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Reef Gliders swim?   
Zaf

Zaf



  8/28/2015

Greetings,

You are probably tired of seeing me here in the help section by now :P I do apologize for the amount of help I need, but I don't know where else to turn.

But yeah, I downloaded the Reef Gliders and they just reached teen age but they can't swim? The aquanorns swims just fine, are they not suppose to swim? Couldn't find any info about it.

 
Papriko
Peppery One

Papriko



  8/28/2015

Hmmm, the download page says they can swim... Not sure what causes them not to... Maybe problems with the cabin? They seem to use some grendel sprites which generally are quite big.
Swimmer/flyer agents basically work by creating invisible bubbles around creatures that carry them. They also read creature minds to swim where the creature wants to go. My assumption is that the grendel parts might make them too fat for their bubbles.

Also, no problem with some help topics. Keeps things alive :P


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Wingheart

Wingheart



  8/28/2015

They might need a different swimmeragent.
Or maybe they're jsut plain old not interested in swimming.

 
Zaf

Zaf



  8/28/2015

Lmao, I could understand that if they actually were big and fat, but the only sprite they took from the grendel is the tail part and that one is actually smaller than the aquanorns xD

If by cabin you mean metaroom, they are in the Aquagarden with the aquanorns. I could try inject the swimming agent, but it says it will only work on creatures with aquanorngenom, which I don't think the Reef Gliders got.

 
Zaf

Zaf



  8/28/2015

@Wingheart says they got a swim bladder, not a swim agent, might be the issue? I could try and cross one with an aquanorn, but a: that is gonna take some time, B: It won't be an actual reef glider, but a cross.
Any where I can add a swim flipper :P ?

 
Wingheart

Wingheart



  8/28/2015

Aha!
They need the improved swimmer agent by Grendel Man.
The swim bladder is what allows them to stop swimming to lay their eggs, metaroom has zero relevance to swimming except in terms of 'is there water', and the swimmer agent included with the aquanorns, amongst other things, makes it impossible for creatures to retreat.
Which is why literally every swimming breed except the aquanorns requires the improved swimmer agent.

 
Wingheart

Wingheart



  8/28/2015

Creatures CANNOT swim without a swimmer agent.
Expecting them to swim without the swimmer agent is like making an undocked world and expecting the Umbilical to be there.

 
Zaf

Zaf



  8/28/2015

I wasn't sure if they had a swimmer agent or not, said on the page that they could swim, so why state that if they can't?
Anyhow, if they are missing this agent, is it possible to add it to them somehow?

 
Papriko
Peppery One

Papriko



  8/28/2015

When you have either the aqua norns or the improved agent by grendel man, you should have a Swimmer Agent option on your injector. Just inject it like a regular object.
You won't actually get a visible object from the injector itself, so don't worry if nothing appears. As long as you get no errors, you should be fine. Then see if creatures can swim.

Remember that the default agent only allows them to swim from a certain life stage onwards, about the time aqua norns lose their legs.


Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Zaf

Zaf



  8/28/2015

@Papriko Just injected it, nothing. They are all adults and still didn't swim. I am assuming they are missing the swim agent in their gen/gno or where ever that is located.
 
Zaf

Zaf



  8/28/2015

Does anyone know what chemical activates the ability to swim? I looked in the Aquanorn and I didn't find anything, no chemical 14 or 63 or anything else unknown.

Trying to copy paste the aquanorn's ability to swim to the Gliders and I can't see anything.

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  8/28/2015

The aquanorn swimmeragent uses Arnica to swim.

Also, just to make sure you're using the right swimmeragent: Are you using the one from this page (see "Swimming Agent V2" down at the bottom)? This is the agent that the Reef Gliders, and indeed all of my recent swimming breeds, use to swim.


~ The Realm ~
Risen Angel's Creatures Blog


 
Zaf

Zaf



  8/28/2015

@Grendel_Man
I do not have that agent so is that why my Gliders won't swim?
If I change the Gliders gen to use Arnica will they swim then?
Also this agent you link. Is it something I inject from the medchie cabin or from the big inject in that room located in the DS? Or do I actually have to inject the creature I want to be able to swim with the chemical 63 or how does it work?

 
Papriko
Peppery One

Papriko



  8/28/2015

Sanely Insane is his title. His username is Grendel_Man :P

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 
Zaf

Zaf



  8/28/2015  1

You saw nothing
<.<
XD

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  8/28/2015

If you don't have the Swimming Agent V2, then that is exactly why your Reef Gliders aren't swimming. Once you have it and inject it (via the Agent Injector; the same way as most other agents), your reef gliders should be able to swim without any further action required on your part.

If you really want to use the aquanorn swimmeragent, however, changing 63 to Arnica within the Reef Glider genome should also work. Do note that the Swimming Agent V2 is mostly superior to the aquanorn agent in this regard, however (among other things, creatures using the aquanorn swimmeragent can't retreat and putting creatures in your inventory with the aquanorn swimmeragent installed could make you lose it).


~ The Realm ~
Risen Angel's Creatures Blog


 
Zaf

Zaf



  8/28/2015

@Grendel_Man
If I inject the agent all my creatures will be able to swim as well as all lifestages and that's not what I wanted.

