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Creatures 3 1/2 + A watery spa   
ToxicNorn

ToxicNorn
Canada  

 visit ToxicNorn's website: The toxic forest
  8/1/2009

I am making a metaroom and a mod, but i need help with both of them. I've already made the backrounds, so how to I import them onto the game? (Im using exodus.).

My site: http://toxicnorn.webs.com/
 
Gumbo

Gumbo



  8/1/2009

Download the metaroom editor from creatures labs i think.


in the spring you gotta let the flowers fully blossom

 
ToxicNorn

ToxicNorn


 visit ToxicNorn's website: The toxic forest
  8/1/2009

I did. I even put the metaroom in the C3 map and programmed it.

My site: http://toxicnorn.webs.com/
 
EmergencyTowel

EmergencyTowel



  8/1/2009

did you inject it?


In my nerd cave, nobody can hear you scream.
Feed my pets: Shroomy and Glow!

 
ToxicNorn

ToxicNorn


 visit ToxicNorn's website: The toxic forest
  8/1/2009

tried but i was running exodus.

My site: http://toxicnorn.webs.com/
 
Ghosthande
Prodigal Sock

Ghosthande


 visit Ghosthande's website: Breeders Beware
  8/1/2009

First of all, make sure the official metarooms do not appear in your metaroom's file before you try to import it, or else the game will attempt to overwrite the originals and give you errors. This is the most common problem I've encountered and I myself made it several times before I was able to remember. You want your metaroom(s) in a brand new file that only contains your room(s) and nobody else's.


In order to export your metaroom as a .cos file that you can create an agent from, you should just be able to go to File -> Export as !Addon.cos. Doing it this way does NOT inject the metaroom into your game, only exports it as a file which you can create an agent from, but you can easily inject it into your game using the CAOS program. If you expanded the map to give yourself more room I'm pretty sure you have to do it this way, you can't just inject it to your game from Map Editor. Trying to inject a metaroom with an expanded map into a game using Map Editor will also give you errors.

The !Addon.cos file will appear in the Bootstrap folder (but be careful, if there are any files in that folder that already have that name they will be overwritten, so if you're working on more than one project, be sure to rename each file).

There's a tutorial here which should help you. It has links on how to make favorite link icons and such, and how to add the scripts for your favorite place icon and any other agents you make into that !Addon.cos.



 
sam999

sam999


 visit sam999's website: Speculative Evolution
  10/28/2009

Do you have a screenshot of the room?
 
Papriko
Peppery One

Papriko



  10/28/2009

Do you think the room is still in work or already published?

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
ToxicNorn

ToxicNorn


 visit ToxicNorn's website: The toxic forest
  10/28/2009

Still in work/Delayed. A watery spa was supposed to be a watery space, meaning that it would be an update that would change space into water that norns could drown in and fish could swim in.

As for creatures 3 1/2, All i have is a background


My site: http://toxicnorn.webs.com/
 


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