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Seaweed (Click to enlarge)
Seaweed   Sprites   savannahs11 | 1/17/2015  comment  log in to like post

My first aquatic plant! This is a plant that produces aquatic fruit, and it's most likely the first aquatic plant ever to have a true flower. How in the heck that thing gets pollinated is another story for another time. The seaweed sprites are all the growth stages, and the last three are the death stages. The half-eaten plant that is still green isn't really a death stage, but when a creature tries to eat the plant, it will become half-eaten, but if it isn't mature, it will be eaten in one bite.

When a plant becomes a tasty snack for a creature or aquatic critter, it will either survive or die. Each time the plant successfully survives being munched on, the chances of it dying the next time will increase. Of course, if the plant is eaten a second time before it either dies or recovers, it will vanish without going through any of the true death stages.

The half-eaten dying plant is the stage the plants enter after being nommed on one too many times, or if a toxic aquatic creature eats a normal dying plant. If the dying version is eaten once again, it will vanish, just like the living plant.

The fruit actually has some real protein content, unlike the other one, because the fruit-to-seed ratio has been switched around. If the fruit is eaten, it will release one to three spores. If it rots, it will release three to six spores. The plants release so many spores because nature is a very delicate thing, and spores have a 40% chance of not sprouting at all, even in the right conditions. Even if the spores do sprout before they get eaten, they will probably just end up being eaten alive by Norns or the critters living in the oceans.

If a spore detects no other spores, fruits or plants around it, it will have a 100% chance of sprouting when placed in the right soil. It will also become invisible to creatures, and plants do the same thing if they're all alone.
 
Creature Catcher (Click to enlarge)
Creature Catcher   Sprites   savannahs11 | 1/17/2015  3 comments  3  log in to like post  2

This cage can be used to capture any creature, but it has to be baited with something the particular species you're trying to catch or stop likes, because the cage itself is invisible to creatures. If a creature tries to interact with any objects in the cage, if it isn't already in the cage, it will be trapped inside it. The Hand can click the cage to drop the creatures in it. When a creature is inside the cage, all the things in it will be invisible to creatures outside the cage. This can come in handy when you're doing lots of things.

Doing something that involves randomly selecting creatures in a population? Bait a couple of these with some food, toys, or other things your creatures enjoy interacting with, and drop them off somewhere in your creatures' home range. Eventually, something will get trapped inside them.

Got your gadgets stockpiled and don't want Ettins stealing them? Bait some of these with a few useless gadgets or the Sparkly Gems, and the Ettins will most likely try to take the bait objects instead of your precious trinkets and machine parts.

Don't want the evil Grendels attacking your Norns, but don't want to kill them? Bait a few of these with some random Norn eggs, from the egg layer, and watch as the Grendels get captured when they try to steal the eggs.
 
Sparkly Gems (Click to enlarge)
Sparkly Gems   Sprites   savannahs11 | 1/16/2015  comment  log in to like post

These gems are classed as gadgets, and they're great for baiting Ettin traps because of that. These were created to be Ettin bait, in case you couldn't tell by the classification.
 
Snakes (Click to enlarge)
Snakes   Sprites   savannahs11 | 1/16/2015  3 comments  3  log in to like post  2

These are some snakes that eat the squirrels. I'm starting to run out of ideas, but I can't stop making stuff.
 
Squirrels (Click to enlarge)
Squirrels   Sprites   savannahs11 | 1/15/2015  1 comment  1  log in to like post  1

These squirrels eat the acorns from any type of Elemental Oak Tree. There's not really that much to say about them other than that, but the gold parts are remnants of when they were originally going to be elemental, and I thought that looked cool with the brown so it's there. When they die normally, they use the normally colored dead squirrel sprite and are classed as detritus.

However, while these do have an "eaten alive" script for normal carnivorous creatures, they are also Sabertooth-compatible. What this means is if they are hit, they will use the pink and red dead squirrel sprite and become "food."

These will only breed if there is at least one elemental tree, of any type for every two squirrels, as an anti-overpopulation measure to hopefully keep both species alive.
 
