General Forum |
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Map Editor for creating .blk | |
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xekima
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10/1/2021 | |
Hello, everybody!
Maybe anybody can give me advice where find Map Editor to make .blk files. I tried to find it but all sites with download links was expired.
Thanks in advance!
By the way, I made a small change to https://creatures.fandom.com/wiki/Norn_Statistics Agent
As I don't use warp I removed string "was warped/was not warped" and in place of it added life force, protein, fat and glycogen in percents. And also I added what norn has in mind
download
I hope somebody find it usefull.
Have a nice day! |
Malkin
Manager
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10/1/2021 | |
Have you tried the new creatures.wiki? ( https://creatures.wiki/Map_Editor)
Thanks for making an altered version of the Norn Statistics agent.
My TCR Norns |
xekima
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10/2/2021 | |
Malkin, thank you very much for your reply!
Of course, I tried to use this tool. Good tool, but in doesnt suit for my case, because I cannot load map from game, I would like to edit blk only. The thing is that I have istalled DS without C3. I like idea of Hydrophonic Bay and I like very much the serie "children of capillata". But Hydrophonic Bay works with C3 installed. So I decided to modify it and link door of hydrophonic bay with the right door in the hub of "Children of Capillata". In fact there is 8 doors in hub and just 3 of them used so I can use other 5. And other thing I wanted to create other door in Hydropnonic bay and to link it with one of 4 doors in ground level of hub. So I would like to have some tool that permit me to show hydrophonic bay structure without installing agent
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Malkin
Manager
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10/2/2021 | 1 |
You can edit BLK files by loading them into Edos and exporting them from Edos into a graphics editor of your choice. To extract BLK and other files from an agent file, you can use Monk. What happens when you try to load the map from the game in Map Editor?
My TCR Norns |
xekima
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10/3/2021 | |
Malkin, thank you very much. Edos it that I need.
>>> What happens when you try to load the map from the game in Map Editor?
I couldn't install hydrobay agent (because it is for C3 and I use DS only) so I didn't have this location installed in the game.
But yesterday I found the solution. I decompiled agent file with "revelation" tool and remove from .cos every caos code except the location coordinates and doors. And after it I compiled agent once more time and injected it. After thatI could load location from the game and found coordinates that I needed. First of all I changed the code of red door and now my norns can navigate from hydrobay to "Children of Capillata" right top door of hub and viseversa. After I added other door that leads to bottom level of the hub! Now I am really happy of using this beautiful location and adding more agents.
THANK YOU!!! |
xekima
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10/10/2021 | |
Hello! Finally I did integration of Hydroponics Bay with Universal Hub of Children of Capillata that works without C3 installed. I hope anybody find it usefull. Tested on DS for Linux.
Download archive
This archive contains:
hydroroom.agents - Just a metaroom with fav and heat
hydroportal_universalhub.agents - Door between the Hydroponics Bay and Universal Hub. Door script and norn-grendel-ettin switch buttons taken and adapted for Hydroponic Bay from Children of Capillata
screenshot with door from uh to hydroponics bay
hydromarine.agents - Marine area of Hydroponics Bay. Some marine plants with C3 dependencies not presents in current version
hydrolift.agents - Lifts from Children of Capillata serie adapted for Hydroponic Bay. Original lifts have C3 dependencies and can't work in DS only, so I have to replace it with Zzzot lifts.
hydrodoor.agents - This door has opened and closed states. When this door is closed, it prevents creatures from entering the water area and dying. Sprites and scripts from Terra Reborn
screenshot with open-close door
Plants and critters.
Original plants and critters have C3 dependencies and can't work in DS only, so I replaced it with other plants:
hydroflower.agents - Based on SharmFlower. I taked this code from "Mushroom Forest" and sprites from StarPlant
hydropear.agents - Pear from Terra Reborn for Hydroponic Bay
hydrocritter.agentsCritter - critter "Albian Snail" from Mushroom Forest. Contains a lot of protein and glycogen, I added it for Carna norns
When I added a flying insects I noticed a suddenly crashes of game. Developer of Hydroponics Bay mentioned about some bug there: "WARNING: There appears to be a bug the causes creatures to crash occasionally with this room. We are unaware of the cause but are looking into it." I don't know, may be it is the same reason. Without flying insects everything works well.
As for the water tube, I have not yet decided which location to combine with it.
Many thanks to developers of Hydroponics Bay, Children of Capillata, Terra Reborn and Mushroom Forest.
P.S: I also made doors with Banshee Hub for my Hydropnotic Bay version, Terra reborn, Lost Cave and Mushroom forest. If somebody need it I can attach it
Everybody have a nice day!
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