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Artemia Sea (Click to enlarge)
Artemia Sea   C3DS   KittyTikara | 12/12/2014  log in to like post  13

authorGrendel Man, Mea
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Grendel Man says: "Artemia Sea is a large saltwater metaroom based upon the tank from the Amazing Virtual Sea Monkeys inspired by similar efforts by Nornenmeister and Clohse. Despite its base it's not much of a Sea Monkeys room at all; it's more of a place for swimming creatures to call home and hopefully has everything they need to live happy lives. Much of the flora and fauna within comes from Creatures 1, Creatures 2, or the Amazing Virtual Sea Monkeys, though there's also a few unique organisms swimming around in there...."

Submitted by Grendel Man and Mea for CCSF 2014.
 
 
Lurhstaap | 4/9/2016  log in to like post

I love this room, but it runs a little hot for my TWBs. If I leave them with the default water cooling genes they're too cold to the point of fatality, but if I get rid of those genes, they then burn to death. I have not had this problem in any other aquatic room thus far. Therefore you might want to consider dialing back the heat emitters a little bit. Otherwise, excellent room!
 
Lilrosaleen | 12/6/2015  log in to like post

This is beautiful!
Absolutely stunning saltwater aquarium!
 
Grendel_Man | 6/4/2015  log in to like post  2

I've given Artemia Sea another update. Details are at the link posted; if you just want to download it click the "website" link to get the update.
 
Missmysterics | 2/5/2015  log in to like post

That's stopped it actually, thanks. I figured that it wasn't just my computer, I only bought it last year!
 
Grendel_Man | 2/5/2015  log in to like post

And the update is complete. There are no guarantees that it will be less laggy, but it might be worth trying all the same.

Click the "website" link to get the updated version.
 
Grendel_Man | 2/5/2015  log in to like post  1

If it's not just your computer (I don't have any lag issues on my own computer), it's possibly because I left out a "slow" in the Sea Gooseberry's script.

Artemia makes heavy use of "inst...slow" due to how many schooling critters there are since using "inst" makes checking the surrounding agents go a lot faster. However, inst is also a fairly proccessing-heavy command, which can cause issues if there's no "slow" to turn it off. Since the gooseberries are fairly populous and I left out that "slow," it's possible that they're the ones being the most taxing on processing power.

Now that I've noticed it, I've added that "slow." It may or may not help the lag issues any, but there should be an updated version out shortly.
 
ylukyun | 2/5/2015  log in to like post

Maybe it's due to the fact that they're almost all moving agents?
 
Missmysterics | 2/5/2015  log in to like post

This is pretty laggy and I've had big metarooms with lots of agents before, not sure quite what's going on there.
 
Malkin | 1/3/2015  log in to like post

My aquanorns love how interactive everything is in the metaroom! :D


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