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Agent Pack Big and Tiny C3DS Vermidia | 3/16/2019 | 9 |
type | Misc | author | Vermidia | updated | 11/15/2023 | version | 1.17 | Contains agents and cos files with big changes, and tiny agents that are useful. This pack has:
Activate 1 & 2 Separation: Makes pulling become tickling when used on another creature. Includes updated pushing and pulling scripts that work on all creatures.
Bacteria Revamp-Dish: Replaces DS bacteria with bacteria that will prosper in certain conditions not based on metaroom but based on CAs. Comes with a sprite file with new shapes for bacteria.
Bacteria Options: Allows you to change Bacteria Revamp-Dish bacteria to be helpful, harmful, a mix, or harmless. Also allows you to change minimum, maximum, and visibility. Comes with a nifty reset button.
Bacteria Checker: Shows its current room's conditions for bacteria from Bacteria Revamp-Dish.
Detritus Smell: Uses the smell of flowers and turns it into the smell of Detritus instead.
Sensorimotor Input & Lobe: Adds a new input agent that will send outputs to a new lobe you can add to creature breeds. Allows for many new things to be sensed.
Peripheral Input & Lobe: Adds a new input agent that will send outputs to a new lobe you can add to creature breeds. Allows for many nearby creature things to be sensed.
Tiny Auto-vendors: Small auto-vendors that spawn with 4 varieties, and can be duplicated or deleted with shift clicking and control clicking.
Used classifiers: 2 32 23(Bacteria) 1 1 5689 (Bacteria Options) 3 3 5664 (Bacteria Checker) 1 1 5679(Detritus Smell) 1 2 5679(Detritus Smell Auto-Recovery) 1 1 5615(Sensorimotor Lobe Input) 2 23 [5680-5683](Tiny Auto-vendors) and 2 [1,3,8, & 15] 5680(Tiny Auto-Vendors Output)
1.00: Initial Release
1.01: Sensorimotor lobe neurons 31-41 detect room type
1.015: Fixed Sensorimotor Input auto-killing
1.02: Added smells to tiny auto-vendors
1.03: Fixed a bug where healthy only bacteria couldn't get the "toxin" dehydronase. Added alternative files that change ATP decoupler and Cynide to Alcohol, and Medicine One and Sodium Thiosulphite into Dehydronase.
1.04: Fixed a bug where the seed autovendor would make food vendors when cloning
1.045: Added hit, push, and pull scripts to the meat autovendor
1.05: Fixed stuff, added variant neurons to sens lobe
1.06: Fixed healthy bacteria being unable to emit toxins properly, made more editable variables and a new caos file containing these things for Bacteria Revampdish
1.61: Didn't fix a bug breaking bacteria. For them to work, ject the file. Idk why it does this, maybe add a Z to it so it loads last or something
1.07: Seems to have fixed the bacteria, let me know if it still has issues
1.071: Made it so the doneto override does not change all doneto scripts, only the pushed and pulled ones
1.08: Changed/Added some neurons to sensorimotor, fixed crossbreeding not working
1.09: Fixed a neuron not clearing in sensorimotor
1.10: Added Crea I see is Fertile and Crea I see is Pregnant Neurons
1.11: New Peripheral Lobe + the Brain catalogue included
1.12: Added 2 Sensorimotor Neurons to match Peripheral Neurons
1.13: Fixed Peripheral not calculating distance properly
1.131: Peripheral is moved to the real new agent location(for...consistency I guess?)
1.14: Fixed longstanding Bacteria Revampdish bug(The mutation script crashed >_>
1.15: Fixed Activate 1 & 2 autokilling creatures that tried to push/pull disappearing creatures
1.16: Fixed fruit/seed/food not being able to be picked up by creatures(tiny auto vendors)
1.17: Include a missing catalogue for Sensorimotor/Peripheral (credit to Aiko for the original file) |
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Most should work by JECTing yeah, though activate 1 and 2 won't inject if any norns are pushing eachother.
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Do I need to start a new world for this to work? Or do I need to inject any cos codes for it to work in an already made world?
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Nowhere, it's just for your convience
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Also, where do I put the text document called "Neurons?"
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Make sure to put the brain catalogue in both c3 and ds, or else they'll clash
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"Catalogue Error: CLE0019: Two tags with the same name "Brain Lobe Quads" but different contents at item 7"
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It works for me. Bacteria will normally spawn in the muco or on norns if there isn't alot, so you might be looking in the wrong place.
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The setting to make bacteria visible doesn't seem to be working
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There is a random norn with the lobe in the download, but having a lobe with tissue id 15 with no updates and initialization not always running with all the rules for both updates and initialization being stop, with a total lobe size of 64 neurons. The agent should then be able to communicate with the lobe.
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Are there instructions for adding the sensorimotor lobe anywhere?
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