creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
cobs | adoptions | creaturelink | metarooms | breeds | post

   

Expanded Combination Lobe Test   DS Norn   RisenAngel | 11/7/2025  log in to like post

genderPack
ageBaby
generation1st
spritesChiChi Norns
So I was looking at a TWB brain in Brain in a Vat, pondering over the details of a secret CCSF-related thing, when I noticed something interesting: the "left" and "right" neurons go right underneath the combination lobe, such that the dendrites would line up perfectly with the neurons had the combination lobe been two rows higher.

The combination lobe is where much of the actual learning in a creature brain happens; since left and right aren't covered under it by default, creatures normally can't learn to go to the left or right of anything for any reason. So I wondered: what if I added those two extra rows and hooked up the left and right neurons to them?

So I did, adjusting other parts of the brain accordingly to account for all the extra neurons. And now there's these two norns for you to mess with.

To be perfectly honest, the brain is a bunch of eldritch gibberish for me for the most part, and this experiment was a stab in the dark. Will it work as intended, result in norns doomed to suffer terrible neurodegenerative disease, or just not do anything at all? I don't know, but that's the fun of science, right...?

In addition to all that, these also serve as a preview of the currently-unnamed base genome I've been working on these past couple weeks. The TL;DR is that it's a modifed CFF 1.0 genome with a mismash of traits taken from TWBs, as well as the Enhanced ChiChi Norns and LummoxJr's modified norns for C1 (adjusted for C3/DS). I'm sure happier with it than with my attempts, and hopefully it'll actually go somewhere this time.
 
 
RisenAngel | 11/8/2025  log in to like post

There's a bunch of tracts that are also hooked up to the combination lobe; you need to adjust those to to account for the two new rows. The big one I missed was the decision lobe; my first tester had similar problems to what you experienced.

...And yeah, there really needs to be some kind of newbie-friendly brain editing guide. Gene Loom at least has a full set of explanations for what the operands do, at least, but how helpful that is when you don't understand anything else is debatable.
 
peobs | 11/8/2025  log in to like post

Hey, does it work on yours ? I tried the same at some point, but mine just kept walking around and couldn’t seem to stop. Not sure though if I did something else to make that happen. They looked at things like food and toys and what not and walked right past it. Some turned around and walked back but passed it again others just kept banging into walls.
I guess there was something needed that cancels out the left right once they reached whatever they where going for.
Wish there was more of a detailed documentation on what each code does and means in the neuronal network.


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki