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Nerinath Updated - C2 World (Click to enlarge)
Nerinath Updated - C2 World   C2   TheDrunkenNorn | 9/28/2017  log in to like post  2

authorTheDrunkenNorn, Geat_Masta and Verm
zip file[download]
Update 1.01: Added some missing files due to pre-release injection of COBs. I didn't realize that I had to include the files manually, as .COBs can have files "hidden" inside of them that are only added after injection.

Update 1.02: Fixed a wallbonking glitch where Norns would wallbonk into nothing halfway through the world. Now your Norns can travel Nerinath freely, wallbonking prohibited!

Update 2.00: MAJOR UPDATE. Verm has updated Nerinath to be less buggy/crashy. This was the main problem with Nerinath, so it's basically now perfect. Thank you Verm! NOTE: I am not removing the original Nerinath. The reason for this is simple: Nerinath 1.0 has 3 rooms, while Nerinath 2.0 has 19. You have the option to choose. However, it is fairly clear that this version is much more stable.

Welcome to the Albian Arctic.

Away from the cluttered equator of Albia lies an arctic wasteland tucked away at the southern side of the world: Nerinath. Tired of the constant hazards and pitfalls associated with the main world (The land that the Shee inhabited), this hand has decided to take their Norns out into the cold, dead wastes, where safety and utility go hand-in-hand.

Nerinath is for a hand that has already seen the mysteries of the shee, traveled to the swamps of the Ettins, the great Tree of Yggdrasil, and the volcano of the Grendels. When the grandiose world of Albia becomes a chore to navigate, with constant elevators, oceans, and Norn traps, Nerinath awaits.

This land is empty, waiting to be filled by the hand. (The game's COB injector will serve you well, as this is a world that may be customized to your liking). Nerinath only comes with the essentials: Food, Water, and Toys. Norns rejoice, as wall-bonking is a thing of the past! Rejoice, as the great danger of the ocean poses no threat to Norns here!

Nerinath is a simplistic Creatures 2 world that takes away all of the hassle of playing the game in a non-explorative fashion. What I mean by that is that Creatures 2 is largely an exploration game, where a large part of the game is exploring the world and collecting power ups and items. Wolfling Runs and such typically avoid such gameplay, and focus on the important part: the Norns. At risk of creating a desolate and dull world, I've created an empty flat-plane world for other users to use. It comes complete with a hatchery, a highly advanced learning computer (Better than the base game), food sources, and water sources, but not much else. Despite the cold appearance, Nerinath is well-suited for Norns (We can assume their fur and hardy nature comes in handy here). The world is completely flat, and single leveled. This means that there is no risk of environmental danger or wall-bonking, which in turn makes Wolfling Runs far more objective than they were previously. If you wish to compare it to scientific philosophy, there are far less variables to deal with. I made it with Wolfling Runs in mind, but it is also useful as a place where those who want to play the game with generations of Norns legitemately can play without having to worry about crazy environmental hazards like drowning, being murdered by grendels, et cetera.

I am by no means a Creatures 2 content creator. I made this world with the help of two CreaturesCaves users, Geat_Masta (The lead designer of a fan-based game called Kreatures) and GimmeCat (The best Creatures 2 COB creator), in addition to following a nearly unreadable German walkthrough. It's more of... they did it, really. I just put all of their instructions together (Similar with the Ivrogne Canny Norns that I also “designed”, with that word in quotes for good reason as Venithil made it off of my instructions).

Nerinath is empty because it is intended to be that way. A player's customization of the world lies entirely in the COBs that they choose to inject into the world (Note that not all COBs are compatable with an empty world; typically, the best COBs to use are the ones that add items that can be moved by the hand and thusly placed in particular locations. COBs like the “All-Seeing Eye” will not look very good in Nerinath, while “Meat Vine” will look fine).

Installation of Nerinath:
Copy and paste the “Nath.SFC” file into your Documents > Creatures > Creatures 2 folder.

Copy every other file into your game's directory (A.k.a. The file folder that you access when you right click + “Open file location” on the game's shortcut). Be sure to allow the folders to merge with your game's folders. Do not worry; this will not mess up your old worlds.

Having more than 1 Nerinath world:
Copy another Nath.SFC from the Nerinath installation and change the name when you put it into your Documents > Creatures 2 Folder. It will be a fresh, blank Nerinath world. Don't overwrite the old one!

You can find the news post for this world here. Any updates to the world will be posted about here.
skerit | 2/10/2018  log in to like post

I just did a wolfling run in regular Albia where the ocean was covered with bridges, so there are no walls to speak of either. I noticed a few norns were only walking left. One of them even did nothing else but walk left, without eating or sleeping.

I added one electric gate and boom: nearly all of them turned out to be wall bonkers.

So I guess in some cases wall-bonking is more of an issue of always wanting to go in the same direction, and then this isn't actually solving it?
Vermidia | 1/3/2018  log in to like post

It was the edition of new rooms I think. I messed with adding pressure too, but I don't think that fixed anything. I changed the rooms to hopefully stop norns from being able to see most cobs at one time.
TheDrunkenNorn | 9/29/2017  log in to like post

I have no idea. Verm split Nerinath into 19 rooms, and apparently that stopped all of the crashing issues for him. I'd talk to him about it, he knows much more than I do.
GimmeCat | 9/29/2017  log in to like post  1

I'd be interested in hearing technical details about what was done to improve the stability of the world. Was the addition of new rooms necessary as part of this, or was it a change in your design idea from the early version?

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