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A little help understanding genetics   
purple_monkfish

purple_monkfish



  7/19/2018  2

I reinstalled Creatures 1 and 2 after not playing them for er... probably coming up to 20 years to be honest (wow)

I loved the heck outta this game as a kid but being young I never got that involved in the gene aspect. Now as an adult I find that side absolutely fascinating, but i'm struggling to make sense of what i'm looking at when I use the genome viewer.

I'm trying to make sense of mutations and alterations just to understand better what certain things do (for instance I have a norn who's brain is wired wrong, instead of his general sense lobe (6) should feed to 8, the attention lobe right? His doesn't, it feeds to his concept lobe (lobe 9)
What I want to work out is what this MEANS for this little norn. For a while I thought he couldn't hear me because he ignores the hand maybe 50% of the time, but the older he gets the more he starts to actually respond to commands so i'm stumped.

I have another norn with an extra line added to their ConASH that reads: added feature data =8
is that a species specific trait? I compared to both parents and neither have it and I haven't a clue what the heck it means. If anything. I mean so many of these mutations don't seem to actually do anything.

His threshold to DecASH is min 4 instead of 0 as well.

and he gets 8 instead of 6 with lonliness decrease around other norns. I think. I mean I THINK that's what the *8 means. I'm having a bit of trouble differentiating the adds to and decreases sections.

Anyway, is there anyone out there who understands this stuff and can either point me to a nice tutorial that'll explain everything in depth (a lot of things I find just give specific examples from their own norns) or run me through some basic rules to remember?

My plan is to do a sort of structured run, I was going to hatch out 12 norns but i'm thinking I might reduce that to 8 just to stop the poor game totally flipping out on me (it does NOT like the hatchery mod cob. The 24 wild cob it's fine with, the 24 hatchery? Noope, it crashes to desktop. Same with the ocean bridge cob. Any ideas why?)

Sorry this is a lot of questions isn't it? I feel like such a noob hah.

 
Soloontherocks

Soloontherocks



  7/19/2018

Afaik the loneliness decrease should mean (if I understand what you're saying his genes say) that around other norns, he feels less lonely somewhat faster than other norns do. If you were to look at his loneliness level as a graph, for instance, his should plummet at a steeper rate when he meets other norns than another norn's should.

Or I've read that all wrong and have no idea what I'm talking about, lmao.

Other than that, I don't know, brain genetics are a mystery to me, and C2 (as opposed to C3DS) even more so.

 
purple_monkfish

purple_monkfish



  7/19/2018

I think you might be right.

I'm slowly learning this.

I'm onto g2, though i'm not hatching them, just stowing them for later.
But I have been looking at the genetics in the eggs. Some really interesting mutations have cropped up.

However I have to report that the last baby born sadly isn't gonna make it.
His mother really struggled to birth him, after a successful previous egg this one just got well.. stuck. I had to resort to cobs to force her to birth (the ABD cob) and the baby was born asleep as they often are with that thing.
Sadly, he wouldn't wake up no matter how hard I tried.

Looking at his brain scan his neurons aren't firing. Normal norns their brains light up like a christmas tree even when they're sleeping. His is like.. one dot, sometimes 4 dots, when another norn nearby talks a half dozen dots but never anything more.

I've searched his genome and I can't figure it out. He had some wierd mutations but I think the culprit might be this one:

1 muts 62 6 0 Emb B MutDupCut 0*Tiredness++ + 1*<NONE> => 1*Tiredness + 1*<NONE>; half-life = 8.

So instead of a 1 tiredness, it's 0 tiredness. I assume this means a constant need to sleep without actually needing to sleep. His drives say he isn't tired, yet he can't wake up. Doesn't explain why his neurons aren't firing though.

He also has this mutation:

1 muts 131 1 0 Ado B MutDupCut Verb i/ps Push + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Push => 255*Reward

which I doubt helps.
This one means the push/reward learning system won't kick in till adolescence but as he never seems to want to wake up, I don't think that's ever gonna happen.

I think this kid was just doomed from the start. And it's a shame because he had a third interesting mutation where he always had testosterone in his system, which could have had an interesting impact on his fertility.

But alas, he's a sleeping beauty. Never shall he wake. If I leave him in the world he'll just starve to death so i've exported him out of pity.

Would anyone like to take a look at his full genome to see if they can unravel this one?

 
FlyJ85

FlyJ85



  2/25/2019

This is interesting, I have very little understanding of that stuff either but also find it more interesting as an adult than I did as a teenager, I wish I had a better grasp on all of that, maybe in time.
 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  2/25/2019

The sleeper probably has a brain mutation that destroyed the functionality of the brain, FWIW.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 


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