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Wolfling problem...   
Gumbo

Gumbo
United States  


  9/24/2011

Okay, I've just gotten into DS wolfling runs, and I've run into a huge problem, I'm gonna call it the mass extinction effect.
Everything goes fine until the population cap hit, then everyone grows old and infertile and dies, and leaves only a few scattered adults milling about.
Is this like a cyclical thing? Should I increase the pop-cap? Is this a common phenomenon, or even some kind of plague?
Eek, halp.



in the spring you gotta let the flowers fully blossom

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  9/24/2011

It's a natural phenomenon caused by your population all hatching at once, and not having a naturally staggered population age pyramid. It's something like what is currently happening with the baby boomer generation all hitting retirement at once IRL, and needing tons of nurses, etc. In your game, it only gets worse as your world progresses, as groups of elderly norns all die at once, leaving your new generation to be born within a minute of each other.

I believe Amaikokonut has an agent available on her page that exports elderly norns.


My TCR Norns
 
Amaikokonut

Amaikokonut


 visit Amaikokonut's website: Naturing :: Nurturing
  9/25/2011

What you're describing has haunted feral runs since the beginning of time! Population control options might be what you're looking for (I use the first two options for feral runs).

Increasing the population cap can help to an extent, but in the end if your creatures are breeding faster than they are dying, you're going to run into the same problem.

Personally I like to take that as a hint that my wolfling run is too easy and introduce some dangers or remove food sources. I like to keep my feral populations balancing at about 50-80% of my population limit. If it's too low, the world is too harsh and if it's too high, they're not having to fight enough to survive, and I'll adjust the world accordingly (or check and make sure they haven't mutated into immortals or superbreeders).

The particularly nice thing about the aforementioned agent is that by exporting creatures at regular intervals, you sort of have a backup of how the wolfling run has progressed. If your population dies out, you can reimport the last generation and restart it; if your run develops an undesirable mutation, it's helpful to find the last favorable generation too.

Hope this helps, anyway. All this talking about wolfling runs is reminding myself I haven't done one in a long time, and I kind of want to now, hah.


[Naturing :: Nurturing]
 
C2marrie

C2marrie



  10/9/2011

Can I ask a weird question..
What is a wolfling run? xD I read this term a lot..

 
Laura
Tea Queen

Laura


 visit Laura's website: CC Chat
  10/9/2011

The Creatures Wiki is a haven of knowledge:

http://creatures.wikia.com/wiki/Wolfling_run

 
C2marrie

C2marrie



  10/18/2011

Ahh thanks! Now I understand. :D
And no, I prefer to look after my Norns. Actually..when I have a large population going on, they are already split up in different groups on different areas. In wich they are often forced to look after themselves. I do frequently move one Norn to the other area to prevend incest.

 
Ettina

Ettina



  10/29/2011

Incest is actually not a problem for norns, since they don't have recessive genes. Although it does help to have variety so a catastrophe is less likely to wipe everyone out.

By the way, I don't care if anyone steals my ideas for their own work, as long as you don't try to stop me from making my own stuff. Many ideas I mention are things I don't have the time or skill to actually do.
 


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