Mutation Consequences Games Espeon_DS | 3/22/2014 | | What happens to Norns in Creatures 3 if they get mutated to a point where their life is pointless?
Mutation consequences can include: Blindness (not being able to see or look at things), being infertile (can't get pregnant or lay eggs), reduced intelligence, getting frozen (unable to move), premature death, unusual behaviour, not being able to tend to own needs (or needs prompting to tend to own needs), weird gaits and/or poses.
There's only one thing that can usually prevent these sorts of things from happening: The Genetics Kit.
The key is to set the mutation chances on all the genes so that they are lower than the default chances [128].
You can do this in the "Reset Gene Headers" option on the "Advanced" menu in the Genetics Kit. Please do this with caution. It is risky, but it can be helpful, too.
Hope this article has shed some light on some situations! |
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I've only recently been able to properly understand Norn and Ettin genetics. The Genetics Kit is a powerful tool and has solved a lot of problems for me in my childhood years.
I occasionally have a whizz at the Gene Lab from Creatures Unlimited. It's a bit easier to use than the Genetics Kit.
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When I first started playing creatures, I had a norn born without legs. It lived to youth, because I put food next to it, which I think it could grab, then it died when I set a piece of food too far. I felt really bad, but I didn't want to kill him.
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The Genetics Kit can take a long time to master. Although, an easier alternative is Live GMS...
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Well, I do hate when my norns suffer or die because of a mutation; it’s so hard to see them like that. Sometimes I have to do what is best for them...
Unfortunately, I can’t understand how to work around the Genetics Kit...
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The "Eternal" sub-breed of my genocrash norns offers a non-mutating breed for C3/DS. I made them to balance out the ridiculous amounts of mutation which the other sub-breeds have.
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If going the Genetics Kit route, you can also set specific genes so that they are unable to be cut, duplicated, nor mutated. I created a small pack of Norns for C1 a few years ago whose genes were all set in stone, save for the pigment ones. Maybe it wouldn't be a bad idea to do this for some C3 Creatures, at least so the really important genes can't change!
The frozen example you give above sounds like slider syndrome, which can also come from breeding Norns with different genetic structures (i.e. a CFE Norn with a non-CFE Norn).
I hope this all helps players!
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