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|  Senior Wrangler
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3/6/2013 | |
I'm having a play with norn genetics at the moment but need some info on colours. I know the switch-on time for colours in C1 norns doesn't work - the norn gets a colour at birth that's a mix based on all the colour gene settings. However - does anyone know what's going on with the genetics from generation to generation?
I always thought it was completely random, but after looking at my current crop of norns, that doesn't seem to be the case. Quick example: mum3 and dad3 are both 536/313/667, and their children are as well - doesn't look like any random genetics creeping in. But if one of their children breeds with 536/381/817, say, the offspring will definitely have Red 536 (from both parents), and Blue may be either exactly 667, exactly 817, or somewhere in the 700s. (That said, I have seen one norn where the level of one colour was slightly below that of both parents, so it looks like something else is going on.)
I'm wondering if I need to have a look at the 12 individual gene levels, rather than just splitting it up via red, green and blue... [insert confused smilie here!] Does anyone else have any more info/thoughts on this? |
 Senior Wrangler
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3/12/2013 | |
Doh! A bit of intensive procrastination research on my part proves that this is far more straightforward than I thought it was - and that Slink's colors.exe file creates a bit of a red herring.
The norn's colour is made up of an amalgamation of genes, yes, and colors.exe will give a single RGB values for an idea of how the norn will look - but the 12 genes that make up the colour are passed on as normal. Each of the 12 will come from either one parent or the other, with the usual possibility of mut/dup/cut.
I have no idea why I thought those genes would work any other way! *facepalm*  |
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