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Island Food v2 (Click to enlarge)
Island Food v2   C1   MuppetBoy | 2/10/2022  log in to like post  1

authorMuppetboy, Brood, Darcie, Jessica
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After installing this cob, there will be a lot of food available in all rooms of the island, and so the island can support many creatures.


Also visible in the picture is The Rope Bridge & Tulip.

Version 1:
Apple tree, strawberry patch, mushrooms - Brood
Parsnips - Darcie
Coconut Palm - mine

Version 2:
Bilumea Plant - Jessica
Island Basket Lift - mine

I also edited the lowest room to reduce the chance of creatures getting stuck down there due to the cart
 
 
MuppetBoy | 5/17/2025  log in to like post  3

Thanks for the heads up, I updated it for you, version 2.2 on my site has new classifiers for the tree.

I'd upload it here, but for some reason that's not working for me.

I'm glad you're enjoying it as I loved compiling those cobs.
 
RisenAngel | 5/14/2025  log in to like post

There's a compatibility conflict with the Roofgarden* here; specifically, the Grape Vine conflicts with the Apple Tree (it says as much elsewhere on Geatville).

It doesn't seem to be a huge issue, since anything with the conflicting classifier gets removed before the agents are injected, but it's still a bit of a downer if you want to use both in the same world.

*I'm using V3; V4 includes the Garden Treehouse, which I don't want. Not sure how much of a difference there is from using V4, which otherwise includes the same COBs.


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