creaturescaves
menu  
View Forum Topic
Topic Statistics
» 24 Total Replies
» Started on 6/28/2010
» Viewed 469 Times
Quick Links
» Forum Index
» Add Reply
» My Caves Menu

News » The Lost Cave Released!
 The Lost Cave Released!   Posted on 6/28/2010
Liam
Throne Rug
Liam
Member
Posts: 123
Australia |


The Lost Cave Story
The Albian Temple has always been a mystical place, somehow special beyond others, especially to Norns and Ettins. Perhaps it is no wonder that in the eruption following the Lone Shee's departure from Albia, the Temple was saved. Encased in molten lava, the Temple and its surrounds remained untouched as it was flung into space in the explosion. The lava quickly quickly cooled, forming a protective bubble around the Temple. As the Temple travelled through space, the inhabitants began to evolve, forming entirely new species, distinct from those of Albia. Evidence that some other strange race visited the Temple exist in the form of the symbiotic Caveweed and Cavefish, which are totally unlike anything from Albia. Currently, the Lost Cave (as it has come to be called), is in orbit around a sun in some distant part of the universe.

On one of his regular excursions through the Warp, the Lone Shee came across the Lost Cave... and marvelled at the ability of life to exist in almost any circumstance.

History
The room originally began as a project by artist Bifrost, back in 2004. I (Liam) volunteered to code it, as Bifrost was struggling, and coded several objects before Bifrost and I moved onto other things in our lives and in the community. Several attempts were made to restart the project, but it wasn't until I started working on Creatures 2 to Docking Station with Moe that I began to seriously think about finishing it.

With Moe's help, I pulled together what was existing and between us we added several new things to give the room a little more life, and am now proud to present The Lost Cave to the community.

Credits
The Lost Cave and several of the objects were created by Bifrost. Moe worked to create new images for the remaining objects needed, and shared the code-load. Moe made the fantastic c1-style music and added further sound effects and enhancements. A big thank you to our testers pirate-rob and TreeSprite for ensuring everything worked OK, and for pointing out remaining bugs.

Concept and background: Bifrost
Object graphics: Bifrost & Moe
Coding: Liam & Moe
Descriptions: Moe & Liam
Packaging: Liam

Download the Lost Cave here!

Crossposted from the Creatures Development Blog.

- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community


Liam is saying a brief "hello!"
 The Lost Cave Released!   Posted on 6/28/2010
Nirax
Nirax
Member
Posts: 26
Sweden |
That's it. I have to install C3/DS RIGHT NOW XD



Nirax ate that sock you've been missing
 The Lost Cave Released!   Posted on 6/28/2010
Norngirl
Norngirl
Member
Posts: 137
Sweden |
sound awesome ^.^
gonna try it out : D

Sound like we probely will be looking for more neat stuff now in the future from you,it seem ^^ *along with Moe and others who helped out in the various projects of course* : D

Edit: Liam,Im not able to open the pack,since everytime i try save and download the pack to my and then open it,it seem to be corrupted >_<'

Edit again: The download on the blog worked,so now i can finaly try it out,but still here on the CC the download file seem to be corrupt,just say so you know.

My Temporary site:
****************
http://sites.google.com/site/norngirlstemporarystorageplace
*********************
True *non revamped yet* site
*************************
http://www.paradiziaplace.com



Norngirl hopes someone willing to help with the CA-CP to DS
 The Lost Cave Released!   Posted on 6/28/2010
ElasticMuffin
Stretchy/Baked
ElasticMuffin
Member
Posts: 203
United States |

Norngirl wrote:
The download on the blog worked,so now i can finaly try it out,but still here on the CC the download file seem to be corrupt,just say so you know.


Weird, cause it is the same file linked in both places. :o Something may have gone wrong with your download the first time.

