Help Forum |
|
Playing Creatures DS in windowed mode | |
|
Hulkninja
|
12/19/2019 | |
Hello there, I've recently bought Creatures Exodus on GOG, and am trying to play the game windowed, so I can see the most of the room I'm in at once. However, the Docking Station rooms are all smaller than the window they're in, and because of this (I guess) they're surrounded by black edges. I've tried pretty much everything I can think of in order to fix this, but nothing has worked so far. Is this just how these rooms look when playing in windowed mode? I feel like I didn't have this issue playing C3+DS on a Windows XP back in the day. Any help is appreciated! |
Lollipop Lord
C-Rex
|
12/19/2019 | |
This issue is normal - DS runs at a smaller resolution than most modern monitors so there are black areas in the smaller metarooms. However, bigger rooms like C12DS don't have this issue. |
Patient Pirate
ylukyun
Manager
|
12/20/2019 | |
The only thing you can really do is change the size of the window. I let mine run at the default 800x600 and it looks fine.
Edit: Maybe someone clever could write a little program that resizes the window to the size of the metaroom you're in. I'm not sure if this would be possible or not... |
Arnout
|
12/20/2019 | |
I play Creatures on a 4K monitor, so that happens to every single room in the game when playing in windowed mode. My solution was getting used to it.
You can try switching between full screen and windowed mode (Shift + Alt + Enter), but the game might look stretched and somewhat blurry in full screen mode. The framerate in full screen mode seems to be more consistent, however. |
SpaceShipRat
|
12/22/2019 | |
Yeah, it's not really "an issue" as much as the inevitable consequence of playing windowed mode on bigger and bigger screens, since it doesn't scale the resolution.
Only way to have it scale is to play fullscreen. |
xan
|
12/24/2019 | 1 |
Windows 10 has a window scaling option that'll make Creatures games feel closer to the resolutions they were designed for. Look in the 'new' system settings panel, if you're on it.
Unfortunately, it also scales everything else. So YMMV.
If you play in a VM, I think most VM players have some kind of output scaling option these days.
Does Dxwnd have anything for this? I haven't messed with it myself, but it's the same API, so it's another place I'd look.
Personally I'm used to it at this point. The game looks *really* crisp these days, running at four or five times the pixel density it was meant for. But I'm also lucky enough to still have my vision, so... |