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Jagotka
 

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3/17/2012 | |
I absolutely adore the C2toDS metaroom, but my norns always seem to drown in the ocean! I have installed the files for the C2toDS ocean guardrails and the ocean bridge, but when I try to inject them, these errors occur:


The C2 movers are also giving me a problem.
Any help/suggestions as to how I can get these agents working would be fantastic! Thanks all!
Creatures tumblr
Blog:Methods of Creatures Madness
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 Sanely Insane
RisenAngel
     Manager

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3/17/2012 | |
First off, are you using this version or this version?
If you're using the former, I highly suggest switching to the latter (the former is seriously outdated), but beyond the agents themselves being faulty I've no idea what might be causing your problems.
If you're using the latter, I reckon it's because the two versions are in two different areas of the map, and the agent is trying to inject into the former. You shouldn't need the movers if you're using the latter, though - I'm pretty sure they're already installed there.
~ The Realm ~
Risen Angel's Creatures Blog
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Jagotka
 

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3/17/2012 | |
Thanks for the reply Grendel_Man. Unfortunately the new link directs to this:
You don't have permission to access /c2tods/C2toDS Release 2.1.zip on this server.
Creatures tumblr
Blog:Methods of Creatures Madness
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Malkin
     Manager

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3/17/2012 | |
Trouble is, the files for C2toDS are really big, so I don't think they can be hosted anywhere else as an interim.
My TCR Norns |

Liam
  

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3/17/2012 | |
Thanks guys, looking into it. Will find a temporary home soon.
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |

flip8

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3/19/2012 | |
The only bugs for me are minor, like the lack of examine info, a few critters missing (like the ants), the lack of guardrails and those dang weeds growing EVERYwhere, even where there isn't any soil! |

Feddlefew
  
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3/19/2012 | |
Does anyone know how well C2toDS works on macs?
I was around when C1toDS came out and I couldn't get it to inject. 8^( |

Malkin
     Manager

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3/19/2012 | |
It works fine on macs - you've just got to be prepared for a long injection time, even with the 6 parts.
My TCR Norns |

Feddlefew
  
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3/20/2012 | |
Thanks! |

Hiliadan

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6/8/2013 | |
I found a link to the guardrails and ocean bridge mentionned above (https://sites.google.com/site/c3dsarchives/c2tods-archive) but it seems they come from another version of C2toDS, not developped by Moe and Liam.
I get the same error as Jagotka.
So I'm using Selective Field Forces instead but I don't know why, when I don't look at them, they sometimes fall into the ocean. oO
Also, I don't know if it's the right place but I got 2 or 3 bugs so far. I plan to send them to Liam and Moe through emails but maybe some of you encountered them too in C2toDS ??
It seems it comes from the carrots (5 11 50200) and 2 other agents I haven't identified yet.
EDIT: the 2 other agents are tomatoes (5 8 50200) and a caterpillar black and yellow (5 13 50205).
Here are the codes I get:
Runtime error in agent 2 11 50200 script 2 11 50200 9 unique id 740549
User aborted possibly frozen script
... gsub seed repe loop {@}doif carr eq null gsub detritu ...
Windows NT/2000 5.1 build 2600 (Service Pack 2)
OriginalDisplay DirectX (netbabel 148 )
Sat Jun 08 15:37:49 2013 - j - 2.296 b195
Runtime error in agent 2 13 50205 script 2 13 50205 9 unique id 683648
MVSF only works on autonomous agents
... climb inst pose 12 {@}mvsf posl post inst targ ov07 ...
Windows NT/2000 5.1 build 2600 (Service Pack 2)
OriginalDisplay DirectX (netbabel 148 )
Sat Jun 08 15:48:26 2013 - j - 2.296 b195
Runtime error in agent 2 8 50200 script 2 8 50200 1001 unique id 789784
Failed to find safe location (-193486.781250, -305357.093750)
... 0 posl subv va00 10 {@}mvsf va00 post perm 51 endi sl ...
Windows NT/2000 5.1 build 2600 (Service Pack 2)
OriginalDisplay DirectX (netbabel 148 )
Sat Jun 08 19:51:50 2013 - j - 2.296 b195 |