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FlyingEttiNorn

FlyingEttiNorn
United States  


  9/17/2019

i have a ton of unanswered questions that aren't important enough to get their own threads, so...
*this one's a repost, but: is there any comprehensive guide to editing C3 brains? chris double's guide is super incomplete
*i know that C2 doesn't allow for geat breeds, but why does this happen? can you fix these problems?
*are there ANY agents that use the NEW:CRAG command apart from Sgeo's robots?
*my male yettins don't have the big horns, and according to xan theirs don't have any either. do they EVER actually grow horns??
*are there any known errors in the C3 genomes that haven't been fixed yet? (i know there's a brain catalogue issue that prevents them from thinking right, but that's more of a programming thing)
*according to this archive of a japanese version of cyberlife's website, C1 was going to be released in japan! did this ever happen, and did it ever develop a fanbase there?
EDIT TO ADD ONE MORE QUESTION: why do C1 creatures say blank speech bubbles when they mean to say they're friendly?

 
Vermidia

Vermidia



  9/17/2019  1

1. Ratboy's archived site gives some info on the C3 Brain SVrules, but the part on tend to is wrong, only one equation is used. I have no idea how accurate it is but it helps alittle. I know the basics if you need some help [ngrin]
5. The brain catalogue doesn't mess up their processing, though it might be harder to use a tract to mess with neurons that aren't adjacent to eachother. I don't remember any specific errors atmit, but I do know the neuronemitter in the base genome is useless since those do not work at all.


You know...wait...nevermind... wait...no...umm...maybe later...
 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  9/17/2019  2

If there are any known errors that are still unfixed in the C3 genomes i'd like to know as well, most of the broken parts are on the coding or engine side now rather than things that can be changed genetically (such as the neuroemitter problem mentioned above, as well as several receptor, emitter and stimulus options).

Creator of the TWB/TCB genome base.

 
GimmeCat

GimmeCat



  9/20/2019

Can you expand on the question relating to C2 geat breeds? What problems do you mean?
 
FlyingEttiNorn

FlyingEttiNorn



  9/20/2019

GimmeCat wrote:
Can you expand on the question relating to C2 geat breeds? What problems do you mean?


there aren't any geat breeds for C2 and somebody said that it's due to a problem with the game itself (though i have no idea where the post is now, LOL)
i assume one of them is the fact that there isn't any bibble equivalent for geats, but i have no idea if that can be fixed or how difficult it would be. there might be others too...?

 
ylukyun
Patient Pirate

ylukyun

Manager



  9/21/2019

There used to be a conversion of the C1 Shee for C2. I don't know where you'd find it now, but IIRC it had a fix for the issue you're referring to.
 
GimmeCat

GimmeCat



  9/21/2019  1

I have the C2 Shee in my archives. The readme only makes mention that the creature is unselectable unless you use a grendel/ettin selection cob.
 
FlyingEttiNorn

FlyingEttiNorn



  9/21/2019  1

so i guess it just talks like an ettin, huh?

and, err... isn't it possible to select grendels and ettins WITHOUT COBs??

(also if you could slide that download over to me, i'd be thankful [nwink])

 
ylukyun
Patient Pirate

ylukyun

Manager



  9/22/2019

Grendels and Ettins can be selected in vanilla C2 once you activate a power-up. You might need a COB for Shee?
 
GimmeCat

GimmeCat



  9/24/2019

@FlyingEttiNorn: I've dropped a download link for you on that bibble about the Master Shee. And you're right, I misspoke. It only requires the powerup, not a cob.
 


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