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Multiple CAs from 1 Agent?   
Papriko
Peppery One

Papriko
Germany  


  10/21/2009

I already asked about CAs but this time I have another question: Usually can each agent can an agent only emit 1 CA, but the agent I am planing MUST emit multiple CAs to work as I want it to.

So I wanted to ask if there's still a way to do this, e.g. making a compound agent and then letting each part emit something else. About so:
new: comp #standart blabla#

pat: dull #attachment and sprite file and such here, id 1#
part 1
emit CA1

pat: dull #attachment and sprite file and such here, id 2#
part 2
emit CA2

Please help, it's important for my plans!


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  10/21/2009

I don't know if it will work or not, but given that you can animate separate parts and such, it seems like you should be able to.

I can imagine you could take a room that has no CAs in it, put the agent there, then use Moe's room changer to keep track of the CAs. Since the room has no CAs, you can be sure that any CAs in the room will come from your agent.



 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  10/21/2009

Fuzzie's CA tutorial says that one agent can only emit one CA, although that tutorial is written in the context of emitters for a metaroom, which you usually want to keep as simple as possible. (KISS!)

My TCR Norns
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  10/21/2009

True, but Fuzzie was using simple agents which had only one part.


 


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