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Norns Starving Themselves in C1?   
C-Rex
Lollipop Lord

C-Rex
United Kingdom  

 visit C-Rex's website: The Norn Nebula
  1/26/2013

For some odd reason in my C1 world many of my Norns have in the past starved themselves to death for some odd reason. I checked their health kits, and it appears they aren't hungry, but their glycogen levels were quite low. Telling them to eat wasn't an option, as they simply refused to eat!

I should also mention these Norns were of Essex Norn/Tarlia's Update Genome descent. Could this have had anything to do with it, and how would I go about preventing this happening again?

Edit: The Norns who starved to death were all living on the desert island at the time.

 
Laura
Tea Queen

Laura


 visit Laura's website: CC Chat
  1/26/2013

C-Rex wrote:
How would I go about preventing this happening again?

Try the Strained Carrots Machine by Dr. §mile; it teaches and encourages fussy Norns to eat. It's worked for me a few times! :)

 
C-Rex
Lollipop Lord

C-Rex


 visit C-Rex's website: The Norn Nebula
  1/26/2013

Thanks Laura! By the way, is there any way to increase the C1 population limit?
 
Jessica

Jessica


 visit Jessica's website: Discover Albia
  1/26/2013

My Norns often forget how to eat later in life... I have no idea why it happens, because I constantly encourage eating throughout their lives. It's like instant amnesia or something! One other possible cause is if you mix some of the newer breeds with the floating glycogen genes with others. I've had instances where a Norn never grows hungry because he or she is missing either the receptor or emitter, yet their glycogen levels fall pretty quickly. I've also had a massive amount of brain mutations that made my Norns unable to concentrate on eating. Funny thing is that the desert island is usually where everyone congregates... Laura's suggestion sounds great!

There are also a few COBs out there that can increase the population. Note that the observation kit will crash with 18 or more Norns in the world... Though I don't think I would be brave enough to get anywhere near that! I'll have to dig up a few I know of. There are two that work in conjunction to allow the incubator to stay open and to allow natural births, while another just increases the population. The bad thing is that I know one of these options doesn't work as well as the other... And genius Jessica never did write that down. Ha ha!


Discover Albia

 
C-Rex
Lollipop Lord

C-Rex


 visit C-Rex's website: The Norn Nebula
  1/26/2013

Thanks for the info Jessica. I do suspect that some of my Norns might have a few faulty genes, what would be the best way to help eliminate the mutations?

Also, is there a program I can use to compare the differences between my Norns' genes and those of a standard hatchery Norn?

 
Jessica

Jessica


 visit Jessica's website: Discover Albia
  1/26/2013

I'm always happy to take a look at genomes: I'm still not an expert, but I might be able to offer some insights! I highly recommend grabbing the D-DNA Analyzer, which can be used for Creatures 1 and Creatures 2. It allows you to look at a single genome, compare it a second genome (like a standard hatchery Norn), and also find mutations from the parents. The link is incorrect at Treesprite's Creatures Grove, but you should be able to click Here for a direct download link. Enjoy!

Discover Albia

 
Nutter
Senior Wrangler

Nutter



  2/1/2013  1

Part of the problem seems to be the punishment norns receive for having very high drives. It's as if, when they're very hungry for a long time, they associate the food they're looking at with the punishment they receive for the hunger. Stopping them getting too hungry seems to help; also take a lead from the norn as to what they see their most pressing problem as - if a norn has high exhaustion and hunger, but keeps saying "tired", don't say "push food" - it seems to cause confusion. Deal with the most pressing drive first, by chemical means if necesary, then sort the hunger out after.

Anything that drops a drive fast seems to give more reward, so something like the turkey in TN reinforces the "hungry? eat food!" idea; though if their glycogen is low, they'll get hungry again fairly quickly. I've found that a norn who won't push food will still push other stuff, so you can try LummoxJR's chicken soup cob, which the norns see as "drink".

I've noticed the same as Jessica - very old norns just seem to stop eating. I wonder if this was deliberately engineered for realism? Lots of old folks and old animals IRL have eating problems.

 
C-Rex
Lollipop Lord

C-Rex


 visit C-Rex's website: The Norn Nebula
  2/1/2013

Thanks Nutter. Would it be possible to erase the gene that gives punishment for high drives? I have the C1 Genetics Kit now.
 
Nutter
Senior Wrangler

Nutter



  2/1/2013

I think that might be dangerous - punishment and reward are (I believe) linked in with the conash and decash chemicals that control how dendrites form in norn brains. If the norn gets the incorrect idea ("push toy" if hungry, for example) the fact that the relevant drive remains high means that not only is the norn not rewarded for doing something irrelevant, it's actively discouraged.

It'd be interesting to see what effect changing those genes would have, though. You could try directly changing the hunger drive raiser (59) or play around with the reinforcement gene (112) which affects all drives.

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  2/1/2013

Nutter wrote:
Part of the problem seems to be the punishment norns receive for having very high drives. It's as if, when they're very hungry for a long time, they associate the food they're looking at with the punishment they receive for the hunger. Stopping them getting too hungry seems to help; also take a lead from the norn as to what they see their most pressing problem as - if a norn has high exhaustion and hunger, but keeps saying "tired", don't say "push food" - it seems to cause confusion. Deal with the most pressing drive first, by chemical means if necesary, then sort the hunger out after.



This is a very interesting theory! [ngrin] I wonder how it could be tested?


My TCR Norns
 
Trell
Wee Scrivener

Trell


 visit Trell's website: TrellyOllyOxenFree
  2/1/2013

I've also noticed that often my Norns end up with high starch, but low glucose/glycogen. Perhaps having foods that are high in glucose and glycogen would help?

One time, I had a Norn who would play with toys instead of eating when hungry. It was completely my fault, too. I was trying to coax her to eat, and she decided to play with the spinning top and ignore the cheese. Earlier, I'd had such a hard time getting her to play with toys when she was bored, so I tickled her. From that time on, whenever she was hungry, she'd push toy instead of push food. Sadly, because of this, she died from starvation only two hours later.


Trell
"Holy crap in a casket!"

 
Nutter
Senior Wrangler

Nutter



  2/1/2013

Hmm. I've not noticed starch hanging around for long; it should produce glucose pretty quickly unless there's a mutation coming into play. Glucose/glycogen are inversely related, though both will drop if a norn won't eat.

This is a very interesting theory! [ngrin] I wonder how it could be tested?



Dunno... since I started listening to norns, they seem to have been more responsive (!) but I've no proof. The refusing-to-eat-when-old thing (or possibly "fear of food" thing) might be linked to brain structure, but I don't know enough about norn brains to guess. I'm working my way through Chris Double's site though, so that might shed some light.

 


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