Marimo Moss Growth 02 (Click to enlarge)
Marimo Moss Growth 02   Sprites   Jesseth | 1/14/2015  3 comments  3  log in to like post  4

Also an updated version with death frames! Perhaps later I will work on roll sprites too, provided it's not too annoying a thing for people to potentially code~ c:
 
Water Weed Death Stage (Click to enlarge)
Water Weed Death Stage   Sprites   Jesseth | 1/14/2015  comment  log in to like post  3

A little animation of the water weed's death phase! c:
 
Elemental Oak Trees (Click to enlarge)
Elemental Oak Trees   Sprites   savannahs11 | 1/14/2015  comment  log in to like post  3

Just some elemental trees. The grey one is the one any other tree turns into when it dies, and then that disappears after a while. The flowers turn into the acorns of that type when they've been pollinated twice. The acorns are edible.

Fire:
Hotness
Seed eaten stim

Water:
Water (duh)
Seed eaten stim
Decreases hotness

Electric:
Decreases tiredness and sleepiness (elemental characters of the lightning element typically have endless energy)
Seed eaten stim

Earth:
Seed eaten stim x 2 (seed gives twice as much starch as normal)

I finished these in a hurry to get them up before bedtime (worst time of the day on days where the next involves school), so their placement on the image may be a bit sloppy.
 
Marimo Moss Growth 01 (Click to enlarge)
Marimo Moss Growth 01   Sprites   Jesseth | 1/9/2015  2 comments  2  log in to like post  6

Some growth stages for a freshwater Marimo Moss ball! It would be a moveable plant that you can pick up and has some ability to bounce/roll a teeny-tiny bit. The first sprite would actually be the seed sprite since they reproduce by breaking into more marimo pieces in real life. c:

If this gets made, it would also need a dry/dead stage and possibly some 'rolling' sprites!
 
Water Weed Growth 01 (Click to enlarge)
Water Weed Growth 01   Sprites   Jesseth | 1/9/2015  7 comments  7  log in to like post  6

Another first prototype of some plant sprites - this time it's a freshwater aquatic plant. c:

The idea with this one is it's a totally standard plant/weed in every way, except three of it's life stages have short frame animations, to make them bubble and sway for an underwater effect. There would also be a not-included death sprite in the finished thing most likely.
 
'Agressive Moss' Life cycle 01 (Click to enlarge)
'Agressive Moss' Life cycle 01   Sprites   Jesseth | 1/9/2015  2 comments  2  log in to like post  1

Just a rough for a series of life stages from seed to adult/seeding-stage of a kind of moss. The idea for it was that it's meant to be frustratingly invasive and literally grow everywhere in a low carpet of plant-life.

The upside would be that it would supply plenty of seeds for Norns to eat, but the downside would be that the seeds are very low in nutrition or have very slight strange effects. (Possibly weird things like slight increases or decreases in up/down-atrophin just to disorient Norns who eat a lot of the stuff?) c:
 
Pokeball (Click to enlarge)
Pokeball   Sprites   savannahs11 | 1/4/2015  1 comment  1  log in to like post

This is classed as toy, but when a creature pushes it, it will be exported.
 
Fruits (Click to enlarge)
Fruits   Sprites   savannahs11 | 1/2/2015  comment  log in to like post

Just some Garden Box fruits I threw together in about ten minutes. It explains the quality. Feel free to add to these if you ever decide to do something with them.
 
Pollinating Insects (Click to enlarge)
Pollinating Insects   Sprites   savannahs11 | 12/31/2014  2 comments  2  log in to like post

These little guys are meant to be used with the plants I posted, and they've got a lot of quirks. Since they are based on real-life bees, I will assume that they are all female.

I may as well cover the five variations. The one with yellow antennae, eyes and stinger is the Queen. She only comes out and gathers nectar if all the bugs belonging to her hive are dead as a last-ditch attempt to keep the colony alive. Her sprite does not change when gathering, because her stinger is already yellow.

The blue and green bug with a green stinger is a typical bug. She can just be flying around aimlessly near her hive and return after some time, but she can also be a gatherer. They gather nectar from anything classified as flower, so don't expect plants that depend on them to produce fruit or seeds very quickly if you grow them in the Norn Meso without getting rid of the Bramboo first.

The blue and green bug with happy eyes and a golden stinger, with nectar dripping out of the end, is a gatherer heading back to her hive to convert the nectar she has collected into honey. She will not attack until she gets her nectar to its destination, and even then, only if the hive is attacked by a Norn. Gatherers enter this state after they've gathered from three flowers. When they make honey, they revert back to a normal bug and randomly choose one of two states to be in as a normal bug.

