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Meerk Update   C3   Missmysterics | 1/19/2014  log in to like post  6

typeLiving
authorMalkin
updated1/29/2014
website[view]
It now dislikes water, can be eaten and runs around more. This also gets rid of the dead Meerk glitch!
 
 
InsanityPrelude | 1/22/2014  log in to like post

That was when I had the desert/balloon bug updates but not the meerk one.

Edit: Might have been Vampess's fixes, actually. Well, anyway there's at least one desert .cos update set out there that changed the ettin seed bank to give Meerks a BHVR value that, without the meerk update, they didn't have scripts for.
 
Missmysterics | 1/22/2014  log in to like post

Well, I'm pretty sure I installed all those files and I don't get errors, I'm gonna have to try again and see.
 
InsanityPrelude | 1/22/2014  log in to like post

If I remember right, the meerk update *wasn't* included in that one. Which made the seed bank autokill itself whenever I tried to inject a meerk. [nlaugh] Go figure.
 
Missmysterics | 1/22/2014  log in to like post

I almost forgot InsanityPrelude, Malkin did create an update for that, but was only included with his balloon bug update for some reason.(It works for both.)
 
InsanityPrelude | 1/20/2014  log in to like post

I love meerks and this update seems to work well. :)

Important note, though: the ettin seed bank probably (I haven't actually tested and I don't know much about CAOS) needs updated as well to produce properly interactable meerks, since in vanilla it produces them without setting BHVR (as vanilla meerks don't have the appropriate scripts.) It's a simple change: look for

new: simp 2 15 23 "meerk" 145 0 2500
attr 194
elas 0


and add

bhvr 59


between the "attr" and "elas" lines.
 
TigerCivet | 1/19/2014  log in to like post

This sounds very good to me :)
I will definitely download it when I have some more time!
 
Charity | 1/19/2014  log in to like post

Yay! I need this!


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