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Auto-Activate Vendors C2 GimmeCat | 5/6/2015 | 5 |
type | Misc | author | GimmeCat | updated | 7/22/2017 | version | 1.1 | This will inject an invisible object that monitors how many cheeses, potatoes and carrots exist in the world. If any of these total < 10, the appropriate vending machine or seed launcher will be activated.
The cob includes support for "Cheese Dispensor" and "Cheese Mouse", but does not require them. However, cheese will only be dispensed from these vendors, NOT the original (static) cheese machine under the Hatchery. This was a conscious decision, because I wanted the player to have more freedom over where the food gets dispensed.
Update 22/07/2017:
New script number. No re-download necessary if you already have it. |
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Oh yeah, now it works. I've been getting some other sprite errors now and then, I guess that's to blame.
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That's weird... And I'm surprised it took this long for somebody to mention it!
Skerit, would you re-download the file and see if the issue has been fixed? I'm sorry for the trouble. It was originally looking for a "blk6", which I can no longer find in any of my backups or installations. This new version references "blnk" instead, which is a sprite that exists in the base game, and should not throw any errors.
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My C2 crashes when injecting this, complains about missing sprites.
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Whoops! xD That's my usual nick online. I posted this when I was REALLY sleepy. I'm glad someone caught that, because I certainly wouldn't have noticed!
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Wait, who's Moogie?
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