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Error with an egg agent   
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  7/30/2011

I used easypray and 2 ettin head sprites to make a C3 ettin egg agent and when my egg layer selects it I get this error:Runtime error in agent 3 3 31 (Norn Egg Layer control) script 3 3 31 1004 unique id 16782
Anim by string failed - string "104" on part 6 which has base 0
... ry female" "blnk" 0 {@}anms pray agts ov90 "Egg Anima ..

Am I doing something wrong?

 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  7/30/2011

I just used easypray and 2 sprites and the C3 ettin genome the 2 sprites were a female and male ettin head.
 
Papriko
Peppery One

Papriko



  7/30/2011

EasyPRAY is EasyCRASH. I never got it working and many others complained about it too. It causes more problems that it solves. My recommendation: Get Java and then use Jagent. It is a bit more annoying because you must learn some PRAY (or copy and paste together from other agents), but at last you can be sure that it actually works.

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RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  7/30/2011

Different strokes for different folks. I for one have always used EasyPRAY for all of my egg agents and I've never had a problem with it.

Your problem lies with the sprite file you're using: "blnk" only has one frame, and easyPRAY is by default set to use frame 104 (which is the facing forwards angry expression if one uses a creature head sprite). To remedy it, all you have to do is go to the option reading "Egg Animation String" and change the "104" to a "0."

If you decide to use a creature head sprite instead, they have the naming convention along the lines of "a##X." For example, "a20a" and "a60a" are the male and female desert ettin heads respectively. To use an ettin breed in a different slot, change that last letter so it corresponds to the breed slot the breed occupies.


~ The Realm ~
Risen Angel's Creatures Blog


 
AquaShee

AquaShee



  7/31/2011

On the topic of EasyPray, I personally cannot do without it for any of my agents. Then again, I haven't investigated any of the the alternatives yet, and never bothered to actually learn PRAY itself.

Did have it crash on me when trying to remove dependencies on the Scribble Room agent for the CCSF, but it fixed them automatically after I deleted those bits manually from the file.


The Community Scribble: make (y)our own metaroom!
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  7/31/2011

I find EasyPRAY invaluable for small agents, although it always botches anything breed-related. I had to write the PRAY files for the Sabertooth, Yautja and Gaius egg agents by hand.


 
silvak

silvak


 visit silvak's website: Crazy Shee's Lab
  8/2/2011

I usually hand write my egg agents, and use the actual PRAYBuilder.exe It was easiest to do that then try and figure out why EasyPRAY wasn't working, but G-Mans explanation clears a lot of things up for me.

www.CrazyShee.com - Updated: Daily!

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Horstj

Horstj



  8/6/2011

All problems with agents I compiled using EasyPRAY I had (and could solve) where due to me making mistakes (like having a wrong script or putting bad information into the form of EasyPRAY). Egg-agents are more complicated than "normal" agents (In cases of EasyPRAY, I mean). If I remember I'll try to figure out how it works again and than post a little tutorial here.
 
Don

Don


 visit Don's website: AmberCreatures
  8/6/2011

I just do it manually..

http://creatures.wikia.com/wiki/PRAY_source


Don
AmberCreatures


 
Horstj

Horstj



  8/7/2011

Egg-agent in EasyPRAY has 7 boxes for information about the egg.
From top to bottom:
-egg name (the name that is displayed in the egglayer)
-.gen-file (the .gen-file of your breed (for C3 breeds))
-mother .gen-file (DS-only (allowes you to have 2 .gen-files and each egg gets generated from those (just like reproduction works in-game)
-father .gen-file (DS-only (allowes you to have 2 .gen-files and each egg gets generated from those (just like reproduction works in-game)
-egg symbol file male (the head-file of your breed (e.g. a00d.c16 for chichi)
-egg symbol file female (the head-file of your breed (e.g. a40d.c16 for chichi)
-egg animation string (tells the game wich sprite of eggs.c16 shall be used for this breed (note that not all numbers are working)
I got a good result with only using the first .gen-file-box in both C3 and DS.

NOTE: .gen-files have to be typed in as: "genomeofmybreed*" while the sprite files have to have their extension ("file.c16";) .

 


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