The Sentient Baked Good
Visit The Creature Repository and Eem Labs!
openc2e - the open source Creatures engine
 The Lost Cave Released!   Posted on 6/28/2010
Norngirl
Norngirl
Member
Posts: 137
Sweden |
actully i did try downloading it many times,and everytime it refused to extract the file,without that annoying file is corrupt error message ^^'

and it's only here on the CC link it give me this,so yes very strange it is O.o

But im glad I could get a working copy on the blog itself ,
the metaroom/world looks awesome by the way,Liam :3

My Temporary site:
****************
http://sites.google.com/site/norngirlstemporarystorageplace
*********************
True *non revamped yet* site
*************************
http://www.paradiziaplace.com



Norngirl hopes someone willing to help with the CA-CP to DS
 The Lost Cave Released!   Posted on 6/28/2010
AquaShee
Ocean Lord
AquaShee
Moderator
Posts: 391
Belgium |
Ooh, I really like this metaroom. It's nice and cosy.

I did find a bug though:
A freshly-hatched norn hopped into the elevator and went up, up and off the screen and never came back. Ever.

Another thing I wondered is those little triangle tuber thingies... They're classed as a food, and norns cannot pick them until they ripen, but can still see them. Won't this confuse them?



AquaShee wants to make a tree.
 The Lost Cave Released!   Posted on 6/28/2010
ylukyun
ylukyun
Member
Posts: 415
It looks awesome. I will have to try it out along with a few other things. Congrats to everyone who worked on it!


Come and join in at CC chat today. Check out the #CreaturesDev channel!


ylukyun is on hiatus for retooling
 The Lost Cave Released!   Posted on 6/28/2010
Lembamjunior
Lembamjunior
Member
Posts: 670
Netherlands |
Great! :) I like to see that the community is alive. I can't test it out, because I have a fresh installed Linux in the front of me. And I can't download the Docking Station installation package for Linux because the Creature Labs site with links to mirrors is not working now. :\

`'~,.,~'`Regards, Lembamjunior`'~,.,~'`
Bill Gates: "Be nice to nerds. Chances are you'll end up working for one."

Make a wish for the Breed packs!


Lembamjunior signs the Gog.com Breedpacks petition.
 The Lost Cave Released!   Posted on 6/28/2010
Grendel_Man
Title
Grendel_Man
Member
Posts: 304
First off, this room is beautiful. I love the big pond, especially, but then again I like big ponds regardless of what room they show up in (such as the Canopy or Terra Pluvialis). As well, I wasn't expecting original music.

However, although the agent shows up in the C3 Creator, the room's not exactly C3 compatible (there's a lot of coding that's restricted to DS, and this makes C3 bug out when you try to inject it).

To the pressure,
Everything's just like,
An illusion,
I'll be losing you,
before long....


Grendel_Man needs motivation to finish Past Seas.
 The Lost Cave Released!   Posted on 6/28/2010
Liam
Throne Rug
Liam
Member
Posts: 123
Australia |
Thanks for all the comments, all!

I'm leaving on a month-long holiday in 2 days, so I won't have time to get out a new version before then. As soon as I get back, however, you can expect one. :)

AS: Norns shouldn't be able to use the elevator, obviously I left in the bhvr. Good point about the tubers: I'll make them invisible until mature next version.

Cheers GM, I'll remove the C3 version. I do it automatically. For future reference, what code does it use that is DS-introduced?

- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community


Liam is saying a brief "hello!"
 The Lost Cave Released!   Posted on 6/28/2010
Grendel_Man
Title
Grendel_Man
Member
Posts: 304
Okay, there's a lot less DS-only stuff in the script than I originally expected. Turns out, there's only 2 commands that are DS only: core and tran. However, I noticed you used core a bit. Not so sure about tran.

If you manage to come up with a workaround, I'm fairly certain you could get the effects you want without having to use DS-only commands. Frankly, I'd love to have a C3-standalone compatible version of this room. There's not enough metarooms that work with both games.

While I'm at it, I thought I'd point out another bug: While I have yet to observe the elevator to heaven, I've noticed that creatures pushing the lift button seemingly get warped into the elevator, where they get stuck.

And why, exactly, shouldn't creatures be allowed to use the elevators (unless that was a typo)? It would make the room a lot less navigable if creatures couldn't use the lifts.

On another lift-related note, perhaps a lift out of the pond could have some use. I was testing out the floor of the pond with an amphibious grendel and suddenly his mate (who wasn't amphibious) unexpectedly plunged in. Might cause some complications in wolfling runs.

Edit: And yet more bug spotting.
It seems that big creatures (like adult grendels) are unable to leave the temple once they enter it. As well, the moth caterpillars have a bounding box error (will get exact error later).

To the pressure,
Everything's just like,
An illusion,
I'll be losing you,
before long....


Grendel_Man needs motivation to finish Past Seas.
 The Lost Cave Released!   Posted on 6/28/2010
Malkin
Drop Bear
Malkin
Moderator
Posts: 2040
Australia |
I love the flowers, they're very reminiscent of the beelacanth for me. :)

C1 rox my sox.
My TCR Norns



Malkin Prism Power, Make Up!
 The Lost Cave Released!   Posted on 6/29/2010
Liam
Throne Rug
Liam
Member
Posts: 123
Australia |
Okay, a new version is up that prevents norns from activating the lift--it wasn't built for that. In the next-next version I'll spend some time recoding it.

A bit of an explanation for the lift: I had very little time to actually put this together, so I wrote a quick and dirty (if brilliant and efficient) script for the lift. A normal lift would have taken far longer. If someone would like to recode the lift (in fact, if anybody would like to make fixes/changes), please feel free and make it available to everyone--I'll include it in the next version.

New version from the same download link as above. Changes are: fixed catalogue, fixed lift, fixed mushroom sprites (wrong row order).

Big creatures will not deal well with the cave, no. It was initially created this way, and won't be something I'll change, I doubt.

A lift out of the pond is a great idea--someone want to make sprites for it? ;)

I do make use of core and tran, and they're kind of unavoidable, so I guess this will have to be a DS only room. (Does anybody actually use just C3 these days?) This'll be changed in the next-next version.

Thanks for the bug-hunting, everyone :)

I'm actually going away for the next month, so there won't be any further releases til I get back from my part. I wanted to get it to you guys before I went away, rather than leave it for another month.

- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community


Liam is saying a brief "hello!"
 The Lost Cave Released!   Posted on 6/29/2010
Don
AmberShee
Don
Administrator
Posts: 558
United Kingdom |
Re Lembamjunior, you can download DS here.

Don
AmberCreatures



Don is coding
 The Lost Cave Released!   Posted on 6/29/2010
Grendel_Man
Title
Grendel_Man
Member
Posts: 304
I still make heavy use of C3 standalone (partly for general gameplay and partly for developing genetic breeds), although I always hold my Wolfling Runs in DS. Although, it figures that the room's DS only, considering the door sprite is configured for the Workshop specifically rather than being area-neutral.

For yet more bugs, the random floating flowers seemed to be caused by a line in the chunk of code that makes them:

velo rand -2 2 0


Why that's in there, I don't know. I also believe this line is the cause for the flower autokill error - since the flowers don't pay attention to room boundaries, oftentimes they fly right off the map before they let loose their seed. This would also explain why many of the autokill errors (at least for me) have a negative coordinate.

Not exactly a bug, but the cavefish don't have a "stim writ from # #" line in their eat script. I'd suggest adding one so that creatures can learn from eating one.

And...that would be all the problems I have with the room. Otherwise, I love it, and this new version ought to make it a little more enjoyable to say the least.

To the pressure,
Everything's just like,
An illusion,
I'll be losing you,
before long....


