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Protonic3000

Protonic3000
United States  


  12/2/2017  2

Ok so it seems like this command adds a custom instinct to the instinct queue to be processed while the creature sleeps. It seems like an easy way to teach creatures stuff but i haven't been able to produce any noticeable results with it... Is the instinct it adds to the queue permanent? or does it process once and disappear. That seems to make the most sense to me. The command ?syntax? is
ADIN (command) VERB (integer) NOUN (integer) QUALIFIER (float) DRIVE (integer). There is an example but i don't know which integer corresponds with which verb,noun, and drive. Id assume its in the same order as the neurons in the brain. Like the first neuron in the verb lobe is look so i'd assume that's what it means so verb 1 would be look?
Anyways as an experiment i attempted to add an instinct (which i hope will be processed once and not every time they sleep) that when angry the creature would rest self. Then i injected anger and all they did was express they were angry and anger poses...I dont really know what im doing wrong lol. Do they need to sleep for longer? How many instincts are processed on average when sleeping? Am I trippin and this is all a waste of time? I mean ive tried using brain in a vat and i dont see the expected dendrite forming...I don't know any help would be appreciated...


Well then...
 
Doringo
Lodestar

Doringo
United Kingdom  

 visit Doringo's website: My Blog
  1/15/2018

Sorry for the late response. Even if you are inactive, it is my hope that you might lurk this forum one day and find this response. If not the case, then this response will still be available to those searching the forums, perhaps with the same question as you had.

ADIN, as far as I know, is used to teach creatures to do a specific action in reaction to a drive. Ghosthande once used the command in an agent to do exactly that.
One example of ADIN use (according to the scripts which I have seen) is:
adin 1 21 0.5 11

Push (1) Toy (21) (And encourage them to do so by: ) 0.5 when Bored (11)

Now the question that most people are going to have by this point is: "How did you find out the right numbers to use?" Time for us to look into that.

For the Noun, Toy (21) seems to be the genus of the noun in question, but it is not always so! Finding the right number is a simple practice of matching it to the Neuron, as you rightfully assumed. For example: 21 is Toy, 32 is Ettin Home, 36 is Norn and Self is 0. This can be quickly looked up by opening a random instinct in the genome using a program like Genelab or perhaps the genetics kit, though I personally checked this in Genelab myself.

As for the Verb, it is based off of the Result of an instinct, so 12 would be Eat, 13 would be Hit and 9 would be Rest. Finally, the Drive is the Reinforcing Drive, such as 3 for Hunger for Fat, 10 for Fear and 12 for Anger. Did you use 12 for anger?

Regarding the Qualifier, it is probably very similar to STIMming creatures through agents such as cheese for the eat food stimulus - you can control the strength. Since ADIN is a very underused and generally very specific command, you may have to experiment a bit to see if it works as expected. Perhaps you should try to see if you can addict your test creature to pushing toys with it? Does it work better with CFE and CFF norns over regular norns? You might need to tinker quite a bit to get the results you are looking for.



 


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