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Minx
 
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9/4/2012 | |
I understand the silence values (thanks, Malkin!), but I'm having trouble understanding the int="#" section of this comparison. There has been a mutation (0 to 1), but I have no idea what it means.
489 Different in file 1 34 0 Emb B MutDupCut 128 0 Wait (75) causes sig=0 GS neu=0 int=0, ,,,16 => 124*Wait + 0*<NONE> + 0*<NONE> + 0*<NONE>
489 Different in file 2 34 0 Emb B MutDupCut 128 0 Wait (75) causes sig=0 GS neu=0 int=1, ,,,16 => 124*Wait + 0*<NONE> + 0*<NONE> + 0*<NONE>
Help? 
I want to create a C3 breed someday..
Formally defectiveminx. |

Malkin
     Manager

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9/4/2012 | |
Ok, now with my weetie box diploma in norn genetics...
The "neu" section corresponds with a neuron in a brain lobe that's associated with an action. Receiving the stimulus prods that neuron, giving the creature the vaguest idea that they should do a particular thing in reaction to that stimulus. The int is how intensely that neuron is prodded, or how strongly the idea seizes upon the norn. The Gizmo Norns use a really interesting change of the action neuron and the intensity in response to 'I have been hit' - the norns are seized fairly strongly with the idea of running away. 
Ghosthande's Breeders Beware keeps an ID list which shows you what the neurons correspond to.
Neuron 0 corresponds to 'look', which is the default reaction for most things. Whereas in most norns, the idea to look while they wait is but a passing thought, this norn's inclination to 'look' is ever so slightly more than the others.
Hope this helps. 
My TCR Norns |

Minx
 
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9/4/2012 | |
That helps a lot, thanks! 
I want to create a C3 breed someday..
Formally defectiveminx. |
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