Grendel_Man needs motivation to finish Past Seas.
 The Lost Cave Released!   Posted on 6/29/2010
Liam
Throne Rug
Liam
Member
Posts: 123
Australia |
Ahh, I think I know where that came from--that was meant to be in the seed creation script, not the blossom creation script. Will fix today and upload, but that's... really the last release I can do since I leave tomorrow :D

I'm really glad you enjoy the room. I was a bit worried at first when everyone was primarily saying "HAY GAIS UR ROOM IS BROKED", so it is nice to hear that people enjoy it. ;)

- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community


Liam is saying a brief "hello!"
 The Lost Cave Released!   Posted on 6/29/2010
Liam
Throne Rug
Liam
Member
Posts: 123
Australia |
New version is up, hopefully fixing the rest of the "big" errors. Thanks to Grendel Man for pointing them out and offering solutions! Really, this is the last release before I leave. Promise.

- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community


Liam is saying a brief "hello!"
 The Lost Cave Released!   Posted on 6/30/2010
bjw
bjw
Member
Posts: 12
United States |
I downloaded the old version a couple days ago and really enjoy it. What was weird about the lift is a norn got on the lift, and when I clicked on the norn on the menu she was on the Docking Station title screen, and then the elevator took her all the way to the Norn meso. Somehow the elevator clashed with the meso so I was able to retrieve the norn from there. I noticed the water area works well for Aqua norns, and I leave a transport in there so they can leave when they like. I'll have to try the new version. Anyway, thanks for making this room.

 The Lost Cave Released!   Posted on 7/1/2010
Laura
Lady Agony
Laura
Manager
Posts: 2348
United Kingdom |
Thank you Liam and Co. for showering our worlds with more great goodies, and kudos on The Lost Cave's story - reading it definitely makes you want to download it. :D

Laura
Ask Laura - Updated on July 24, 2010

 The Lost Cave Released!   Posted on 7/7/2010
Liam
Throne Rug
Liam
Member
Posts: 123
Australia |
It's our pleasure!

Seriously!

Of course, it doesn't hurt when you say nice things like that. *picks up the goldfish from c2tods*

- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community


Liam is saying a brief "hello!"
 The Lost Cave Released!   Posted on 7/8/2010
Panda-mist
Panda-mist
Member
Posts: 264
United States |
Great work you guys. I really like the Lost Cave, it's nice and cozy. :)

Believe in yourself, do the impossible, and soar like a lemon!



Panda-mist has a stupid cold, oh goody.
 The Lost Cave Released!   Posted on 7/9/2010
Nirax
Nirax
Member
Posts: 26
Sweden |
I'm bit sad the room doesn't fit grendels very good, but oh well! It's a really beautiful room, I love the cozy, bit retro and mystical feel it has. The waterfall adds a very pleasant atmosphere, and the music is a real treat too!
Cool life cycle of the fish, and the larger land-plants are really pretty.
Thanks for finishing this one ^_^

(And... I can fix the sprites for that water lift if you want XD ).



Nirax ate that sock you've been missing
 The Lost Cave Released!   Posted on 7/10/2010
Liam
Throne Rug
Liam
Member
Posts: 123
Australia |
Ooh, that'd be awesome if you have the time!

- Liam / K'aeloree

Spellhold Studios, a Baldur's Gate II, Neverwinter Nights and Oblivion Modding Community


Liam is saying a brief "hello!"
 The Lost Cave Released!   Posted on 7/15/2010
Rascii
Megalomaniac
Rascii
Administrator
Posts: 754
Thailand |
Are there screenshots online anywhere? :)

- Rascii

Rascii is officially a resident of Bangkok :D
 The Lost Cave Released!   Posted on 7/15/2010
Malkin
Drop Bear
Malkin
Moderator
Posts: 2040
Australia |
Gryph reviewed the room here, with many screenshots.

C1 rox my sox.
My TCR Norns



Malkin Prism Power, Make Up!
New Post    Old Post

Post Reply
You must be logged in to post a reply.

« Back To Forum