creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
cobs | adoptions | creaturelink | metarooms | breeds | post

   

Agent Pack Big and Tiny   C3DS   Vermidia | 3/16/2019  log in to like post  7

typeMisc
authorVermidia
updated4/17/2019
version1.03
Contains agents and cos files with big changes, and tiny agents that are useful. This pack has:

Activate 1 & 2 Separation: Makes pulling become tickling when used on another creature. Includes updated pushing and pulling scripts that work on all creatures.

Bacteria Revamp-Dish: Replaces DS bacteria with bacteria that will prosper in certain conditions not based on metaroom but based on CAs. Comes with a sprite file with new shapes for bacteria.

Bacteria Options: Allows you to change Bacteria Revamp-Dish bacteria to be helpful, harmful, a mix, or harmless. Also allows you to change minimum, maximum, and visibility. Comes with a nifty reset button.

Bacteria Checker: Shows its current room's conditions for bacteria from Bacteria Revamp-Dish.

Detritus Smell: Uses the smell of flowers and turns it into the smell of Detritus instead.

Sensorimotor Input & Lobe: Adds a new input agent that will send outputs to a new lobe you can add to creature breeds. Allows for many new things to be sensed.

Tiny Auto-vendors: Small auto-vendors that spawn with 4 varieties, and can be duplicated or deleted with shift clicking and control clicking.

Used classifiers: 2 32 23(Bacteria) 1 1 5689 (Bacteria Options) 3 3 5664 (Bacteria Checker) 1 1 5679(Detritus Smell) 1 2 5679(Detritus Smell Auto-Recovery) 1 1 5615(Sensorimotor Lobe Input) 2 23 [5680-5683](Tiny Auto-vendors) and 2 [1,3,8, & 15] 5680(Tiny Auto-Vendors Output)

1.00: Initial Release
1.01: Sensorimotor lobe neurons 31-41 detect room type
1.015: Fixed Sensorimotor Input auto-killing
1.02: Added smells to tiny auto-vendors
1.03: Fixed a bug where healthy only bacteria couldn't get the "toxin" dehydronase. Added alternative files that change ATP decoupler and Cynide to Alcohol, and Medicine One and Sodium Thiosulphite into Dehydronase.
 
 
Vermidia | 3/27/2019  log in to like post

There is a random norn with the lobe in the download, but having a lobe with tissue id 15 with no updates and initialization not always running with all the rules for both updates and initialization being stop, with a total lobe size of 64 neurons. The agent should then be able to communicate with the lobe.
 
Lurhstaap | 3/26/2019  log in to like post

Are there instructions for adding the sensorimotor lobe anywhere?


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
2 online
xan
Papriko
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki