creatures caves
welcome, guest 

downloads   gallery   dev   community   creatchi   forum   mycaves
cobs | adoptions | creaturelink | metarooms | breeds | post
 

   

Janeway & Picard   C3DS Norn   evolnemesis | 4/4/2015  log in to like post  2

genderPack
ageBaby
generation1st
spritesMagma Norns
Bengal Norns
Zebra Norns
Civet Norns
A pair of baby CFF 0.8.1 Evo Norns (plus the latest Evo genome files). These are a test pair of Evo Norns with all the latest CFF fixes. They are a working variation of the CFF 0.8 Chichi genome, with the following changes:

- Changes to socialization (being near another Norn no longer affects boredom either way, only reduces loneliness).
- No nutrition loss from illness.
 
 
evolnemesis | 6/14/2015  log in to like post

lol, I just noticed Picard is raising his arm like he's about to say 'Engage!'... and Janeway seems to like that robot a lot, maybe that's her Seven of Nine.
 
evolnemesis | 4/7/2015  log in to like post

More research shows that nutrition loss from illness was not as bad as I thought, these would have been okay with it... Actually I can probably even make it a little stronger in the final genome than it was in the original 0.8 genome.
 
evolnemesis | 4/5/2015  log in to like post

I really like these Evos... They might be the real thing, a finished working CFF genome... I'd like people to test these more, but I think they just might be CFF 1.0 breed material.

Breeding is fixed from the original ones, but is tuned much better so they don't go overboard, and I really like how they interact with each other now too, they spread out decently, wander around and don't form huge clumps, but they don't have that odd pacing habit and tendency to be a little antisocial that the originals did. Plus, they have all the added stuff from the 0.5-0.8 genomes the others didn't have: random variant alcohol reactions, more flexible fullness response, new lactate chemical, several realistic biochemistry fixes involving vitamins, liver, and heart function, etc... I think I might have to drop the idea of sickness taking nutrition in CFF, not sure if there is any reasonable way I can do it without making illnesses just devastatingly deadly.


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki