creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
bookmarks | search | post new topic
Development Forum
old
Coding help   
Yomegami
Sanely Insane

Yomegami
United States  
Manager


 visit Yomegami's website: The Realm
  7/14/2008

I've been improving on my CAOS skills as of recently (I can now make plants easily). However, occasionally I have a little trouble.

First thing involves a critter I was trying to make, but it doesn't work right. It's a fish that does nothing other than swim, avoid obstacles, and be eaten by creatures. However, it doesn't exactly work right. When the following code is injected, all the fish does is go up, facing only one direction, or go either left or right, flipping directions erraticly.

Its code:
inst
reps rand 2 4
new: simp 2 20 18761 "dfish" 2 0 3500
attr 199
bhvr 48
accg 0
aero 2
elas 10
perm 50
setv ov00 0
tick 1
mvto 5376 2299
repe
endm

scrp 2 20 18761 9
gsub room

doif ov00 >= 10000
gsub deth
endi

doif ov99 = 1
gsub deth
endi

addv ov00 1

gsub obst
gsub swim
gsub move

subr deth
inst
doif carr = null and carr <> pntr
targ ownr
kill ownr
elif carr <> pntr
setv ov99 1
endi
retn

subr room
doif rtyp room ownr ne 8 and rtyp room ownr ne 9
loop
addv ov02 1
accg 5
untl rtyp room ownr = 8 or rtyp room ownr = 9 or ov02 = 100
doif ov02 >= 100
gsub deth
endi
endi
doif rtyp room ownr = 8 and rtyp room ownr = 9
setv ov02 0
endi
accg 0
retn

subr obst
doif obst rght < 100 and ov03 > 0
velo 0 0
setv ov03 -1
gsub golt
setv ov04 rand -6 -3
elif obst left < 100 and ov03 < 0
velo 0 0
setv ov03 1
gsub gort
setv ov04 rand 3 6
endi
doif obst _up_ < 200 and ov05 <= 0
velo 0 0
setv ov05 1
setv ov06 2
elif obst down < 200 and ov05 >= 0
velo 0 0
setv ov05 -1
setv ov06 -2
endi
retn

subr move
velo ov04 ov06
retn

subr gort
velo 1 0
pose 1
retn

subr golt
velo -1 0
pose 0
retn

subr swim
wait rand 1 7
doif ov03 < 0
pose 1
elif ov03 > 0
pose 0
endi
retn
endm

scrp 2 20 18761 12
snde "chwp"
stim writ from 80 1
kill ownr
endm

rscr
enum 2 20 18761
kill targ
next
scrx 2 20 18761 9
scrx 2 20 18761 12


When I tried asking for help on Gameware, all I got was this answer:

Cryptic answer wrote:
You forgot to rip the subroutine "drft".



What the heck is that supposed to mean?

Next thing: This code works right, but for some reason it prevents creatures from eating, pushing stuff, etc. Does anybody know why?

inst
new: simp 1 1 18763 "blnk" 1 0 6000
attr 16
tick 1
doif gnam = "Creatures 3"
mvto 906 678
elif gnam = "Docking Station"
mvto 450 9145
endi
endm

scrp 1 1 18763 9
inst
enum 4 0 0
doif chem 62 > .3
accg 0.3
elif chem 62 < .3
accg game "c3_creature_accg"
endi
next
endm

rscr
enum 4 0 0
accg game "c3_creature_accg"
next
enum 1 1 18763
kill targ
next
scrx 1 1 18763 9


~ The Realm ~
D.L. Yomegami's Creatures Blog


 
Malkin

Malkin
Australia  
Manager


 visit Malkin's website: Malkin's page at CWiki
  7/15/2008

I had a look at the clownfish cos, and I found a drft subroutine. Do you have an anim subroutine at all? That might cut down on some of the erratic flipping behaviour...


subr drft

setv va70 rand 0 10

doif va70 = 1

setv ov06 -1

elif va70 = 2

setv ov06 1

elif va70 = 3

setv ov04 -1

elif va70 = 4

setv ov04 1

endi

gsub obst

gsub anim

gsub move

retn


My TCR Norns
 


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki