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| type | Misc | | author | Slink | | version | 3.0 | Injects a bottle of wine and two glasses near the greenhouse. Each glass holds as much as a hootch glass, but the wine is slightly less alcoholic. When empty, refill the glass by placing it next to the bottle and pressing the bottle (creatures can also do this). Uses class numbers 2 8 211 and 2 7 ... more > |
 | Installs a 26th Room in Albia. This room will appear above the incubator, outlined in pink. You may store items there and the norns cannot reach them. The pink outline will only be visible until the first time you close Albia. The room, however, will still remain. This COB uses no object numbers, ... more > |
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| type | Tool | | author | Slink | | updated | 11/30/2013 | | version | 1.0 | Injects a hot (fire) object with characteristics similar to the stove. The settings are OFF, LO and HI. LO gives out about as much heat as the stove. HI gives out twice as much heat. The norns can carry the Space Heater when it is OFF, but it will hurt them to carry it when it is on. Very good f... more > |
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| type | Food | | author | Slink | | version | 2.0 | Injects a food that is fatal to grendels only, but will not harm norns. When the grendel eats the Grendel-X a banging noise is heard as he or she disappears. If a norn eats it, there is a chewing noise but nothing else happens. Uses class 2 6 212. Remover included. (NB: No grendels were harmed du... more > |
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| type | Vehicle | | author | Slink | | version | 1.0 | Humane Grendal control! Injects a vehicle which acts as a grendel trap. It will only be sprung when pushed by a grendel. It can be moved around by first pressing on the truck to turn on the engine, and then pressing any of the four sides. Turn the engine off to stop the trap from moving further. ... more > |
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| type | Tool | | author | Slink | | version | 2.1 | The ultimate in Grendel Control! Once a minute Albia will be scanned for grendels. If one is found, you will be taken there to observe its demise. When the Grendel Guard is active, there is a picture of a grendel's head on the wall behind the waterfall. Uses class number 2 3 211. Remover include... more > |
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| type | Misc | | author | Slink | | version | 1.0 | Injects a fireworks launcher (resembling a seed launcher) into the garden. Fireworks are exciting to watch, frightening to hear, and painful to touch. The Launcher is exciting and non-painful. Uses class numbers 3 8 209 and 2 11 211. |
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| type | Tool | | author | Slink | | version | 1.1 | Places two customisable signs (total 18 characters) between the kitchen and basement in the mill. Uses class numbers 3 4 210 and 211. See instructions in zip file for changing the sign. Remover included. |
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| type | Misc | | author | Slink | | version | 1.3 | Graphics by King Tut. Injects a Cola machine to the lower level of the temple. The cola cools creatures down and wakes them up a bit. Uses class numbers 2 8 210 and 2 7 210. Removers included both for the machine and for individual bottles. Bottles biodegrade when empty. |
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| type | Misc | | author | Slink | | version | 1.0 | Creates 3 new rooms in Albia: 21, 22 and 23. It aims to close the three known black holes (gaps between existing rooms where items can be lost). Uses no class numbers. |
 | Injects a bust of Alfred E. Neuman (from MAD magazine). When pushed, he reduces need for pleasure, fear, tiredness and loneliness in any creatures who hear him. A shower/comfort object, using class number 2 12 89. Remover included. |
 | This is the original lava lamp cob - creatures will see it as a shower/comfort object and they can push it, but it has no effect on them. Uses class number 2 12 86. Remover included. |
 | Installs a bust of King Tut. When pushed, creatures are rewarded and get a drop in tiredness, sleepiness, loneliness fear, boredom and anger. Affects all creatures within earshot; they will call this a shower/comfort object. Uses class number 2 12 88. Remover included. |
 | Installs a statue of Elvis in front of the greenhouse. When pushed, all creatures within earshot receive large amounts of energy and sex drive increase, while getting a reduction in tiredness and loneliness. (Unfortunately, use of the energy chemical will also push pain levels up in standard norns.... more > |
 | The Pike-in-the-Box is a scary version of the original Jack-in-the-Box toy. It's very frightening, but reduces both NFP and boredom (though [i]doesn't[/i] eliminate it, contrary to the readme). Affects all creatures in earshot. Uses class number 2 14 186, so creatures see it as "bigtoy".... more > |