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C1 to DS Lifts   
Minx

Minx
United States  


  6/21/2012

I've had C1 to DS in a docked game for quite some time (I have much love for C1), but I stopped using it a few days ago because I realized that my norns cannot operate the lifts. I mean, they just can't. I can work the elevators for them, but that's about it. Is this a normal issue with the program, or have I done something terribly wrong?



I want to create a C3 breed someday..

Formally defectiveminx.

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  6/22/2012

Have you tried CA linking the levels with the room edits file by Amaikokonut?

My TCR Norns
 
Minx

Minx



  6/22/2012

I guess I'm not sure what that is, so, no.

I want to create a C3 breed someday..

Formally defectiveminx.

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  6/22/2012

Get the Magic Words Core and the Magic Words Room Edits.

Watch the video. :) Then use the commands 'dmap' and 'show ca links', and look through your world. you'll see that twin dots appear at each pair of lift call buttons, linking the lower and upper levels. The middle level will have 2 links, one to the lower level, and one to the upper level. You'll also see a bunch of green boxes.

Go to C12DS. You'll see the boxes, but no dots linking the levels.
Put the hand in one of the boxes labelled 'wooden walkway' in this image, near the call button thing. Type 'make ca link' into the speech bubble, then scroll to the other wooden walkway room at the other end of the lift and do the same. This lets norns smell that something is going on upstairs or downstairs, so they will be more likely to use the lift.


My TCR Norns
 
Minx

Minx



  6/22/2012

I will try that, thanks. :)

I want to create a C3 breed someday..

Formally defectiveminx.

 


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