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Jagotka
 

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9/30/2012 | |
Just out of curiosity, for those of you who perform case studies on your Creatures, are there specific things you look for first? Do you study behavior or the genome? Which parts of the genome are most important when doing a thorough case study? Is brain analysis more important than studying stimulus and instincts?
I know these are loaded questions; sorry about that. Even the slightest input is much appreciated! 
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Blog:Methods of Creatures Madness
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Jessica
    

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9/30/2012 | |
For the case studies I document, I usually take suggestions from players who have specific questions about a Creature. In a sense, there's usually something to look at, whether it be a strange behavior or questionable chemical reaction. Of course, I also enjoy just looking at certain Norns in general!
I think a case study could be based on either the genome or behavior. For me, I'm pretty comfortable with C1 genomes, and make note of what to expect whenever a baby is born (or conceived). Unusual behaviors also make me take a closer look at maybe doing a case study.
Different parts of the genome can interact differently with one another: A brain mutation might not affect one Creature, but could be very noticeable with another mutation. I've had some Norns I thought would be very interesting, who turned out to no different. Then there are the times when a tiny mutation causes a serious problem!
Good luck: Hopefully this helps you out! Case studies can be very interesting and fun!
Discover Albia |

mip
 

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10/2/2012 | |
I've been using making case studies as a way of improving my knowledge of Creatures 3/DS genetics. 
In my case, the case studies I have been writing - about the norns of City 30 - are about creatures who have long since passed on and which I have no in-game records, visual clues or known behaviours for. I am working purely from their genomes.
This can provide a rather different challenge to analysing a living norn's genome and matching this with its behaviour but I find it very fun! In many ways it's a little like archaeology, in that from looking at the genome of a historic creature you can begin to create theories about how that creature might have lived. It is even more interesting looking across generations in this way because you begin to uncover how norns were related and can discover the rise and fall of genetic lineages.
It's very interesting and there is a lot to learn! Every new case study I've worked on so far has taught me a little bit more in how Creatures 3 genetics works (with a lot of help from and thanks to the experts in the Creatures community!).
Regarding your question of what the most important aspect of the creature's makeup is, I would suggest this is the brain. However, the brain in most Creatures 3 breeds will not mutate so I have yet to study it at all! Regarding the rest of the genome, I would argue the only parts which aren't important are those involved with a creature's pigmentation. All of the other genes hold the posibility to affect your creature's quality of life.

Exploring the Ark
A journal for C3/DS - updated last: 5 May 2013 |

Jagotka
 

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10/6/2012 | |
This stuff is definitely helpful. Thanks guys! 
Creatures tumblr
Blog:Methods of Creatures Madness
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