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| type | Misc | | author | ShadowGammaDraco | | updated | 2/6/2015 | | version | 1.1 | This update to the creature to creature file will make it so no creature can attack another creature of any breed at all at any point! pure no slap mode(the user can still discipline to death if desired), no more deaths(from creatures slapping each other)- all smiles from creatures(in the sense not being abused lol) = no more mental trauma from being assaulted by norns to Norns or Grendels to norns etc etc! they can still hit agents as well ![[heart] [heart]](/images/smilies/heart.gif)
Stick on wolf mode and have not a worry that your creatures will kill each other!(unless have the sludge gun or other methods lol, can still get sick and die etc *natural causes*)
Place File in Docking Station/Bootstrap10 /
should save the original file if want to revert changes
part changed in file can find quick by CTRL+F and searching if it is dead
*Creature - HIT - Special Overide[13] section
targ _it_
*if it is dead then stop
doif dead ne 0
targ ownr
* disappointment
stim writ targ 0 1
wait 10
stop
endi
&added below it=
*if it is Alive then stop
doif dead ne 1
targ ownr
* disappointment
stim writ targ 0 1
wait 10
stop
endi
*retested and the script works, if the file is having issues currently I apologize- will be editing a new file in just few moments and working on it for upload! *reuploading a new file right now if anyone on different systems willing to test and give feedback would be appreciated! *if still fails easy patch to do quickly on own if want since not a huge change to scripts*(added note, the wait script can stack it appears and can cause norns to do a temp stall however they recover after a moment- might reduce this part of script or remove it for the slap happy breeds lol)
still think the stop slapping norns etc agent that other ppl made are interesting- I might adjust them though for something else/make my own version for same thing just more advanced if possible- the two agents together might work flawlessly if it still counts attempted slaps, might start testing that in few minutes to see if has synergy
things would like to see this agent evolve into eventually
http://creaturescaves.com/forum.php?view=12&thread=5931
http://creaturescaves.com/downloads.php?section=COBs&view=197
^hybrid that suggestion +agent into a sleek script- potentially with a enable and disable button so we don't have to switch out files constantly as well. again I'm not the greatest at this stuff- if anyone has tips feel free to give them or if want to take over the project because can do it quicker I wont mind at all ![[heart] [heart]](/images/smilies/heart.gif)
Concept: Still keep the tombstone sprite and agent so to speak, potentially repositioning the agent to appear above a deceased breed so creatures can spot the agent and either activate it or hit the creature(oh noes a friend has fallen in battle /life! *Smack/Defibrillator+cpr attack* maybe even give them a auto stim of medicine of all types as well like a epi pen! would save some time trying to get them into the sickbay- still have reasons to get them there just keep them alive long enough to figure stuff out. |
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