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ATT problems: norn walks backwards?? o_o   
Spykkie

Spykkie
Canada  


  4/21/2013

So I've slowly been updating my breeds and posting them here.
This month was the Pearl mermaids, I've been trying to fix their atts now that i know how to work them better.

The sprites appear in the right place, so I know I've got that much done right at least.

But my test norn Pearlina, who walks fine going right, starts moving backwards when heading left and thus slides -away- from the food she's walking towards.

Does anyone know what could be causing that?


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Spykkie

Spykkie



  4/21/2013

UPDATE: I found why the creature was sliding back. I mistook the other of the leg positions for going left, so the poor thing was walking backwards.

with the positions in the right other, the norn stopped sliding backwards, but for some reason she keeps doing this weird routine:
-takes a step left
-stops
-turns right
-smiles at the camera
-turns back to the left to take another step.

Has anyone faced this sort of problem before? I have no idea what's going on...
Are my atts the cause, or is it just the norn doing this to confuse me? XD


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Jessica

Jessica


 visit Jessica's website: Discover Albia
  4/21/2013

I've only done moderate testing with ATT changes, and only in C1. I'm about to finally make a lot of progress with my giant update, though, so I might be in the same boat as you with testing issues!

So long as the sprites and body data files are correct, I haven't had any odd pose issues pop up. The routine you're describing sounds like something that happens to me sometimes in C3/DS for no real reason... I just think my Norns lose their minds at times and decide to shuffle along like a happy fool!


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Spykkie

Spykkie



  4/21/2013

hmm... if that's the case, then i should get another test norn and see if she does the same thing. If she doesn't dance around then Pearlina's just insane XD
or insanely happy to be alive. :)

If she's really just a dancing fool then maybe I should put her in the install file for everyone to enjoy? XD

It would be nice if she was just messing with me; at least the atts would be just about done XD;


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Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  4/21/2013

It does sound a bit like a gait mutation... what generation was she?

I had a really extreme example once, with a Norn who would take two steps, then pivot and bend down with her arms out like she was trying to pick up something on the ground behind her. I felt dizzy just looking at her!



 
Spykkie

Spykkie



  4/21/2013

I'm pretty sure she was generation 1, but I didn't hatch her so I could be wrong...

I was going to hatch one and see how that went, but my egg agent doesn't work; so now i'm looking into egg agents because i've completly forgotten how to script them. X(


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mip

mip


 visit mip's website: Exploring the Ark
  4/22/2013

If you are hatching for testing purposes, you could always use the Eggernator. That's how I've tested my genome edits before - it's very useful!.

Judging from your description, it sounds like either a gait or pose mutation. A gait mutation sounds most likely as if a gait gene mutates, it can completely change the animation for an action (in this case, walking left).

You could use genecompare to compare your norn and the original genome to see where the differences are - this would show whether this problem is a gait mutation. If it isn't, you may want to compare it to a normal norn such as a Chichi to check where your pose and gait changes are.



Exploring the Ark
A journal for C3/DS - updated last: 5 May 2013

 
Spykkie

Spykkie



  4/22/2013

egg creator? does it not use the same files as the egg layer? o.o?

Well, I made a new egg agent this morning. It works, but for some reason the egg layer display images wont display on the egg layer. I made the bmps and turned them into c16 files, so I don't know why it's not working... If anyone knows why this happened please tell me, thanks!

I at least managed to hatch new norns to see if they dance the night away like Pearlina or not. :) The babies seem fine so far. hopefully they'll remain this way all the way.


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Spykkie

Spykkie



  4/22/2013

So i made a new test world and hatched 2 fresh test norns: "Testie" and "Tester".

I let them age to child to see if they would walk properly. They both seem to walk just fine, so I used a code to instant age them to adult and see if it held up.

For the most part they seem to be doing fine as adults. "Testie" started doing that 'dance' thing in a slop, but got out of it by tip-toeing down (good girl!) and has been walking fine for the last 20 minutes. I caught a glimpse of "Tester" doing it on flat ground once, but he stopped to walk straight over to food. He has been walking fine since, so maybe he was just dancing for joy? They just had a daughter and "Testie" was already pregnant again, with twins! At least we know they breed well. XD


While running this test, I realized I never made a teenage stage for this breed... Should I look into making one...? hmm...


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mip

mip


 visit mip's website: Exploring the Ark
  4/22/2013

Ah, sorry I wasn't clear. The Eggernator uses the .gen files to make eggs rather than .agents files so you can use it to spawn eggs even if you don't have an .agent file. :)

It's interesting that all of your norns are exhibiting this behaviour when doing different things. I'd really like to look at the genetics involved - is it possible to upload Pearlina? No worries if not, I understand if you don't want a norn with a test genome made available.



Exploring the Ark
A journal for C3/DS - updated last: 5 May 2013

 
Spykkie

Spykkie



  4/22/2013

mip wrote:
Ah, sorry I wasn't clear. The Eggernator uses the .gen files to make eggs rather than .agents files so you can use it to spawn eggs even if you don't have an .agent file. :)



ho, I see how that would be useful! maybe i should put an eggernator in my breed making kit. :)
link please! ^^

I don't see why not, I was thinking of putting her in the final pack as Pearlina the amazing ballerina! XD

mip wrote:
It's interesting that all of your norns are exhibiting this behaviour when doing different things. I'd really like to look at the genetics involved - is it possible to upload Pearlina?



Consider yourself Linked!

Pearlina the amazing Ballerina!

:)

Tell me if you find anything!


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mip

mip


 visit mip's website: Exploring the Ark
  4/23/2013

I loaded her into my game to see if I could observe her doing the odd movements. Perhaps because I don't have the sprites it changed the result but I didn't see any dancing when she moved left.

I'll check through her .gen file and see if there's anything obvious. If not, it might be something to do with the sprites rather than the genes.



Exploring the Ark
A journal for C3/DS - updated last: 5 May 2013

 
Spykkie

Spykkie



  4/23/2013

Do you mean with the sprites or with the atts? o.o I don't know if sprites can affect behavior. o.o

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mip

mip


 visit mip's website: Exploring the Ark
  4/23/2013

Hmm, the description makes it sound like it could be one of these things:

- a mutation to the gait or pose in the genome (causing the wrong animation to be used or the wrong directional sprites to be displayed)
- missaved sprites or body data (causing the wrong directional sprites to be displayed or bodyparts in the wrong place)
- drunk or flirty behaviour(?)
- learnt behaviour(?)

I've looked at the genome and there's no issue there. Since the problem wasn't present in my game, I would imagine the problem is with either the saved sprites or body data.



Exploring the Ark
A journal for C3/DS - updated last: 5 May 2013

 
Spykkie

Spykkie



  4/23/2013

Well that's weird, since the other 2 aren't constantly doing it like she was...
Maybe I modified the atts afterwards and it fixed it with out knowing it?
I don't remember when I changed them last... It could be after I exported her... hmm...


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