creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
cobs | adoptions | creaturelink | metarooms | breeds | post

   

Creature DoneTo Scripts   C3DS   Malkin | 2/4/2015  log in to like post  10

typeMisc
authorCLabs (alteration by Malkin)
updated4/3/2015
version1.2
These copies of the official Creature DoneTo Scripts are altered to reduce the random chance that a creature will express their feelings about another creature, which can lead to 'like' or 'dislike' loops in creatures with a working Friend or Foe brain lobe, including the Creatures Full of Edits (CFE). It reduces the chance of a random expression from 1 in 5 to 1 in 100.

'creatureDoneTo' is for Creatures 3, and 'DS creatureDoneTo' is for Docking Station. You will need to replace both of the originals in the Bootstrap if you have C3 and DS or Creatures Exodus, and only the DS version if you only have DS.

For further information, read this thread.

New version now with less chance of random expression and without the wallbonking stimulus.
 
 
evolnemesis | 2/5/2015  log in to like post

That script has several places where it checks to see if the norn does a 'like from' interaction, and at each place it is a 1 in 5 chance normally... It is possible that one of those spots were missed and not altered to be 1 in 100... Either that, or there is a script somewhere else doing it, though logically it should be in the CreatureDoneTo.cos... look for any line in the script that has 'like from' and make sure that it is also reduced to a 1 in 100 chance.

EDIT: Checked, and at least in the 'DS CreatureDoneTo.cos' the 'tickle' interaction from the hand still lets them express their like 1 time in 5, also being hit. You have to change ALL the 1 in 5 chances in that script to be 1 in 100.
 
Missmysterics | 2/4/2015  log in to like post

I may have accidentally tried to use ject 1 instead (removal), but as far as I can tell this doesn't do damage if you use ject 7 (replacement) afterwards, which I did. I could try a new world and see what happens, but it appears the script is effecting "affiliation" loops from creature-to-creature but not creature-to-hand.
 
Malkin | 2/4/2015  log in to like post

Did you make sure to ject 7 the scripts?
 
Missmysterics | 2/4/2015  log in to like post

With this script installed my creatures seem to have a /much/ greater propensity to go through annoying "eem like hand" loops. Not sure if I screwed it up or if this is an oversight in the replacement script.
 
evolnemesis | 2/4/2015  log in to like post  1

Cool!

There is another very good edit I recommend that is more of a fix to the game than anything else... It allows creatures to know when they are wallbonking. See, if you look in a normal C3/DS creature's genome, there is a stimulus response gene that supposedly gives them some pain and other things from hitting a wall. It doesn't work though, it actually does nothing because the game script responsible is broken, and never actually sends the stimulus...

This is also in the creatureDoneTo scripts. This piece of code is responsible:

** bump script
scrp 4 0 0 7
inst
doif movs = 0
* disapoint to discourage
stim writ targ 0 1
endi
endm

The fix is to just add 'stim writ targ 7 1' right after the other 'stim writ' line. That will send the creature the 'walked into a wall' stimulus so that they can respond to it.

prev | 1 | 2 | next

downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
0 online
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki