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 Sanely Insane
RisenAngel
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8/26/2010 | |
As someone who prefers to just let his creatures do what they do without interfering much, this is a bug that I'm finding very annoying.
In C3/DS, occasionally I have a creature who falls asleep, but then doesn't get back up again. They don't seem to be gaining any tiredness/sleepiness decrease from this - I can tell due to the fact that their facial expressions go from happy to tired while sleeping.
Then they stay asleep until either another creature whacks them out of it, I whack them out of it, or they starve to death.
I've had this happen in both C3 and DS, and I don't think it has anything to do with genetic errors. Has anyone else encountered this, and if so, how to prevent it from happening?
~ The Realm ~
Risen Angel's Creatures Blog
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 Geek Ettin
eprillios
    

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8/26/2010 | |
I've heard of a Sleeping Beauty syndrome, is that related to this? 

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 Sanely Insane
RisenAngel
     Manager

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8/26/2010 | |
I don't think so - Sleeping Beauty seems to be a genetic error, while I've had Error-Sleep happen to first-gens as well.
However, I think I managed to find some insight into why it happens - I've had it mostly happen to grendels derived from gren.final46g.gen.brain.gen (the default grendel genome) - and instead of having a stimulus for "I'm sleeping," they have a stimulus for "I'm resting" that's detected while asleep.
I suspect that, when a grendel with this gene falls asleep, the stimulus sometimes fails to fire, resulting in the creature sleeping for all eternity until hit by another creature or the hand or starving to death.
~ The Realm ~
Risen Angel's Creatures Blog
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Malkin
     Manager

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8/27/2010 | |
I seem to recall Simon as being a particularly narcoleptic little norn. Could you please have a look at his genome?
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 Sanely Insane
RisenAngel
     Manager

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8/27/2010 | |
I took a look at his genome (using Gene Compare to compare his and a normal Tribble's genome) and found that the gene responsible for determining the tiredness drive had mutated to be affected by sleepiness instead.
The clone I hatched of him with this fixed didn't seem to have a tiredness problem (although I didn't watch for long - I exported both Simon and his clone because an old banshee grendel decided to use them as punching bags).
~ The Realm ~
Risen Angel's Creatures Blog
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Malkin
     Manager

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8/27/2010 | |
Thanks for having a look 
Why would this cause the behaviour I described? Tiredness increase makes sleepiness chemical? So as tiredness increases, it makes Simon sleepier, which makes him sleep twice as quickly as other norns because he's getting sleepy from two sources?
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 Sanely Insane
RisenAngel
     Manager

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8/27/2010 | |
Well, the tiredness isn't making sleepiness chemical - rather, the presence of sleepiness is making Simon tired instead of sleepy, like the gene was supposed to do.
So basically, it's two genes that make him tired rather than just one. Essentially getting tired from two sources as you said.
However, I'm not 100% sure that's all of it - like I said, I only left the clone in the world for a few minutes to prevent it from getting beaten to death, so the condition might still be there and I just didn't notice it.
~ The Realm ~
Risen Angel's Creatures Blog
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Malkin
     Manager

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8/27/2010 | |
Cheers - it's still better than him just being 'strange'. 
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