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Malkin
     Manager

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5/1/2013 | |
How much of Chemical 63 do creatures need in their bloodstream to use Grendel Man's newest swimming agent? Does it ever need to be refreshed?
My TCR Norns |
 Air Guitarist
kezune
    

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5/1/2013 | |
I just max it out. There's no halflife on the chemical so you should never have to refresh it. :3 I hope that helps!
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 Sanely Insane
RisenAngel
     Manager

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5/1/2013 | 1 |
According to the code, you need over 0.5 units of 63 to make a creature swim. Do note that what kezune said above doesn't apply to all breeds - non-swimming breeds with genomes based on the jungle grendels won't swim since 63 decays instantly for them.
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Risen Angel's Creatures Blog
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Malkin
     Manager

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5/1/2013 | |
Thanks! Wouldn't it be cool if the food available to creatures on the bottom levels gave them the swimming chemical?
My TCR Norns |

Jessica
    

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5/9/2013 | |
Are people directly injecting chemical 63, or creating a genome that has a starting concentration of chemical 63? And a half-life update, if need be. I'd love to have an aquatic wolfing run one of these days, and non-technical me just wants to make sure I'm on the right track for using this swimming agent! Thanks!
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 Peppery One
Papriko
    
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5/9/2013 | |
First of all you should check the half life gene if 63 decays or not. Make sure it remains present permanently.
Afterwards you either set an initial concentration, make a permanently firing emitter or both. The choice is up to you.
The emitter is more fool-proof, since when some weird incident might kill the reserves of 63, the emitter could replenish it within shortest time.
On the other hand, the emitter can not be controlled. When you want a creature to stop swimming on purpose, then the initial concentration solution would be better. Remove 63 when you want it to stop swimming or re-inject it when you wanna give your creature the ability back.
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 Air Guitarist
kezune
    

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5/9/2013 | |
I've actually done some experimenting with 63.
If you inject Chemical 63 into a creature where 63 decays (slowly, not instantly like in Grendels) the creature will continue swimming even if the chemical doesn't exist in the creature anymore (assuming the creature started swimming at one point). If you want the creature to stop, you have to pick it up and set it down again.
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 Peppery One
Papriko
    
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5/9/2013 | |
That is due to the way swimmeragents work. It basically creates an invisible vehicle around them. The chemical check is just done upon creation of that.
The bubble has to be popped for each new test you do.
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |