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Any general tips for wolfling runs?   
kyodai

kyodai



  2/14/2013

Well I tried some wolfling runs on my own, needless to say that being a bloody amateur I always managed to come home and all norns where gone of course.

So I am looking for advise from experienced players.


One thing I found out was the 40 norn limit registry cheat, but a big problem is that my norns usually tend to beat each other to death since i overcame the starvation problem (I now use pretty intelligent norns, so starving isn't a problem any more).


So any tip, do's and don'ts from people who did wolfling runs already? Anyone?


=)

 
Trell
Wee Scrivener

Trell


 visit Trell's website: TrellyOllyOxenFree
  2/14/2013

Do spread them out, so they don't go berserk from being crowded. You can lose a lot of Norns just from that.

Trell
"Holy crap in a casket!"

 
Nutter
Senior Wrangler

Nutter



  2/15/2013

I tend to do ferals, rather than wolflings. I'll let it run minimised, but have the Observation Kit running and step in if anything looks like it's going pear-shaped. (Only any good up to 20 norns though, or it crashes.)
 
kyodai

kyodai



  2/18/2013

I haven't had any luck with my wolfling runs, the only constant in my world is that all norns die out in the 1st or second generation.

Is there any tools that let you know WHY a norn has died? When i come home i can just see that all have died. I assume probably starving, but it is quite hard to tell what happened exactly. Any tips? How do you folks prevent that from happening?

 
Nutter
Senior Wrangler

Nutter



  2/18/2013

Hmm. It takes quite a long time for a norn to starve to death, assuming it was taught to eat originally. Some norns born in runs may hatch into a norn scrum and never be left alone long enough to learn.

Brad Fermanich wrote a Wolfling Monitor but I don't know if it only works on C1. It's only of use before dead norns are cleared out of the world, but when they've just died they appear as "fossil" and you can check levels of aging chemical and health. The monitor is more useful for auto-export a low-health norn, so you might come back to an empty world but you have the chance to get it going again.

I seem to remember CrEd32 had an autopsy function. Again, it might only work while the norn body is still present. Can't run it to check, I'm missing a Borland file it needs.

 
Jessica

Jessica


 visit Jessica's website: Discover Albia
  2/18/2013

CrEd32 does have an autopsy feature, although it only works on deceased Norns/Grendels in C1 who have not already disappeared. It would be neat to have a program like it that kept track of probable causes of death, though! I should have a quick overview of the autopsy feature in a blog post soon... Only bad part is that I have to wait for a death to show it off!

Discover Albia

 
kyodai

kyodai



  2/18/2013

Hmmm that auto-export-on-low-health feature would be just as useful, as I'm sure you can see why the norn got such a low health when you look into the science kit. At least starving is usually quite obvious from the chemicals.

I wonder why i have so much bad luck with my runs. I usually just pop 4-6 norns in a fresh world when i leave for work and when i come back like 10 hours later all are gone. And I am trying to raise only the most intelligent norns - it's a bit of an oxymoron since most people with really "stipid" norns (My last genetically enineered breed has around 10 times of the normal brain capacity), but i begin to feel like intelligent does not equal good automatically. Is there any further reading about C2 genetics engineering? Although much stuff is obvious some is not and the help file of the genetics kit for C2 is not really in-depth...

 


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