Now, about that orange one. Gatherers that do not have honey will enter this state if another bug is attacked. Only ones that are outside the hive will attack if it is just another gatherer attacked,but not killed. However, if the queen of that particular hive is attacked, or a normal bug is eaten or killed in some other way, every single bug in the hive she belongs to will come out and attack. When gatherers with nectar make honey, they will immediately come out and attack the creature or Hand that did something that causes the entire hive to attack. Something worth noting is the giant stinger of death.

The sad, grey bug is the state any bug will enter if she is hit. She can now be eaten, and she will also be killed if she is hit once again.

Sometimes the hives will swarm, and they will release a Queen and three to five gatherers, that will follow her wherever she goes. If any of the bugs in a swarm are injured or killed, the surviving gatherers will sting with all their might at whatever attacked, whether it's a creature or the Hand. If the Hand is stung, the same thing will happen as what happens when a stinger stings it. Hives will only swarm if there are no other hives near them, and wandering Queens will only make hives if the same requirements needed for a hive to swarm are met in that area. They only start hives if there are flowers nearby, because if there are no flowers, the hive can't do anything, and if the hive can't do anything, it's completely useless.

Hives form on ceilings. If wandering Queens detect at least four flowers in an area, they will fly up and make a hive on the ceiling directly above them.

The yellow crystal that is at its natural pixel size is a honey crystal. Gatherers with honey drop this when hit, and if the hive itself is on a ceiling low enough for a Norn to be able to reach it, it will drop four to five crystals with each hit.

When a bug stings a creature, it will be injected with very small amounts of toxins, possibly five of each toxin the person who makes this into an agent wants it to have. Again, no guaranteed death toxins. If several bugs sting in rapid succession, the toxins can and will become a problem.

The hives have a finite amount of bugs in each one, and gatherers with honey stay in the hive for about a minute when they put it in the hive. If two minutes go by without any bugs from a hive entering a hostile or injured state, a new bug will be born from the hive.

Note for Developers: Call these whatever you want, and about the flowers without pollination scripts, the bugs should be ejected from the flower in a random direction after they have gathered from it to prevent them from gathering from the same flower several times in a row.
 
Plant Sprites (Click to enlarge)
Plant Sprites   Sprites   savannahs11 | 12/31/2014  2 comments  2  log in to like post  3

You can call this plant whatever you want if you decide to code it, but I have something in mind for what it does. The top sprites are the plant growth stages.

The sprites underneath the final stages of growth are the fruit sprites. Rotten fruit at the moldy stage and beyond contains different types of toxins, specifically whatever you want other than the standard pain and glycotoxin, but no toxins or amounts of toxins that are guaranteed to kill a standard Norn if it doesn't get medical attention from just one moldy fruit. The fruit will leave behind two seeds as an anti-extinction measure if it successfully disappears through rotting, and only one if the fruit is eaten.

I want these things to be compatible with Wolfing Runs, because they could potentially be used to prevent creatures with mutations that cause them to enjoy eating detritus from getting their genes into the main population with the added toxins in moldy fruit. The just rotten and half-rotten stages give the normal toxins, but only half for the half-rotten fruit.

The fruit won't give very much protein, because it's literally 65% hard, inedible seed. Seriously ,look at the size of that thing. Okay, onto the growth stages and other sprites.

I will upload sprites for an insect that pollinates the flowers, because it can only progress past the flowering stage if the insect has pollinated it. After that, the flower will wither and fall off. The sprite for the withered flower by itself is underneath the plant with the withered flower attached to it.

The reason why the full-sized fruit attached to the plant sprite has no leaves is because the leaves are eventually forced off by the large fruit. The sprites for the leaves by themselves are underneath the fruit sprites. With no way to get energy from the sun after all its leaves fall off, the plant dies. That last sprite is used after the fruit is picked, and then it disappears.

So, although I don't know crap about coding anything that isn't food or toys, I can make half-decent pixelated sprites and (hopefully) original ideas for what they do when placed into the game with all the CAOS in place, even if they look like they came directly out of a Gameboy Color and an Atari 7800 fused into one.

P.S. These sprites are several times their original size, because at their original size, if they were any smaller, Nano Norns could eat the fruit without breaking the laws of physics.
 

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