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Development Forum |
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| How do norns get hot and cold? | |
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Malkin
     Manager

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1/6/2012 | |
As I recall it, CA only affect agents, not norns, which leaves it up to the chemical system to provide heat and cold. Norns get cold when they travel and they get hot when they eat something that is 'hot' or when they get sick.
Is this all correct? How do C3/DS norns regulate their temperature?
My TCR Norns |

Liam
  

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1/6/2012 | |
CA affects norns, absolutely -- they use it to navigate, right?
You might be right that heat doesn't affect them directly (I'm not sure), but I want to make sure people don't think CA are useless -- they're incredibly important to norns' wellbeing in a metaroom. 
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |

Malkin
     Manager

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1/6/2012 | |
They do use it to navigate to and from places and objects, but I'm not sure that being in a place with a lot of heat CA makes creatures hot, or being in a place with no heat CA makes creatures cold. 
My TCR Norns |
 Patient Pirate
ylukyun
     Manager
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1/7/2012 | |
Mine always seem to get really cold in the Comms Room, I'm not sure if that has less CAs than other places but I can't see it being from an agent. |

Liam
  

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1/7/2012 | |
No room in DS but the Meso has CA; this is why supposed "IQ" tests work; norns will follow the CA through the doors to the Meso.
- Liam / K'aeloree
Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community |

AquaShee
   
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1/13/2012 | |
CA doesn't affect agents unless the agent specifically looks up the CA value of the room it is in. Once a Norn has decided to approach a certain category of objects and said category is associated with a smell, the Norn's movement scripts will check CA values and guide the Norn in the right direction. In this scenario, the Norn behaves like an agent. (After using it's brain to make the decision)
Norns can also detect CAs with their genes. Chemical 167 is the chemical for "CA Heat", they probably use an emitter gene to pick it up and convert it into Hotness, possibly with a threshold value. Movement, illness and burning fat and stuff also creates Hotness. Widdling themselves creates coldness.
In theory, lazy Norns in a chilly room will feel colder than active Norns that eat plenty.
Heating up a room isn't always easy though. Some rooms may have an agent that resets the CA levels to a certain value, or may have a badly defined room type somewhere that 'eats' the CA as it flows into it. The Meso is probably so cold because it loses a lot of heat to the other rooms. DS is a drafty place.
The Community Scribble: make (y)our own metaroom! |

Malkin
     Manager

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2/4/2012 | |
The only reference to the majority of CA in the Civet genome is in the half-life gene - it doesn't seem like the 'heat CA' links at all to hotness and coldness in the genome?
My TCR Norns |