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Need help solving this error!   
siameseee

siameseee
United Kingdom  


  9/1/2010

Ok, so I've been downloading many different types of norn species. I put them all in the correct folders; sprites (C16) in 'Images', body data (att) in 'Body Data', agents (agent) in 'Agents' ect.

But recently, I have been encountering these errors while in my norn world:

CSE0001: Caught C-style structured exception at 0x776728BF

'EXCEPTION_ACCESS_VIOLATION
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
Attempt was to read from address 0x00000004

Function not found in map file at 0x776728BF
Function not found in map file at 0x77672B47
Function not found in map file at 0x77672A32
Function not found in map file at 0x75B998CD'

And:

CSE0001: Caught C-style structured exception at 0x0042AB36

'EXCEPTION_ACCESS_VIOLATION
The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.
Attempt was to read from address 0x00000038

Contained in: "public: void __thiscall SkeletalCreature::SetCurrentPoseString(char *)" in SkeletalCreature.obj
Contained in: "public: void __thiscall SkeletalCreature::MoveTowardsTargetPoseString(void)" in SkeletalCreature.obj
Contained in: "public: virtual void __thiscall SkeletalCreature::Update(void)" in SkeletalCreature.obj
Contained in: "public: void __thiscall AgentManager::UpdateAllAgents(void)" in AgentManager.obj'

Some of my recently downloaded norns come from this website, including the Dlaak, Snow Fox and Porcelain:

http://sites.google.com/site/emziesworld/erling

If you could help me solve this, I would greatly appreciate it and would be able to continue playing Docking Station.

Thanks for reading,
Siameseee

 
eprillios
Geek Ettin

eprillios


 visit eprillios's website: CreaturesCommunity.net
  9/1/2010

Can you list the breeds you have installed and where you've got them? :)



Geek Ettin's Lab (New!)
Bill Gates: "Be nice to nerds. Chances are you'll end up working for one."


 
siameseee

siameseee



  9/1/2010

I have quite alot, these are the norns I have in my egg-layer:

Alien Norn
Amphibious Draconian Norn
Aquanorn
Astro Norn
C1 Banana Norn
C1 Horse Norn
C1 Purple Mountain Norn
C1 Santa Norn
Dlaak Norn
Dodgy Norn
Draconian Norn
Eskimo Norn
Estrella Norn
Fallow Norn
Fire Norn
Gargoyle Norn
Harlequin Norn
Ivy Norn
Jungle Norn
Mercury Norn
Pumuckl Norn
Sabertooth Norn
Siamese Norn
Snow Fox Norn
Undine Norn
Yellowstone Norn
Zebra Norn
Porcelain Norn
And all the Plant Norns

Does that help?


 
Moe

Moe


 visit Moe's website: Creatures 2 to Docking Station
  9/1/2010

If it's an older world, like one you've used prior to installing some new breeds, it's possible some of your creatures are using new sprites or att files that either overrode old ones or weren't available to them beforehand, and now they're doing illegal things in the engine, like walking through (well, more technically, they're 'ghosted into') walls.

If it's happening on brand new worlds, try to pinpoint what breed you hatch to do it, if it's happening on old worlds, there may be no way to determine what breed or creature is causing the problem, and you'll need to make a new one. Sorry. :/

 
siameseee

siameseee



  9/2/2010

Ok, thank you for your help! I'll create a new world and try to figure out which norn is causing the problem.

 


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