Also I can't find Chemical 63 in the Gliders gen. So should I just copy the aquanorn's arnica?

 
Zaf

Zaf



  8/28/2015

Never mind! After knowing what to look for I found chemical 63, so I just change it to Arnica and all's good?
 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  8/28/2015

Reef Gliders won't be able to swim until adolescence no matter what swimming agent you use - that's part of their genetics. Also, only creatures with chemical 63 in them will actually swim with the swimming agent V2.

If you're really that insistent on using the aquanorn swimmeragent, then yes replacing all the references to chemical 63 with arnica should make the reef gliders use it.


~ The Realm ~
Risen Angel's Creatures Blog


 
Zaf

Zaf



  8/28/2015

@Grendel_Man
Actually I misunderstood. I thought that if I injected the agent in, then that all creatures would be able to swim if they just were placed in water. I realized 1 min ago before seeing you post, that it might only be creatures with the chemical 63 in their gen that would be able to swim, and you just confirmed that.

My question now is, what is difference between the aquanorn swimming agent and the one you linked? You said it was better, but how? Beside them retreating.

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  8/28/2015

Here's everything that's different between the two agents:

*Swimming Agent V2 lets creatures retreat, as mentioned
*Swimming Agent V2 lets creatures of all ages swim, where the Aquanorn Swimmeragent only lets adolescents and older swim
*Swimming Agent V2 has a larger swim bubble, making it more receptive to grendels or other large creatures
*Aquanorn Swimmeragent has a bug where putting a creature into the inventory will make the inventory vanish, and it also lacks a proper remover (removing it will also remove all your creatures); both of these are fixed in Swimming Agent V2.

The only downside the Swimming Agent V2 has in comparison to the Aquanorn Swimmeragent is that it lets creatures swim backwards on occasion, but in all other respects I think it's a better option than the Aquanorn Swimmeragent.

Also, another thing about the Aquanorn Swimmeragent: Arnica is used in normal creatures as the cure for glycotoxin, so injecting it into a normal creature for that purpose will also make them swim with it should they be old enough. I wouldn't really call this a downside, but it's worth noting.


~ The Realm ~
Risen Angel's Creatures Blog


 
Zaf

Zaf



  8/28/2015

@Grendel_Man

Oh thank you for giving me the list.
One question, the two won't conflict will they? I already got the aquanorn with everything so does that mean I need to remove it all?

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  8/28/2015

They shouldn't. They use different chemicals and have different classifiers (the vehicles aren't even in the same family).

~ The Realm ~
Risen Angel's Creatures Blog


 
Zaf

Zaf



  8/28/2015

@Grendel_Man

Fantastic.

Thanks to everyone who tried to help. I finally got it fixed :)

 
evolnemesis
Code Monkey

evolnemesis



  8/28/2015

So, with the improved swimmer agent and the genetic change there, those norns will get arnica instead of chem 63 in their system when they get old enough, and then they will be able to use the new agent to swim...

So that means if any creatures eat the pink peaking pie (which contains Arnica) from the empathic dispenser in the Meso, they can get swimming abilities from that agent too?


"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan

 
Zaf

Zaf



  8/28/2015

@evolnemesis

The Arnica is with the Aquanorn swimming agent, chem 63 is the other swim agent. You have to change chem 63 to Arnica if you want them to use the aquanorn swim agent with them, else the other has chem 63.

Yes if you inject enough Arinca in a norn they should be able to swin, provided you have the aquanorn swim agent installed.

 
evolnemesis
Code Monkey

evolnemesis



  8/28/2015

Oh, Arnica was for the old agent, 63 is for the new one... I get it now... Yeah, so that's another side effect of the old agent, a few peaking pies will give anyone swimming abilities. The new one won't do that either.

"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan

 
Zaf

Zaf



  8/28/2015

evolnemesis wrote:
Oh, Arnica was for the old agent, 63 is for the new one... I get it now... Yeah, so that's another side effect of the old agent, a few peaking pies will give anyone swimming abilities. The new one won't do that either.


No, they are two separate agent made by two different people. The 63 one however is a swim agent that was made to fix some of the bugs Arnica had, but I wouldn't say its an older version as they weren't made by the same person, but yeah.

 
evolnemesis
Code Monkey

evolnemesis



  8/28/2015

Yeah i meant the original one vs the improved one... I knew it was two people. Good to clarify though, I've never actually used either, and wasn't sure how they worked. So they see a trigger 'swimmer' chemical, and if it's there, it makes an invisible vehicle for them when they are underwater that basically reads their minds, that's pretty cool.

"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan

 
Zaf

Zaf



  8/29/2015

evolnemesis wrote:
Yeah i meant the original one vs the improved one... I knew it was two people. Good to clarify though, I've never actually used either, and wasn't sure how they worked. So they see a trigger 'swimmer' chemical, and if it's there, it makes an invisible vehicle for them when they are underwater that basically reads their minds, that's pretty cool.



Sure is! But it'll only work if they have 63 or Arcina in their genetics :)

 


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