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Problems with C2toDS   
KC11

KC11
United States  

 visit KC11's website: DragonClawWritings (Tumblr)
  2/26/2011

So, I just tried out C2toDS, and I managed to get it working nicely in a world that also contained The Burrows (C3/DS Terra Nornia) and C12DS. I had no problems or complaints from my agent injector.

However, when I made a second world and tried to do the same thing, I first tried it with a ready made C12DS world. When I injected the C2toDS world agent, it gave me an error, but when I injected the main agent there were no problems. However, it would not let me inject The Burrows.

I deleted this world and tried again, this time with a non ready made C12DS world. I injected C2toDS first, with no complaints from any agents, but when I tried to inject C12DS it wouldn't let me, instead giving me an error message. The most recent error message I have from this whole ordeal is this:

Sorry, the injectino of this agent failed...Script 3CSE0001: Caught C-style structured exception at 0x00515986

EXCEPTION_ACCESS_VIOLATION The thread attempted to read from or write to a virtual address....

Upon trying to inject Burrows in this world, I get this:

Script 1Failed to delete room ... a01 doif va98 <> '''' @ delr stoi va98 sets va98 '''' en...

Also, at some point my game ended up full on crashing.

The only thing I've done different so far is add more files to my agents folder, specifically AC, but I haven't injected any of these in my world. I've also added new breeds, such a gargoyal, aquanorn, draconian norn, and ghost norn, but I don't see how any of these breeds could affect this. Finally, I've downloaded the beta patch for C12DS, which is the only thing I can think of that would come close to affecting my game this way, but even then I can't see how.


Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
Moe

Moe


 visit Moe's website: Creatures 2 to Docking Station
  2/26/2011

If I've said it once, I've said it a thousand times. C2toDS is NOT compatible with C1toDS. The engine refuses to use the two 9 times out of 10. You MAY get lucky if you try installing C1toDS AFTER C2toDS, but even that doesn't work all the time. It's an engine thing, there is NOTHING I can do about it.

A post on the blog has been made about this.

 
KC11

KC11


 visit KC11's website: DragonClawWritings (Tumblr)
  2/26/2011

Oh, wasn't aware of this at all, especially since it worked the first time. Never saw any announcement, so sorry for being clueless. Thank you.

Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
ZotSindi

ZotSindi



  2/27/2011

"It's an engine thing, there is NOTHING I can do about it."
--

There's gotta be a way to identify and work around the engine incompatibilities, that or some sort of external hackjob program similar to "Morrowind Graphics/Script Extender" that (Somehow) changed/allowed all sorts of things with the game that was previously impossible within the engine before.

It would be extremely sucky to not be able to have the 3 games together at last.


Also, what happens within that 1 time out of 10? Is it playable atleast? Or is there bugs?

 
Tarlia

Tarlia



  2/28/2011

Go ahead and give solving it a try then, I'm sure Moe wouldn't mind.
 
Wiimeiser

Wiimeiser



  2/28/2011

It's a hardcoded room limit, I assume 2048 0r 4096 rooms maximum. the only way to fix it would be to recode the entire game from scratch.

Hashikin ko Tyni Kong Taria Haju'Rumia'an Klodz'Proddi. Terdish oxen saur yessi atai Kongo Dolpik!
 
KC11

KC11


 visit KC11's website: DragonClawWritings (Tumblr)
  2/28/2011

Are you guys considering this from the expanded map? I'm assuming you are. Because I know there's the caos to expand the map, which I've sometimes had to use to inject more obscure metarooms.

Since it works part of the time, I have a feeling it's not a map thing, as if it was, even on the one time it did work there would be a ton of weird stuff, the tow metarooms being melded together in some freak unfortunant splicer accident, in the best case scenario.

However, I'm definitely in no way near a decent programmer, so there's more too it.


Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
Wiimeiser

Wiimeiser



  3/1/2011

It's not the map size, it's the room count. Each room has a unique number, and there is obviously a limit to that number.

Hashikin ko Tyni Kong Taria Haju'Rumia'an Klodz'Proddi. Terdish oxen saur yessi atai Kongo Dolpik!
 
AquaShee

AquaShee



  3/1/2011

Making it bigger would also requite recompiling the code, so I don't think it is possible.

The Community Scribble: make (y)our own metaroom!
 
Moe

Moe


 visit Moe's website: Creatures 2 to Docking Station
  3/1/2011

It's so simple too... lol It's probably just the difference between assigning a different variable type. XD
 
Tarlia

Tarlia



  3/2/2011

Int16 -> Int32? :P
 
AquaShee

AquaShee



  3/2/2011

Hehe, changing that is only easy if you have the source code. ;)

The Community Scribble: make (y)our own metaroom!
 


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