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the1whoscreams
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3/17/2018 | |
So, I left a C2 Wolfling Run going overnight and came back to this error. Every time I close it, another one appears immediately.
"A macro script contains a syntax error and will be aborted!"
There are four things after that: Token, Type, Owning Obj, and Portion of Script. Type and Owning Obj always look fine, with Type being Instruction and Owning Obj being either 04 03 01 or 04 01 01, but Token and Portion of Script are bits of random, unintelligible gibberish and garbage characters that are different every time, and half the time, everything after Token is just gone. What is this, and can the world be saved? |
skerit
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3/17/2018 | |
Yeah, it happens. Do you have a lot of cobs in your world? Or some wolfling run manager?
When there's a CAOS error a messagebox pops up and pauses the game. If you left it running all night and more messageboxes popped up, I would think some external tool kept pinging the game, causing more errors. |
the1whoscreams
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3/17/2018 | |
I don't have very many COBs, but I'm speeding up the game with Albian Command. |
GimmeCat
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3/17/2018 | |
Sounds like a script is trying to continue operating on an object that no longer exists, so it's just pulling up bits of random memory. Very common issue with C2 wolfling runs with lots of creatures.
04 03 01 and 04 01 01 are male ettins and male norns, which doesn't surprise me. |
skerit
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3/17/2018 | |
Interesting, GimmeCat. Do you know of any scripts that could be the culprit in the game, or can it really be anything?
By the way: Albian Command first gets all the creature ids in the world and only then does it get information about that creature, it does it like this every 15 seconds. |
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