Development Forum |
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Multiple CAs from 1 Agent? | |
| Peppery One
Papriko
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10/21/2009 | |
I already asked about CAs but this time I have another question: Usually can each agent can an agent only emit 1 CA, but the agent I am planing MUST emit multiple CAs to work as I want it to.
So I wanted to ask if there's still a way to do this, e.g. making a compound agent and then letting each part emit something else. About so: new: comp #standart blabla#
pat: dull #attachment and sprite file and such here, id 1#
part 1
emit CA1
pat: dull #attachment and sprite file and such here, id 2#
part 2
emit CA2 |
Please help, it's important for my plans!
Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis... |
Prodigal Sock
Ghosthande
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10/21/2009 | |
I don't know if it will work or not, but given that you can animate separate parts and such, it seems like you should be able to.
I can imagine you could take a room that has no CAs in it, put the agent there, then use Moe's room changer to keep track of the CAs. Since the room has no CAs, you can be sure that any CAs in the room will come from your agent.
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Malkin
Manager
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10/21/2009 | |
Fuzzie's CA tutorial says that one agent can only emit one CA, although that tutorial is written in the context of emitters for a metaroom, which you usually want to keep as simple as possible. (KISS!)
My TCR Norns |
Prodigal Sock
Ghosthande
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10/21/2009 | |
True, but Fuzzie was using simple agents which had only one part.
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