 | These are Bondis converted with the very latest 0.8 CFF genome, and may in fact represent the completion of the CFF project (genome included in zip). As with all test CFF, comments are more than welcome... See the development thread for details on the CFF genome. If these are successful, release of the final CFF 1.0 versions of all official breeds, with egg agents, will follow. The most significant change in this version is that, like in C1/C2, illness will now take nutrition from the norns' bodies... keep them well-fed or treat them quickly for illnesses or they may waste away... this needs testing to see how drastic the effect is (or if it's even noticeable). Your feedback is encouraged.
Besides that, they are Bondi with all Bondi traits like longer life and a taste for edible critters (they really love Crobsters...), some small changes to socialization and the fullness response from previous versions, another drunk personality variation, and some additional realistic biochemistry stuff from previous games... see the last page of the development thread for details on the 0.8 changes.
EDIT: These seem to have something weird going on with their genetics... Their hunger overwhelmsion organ does not seem to be expressing even though it is in their genome, and they are acting like they have a problem with their brains or some of their instinct processing... I'm going to have to look at these and figure out what is going on... I may have to reconvert their genome, because it seems there is corruption. |
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I was really excited to test these guys out, but they initially had a lot of wallbonking related deaths. (the first six, as a matter of fact, and I have the wallbonking stim patch) They seem to be doing better, but these are definitely high maintenance! More feedback pending.
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