I have a creature who is obsessed with walking or swimming right - I have never once witnessed him doing anything else in his life.
I named him RW, he's on TCR here: RW
Could someone please take a look at him and tell me what's wrong with him?
Gene compare is what I use to look at certain norns. Also, he's a mess! He has two brain genes, more brain lobes, and more of almost everything. A normal non-cfe norn has only 820 genes, Rw has...1263. XD
I'm not quite sure how a norn brain works, but it's probably all of the mutations to his brain that's causing his problem. He also had double the pose genes, which isn't helping him any. For only being generation 2, he really has alot of mutations. If you don't mind me asking, what were you breeding for?
If it helps any, in my experiments with Norns, it is often mutations in the brain that cause creatures to walk one direction or perform one action infinitely. In my case it was neuron miss-firing, but it's possible it could be many other things as well. Poor creatures...
I had a similar thing happen with one of my second generation norns too, duplicates of almost everything. Removing the duplicate brain genes & lobes from her genetic file & hatching a new egg from the modified file seemed to have fixed the problem of her walking right constantly. No clue what problems she might have from all the other duplicate genes though....
A long long time ago, one of the first selective breeding experiments I did was to see if norns could evolve to learn to avoid water (before I learned that creatures can't really even tell if they're in water or not), so I had them in a metaroom with a deep pond on the right side and occasionally would shove them all into it. The ones that managed to crawl out went on breeding and the ones that didn't...well, drowned. I continued this for several days until I had a population that consistently escaped the pond. Thinking I was successful, I transplanted a few of these norns into my main world, only to find they obsessively huddled in the left corner of whatever metaroom they were in. Turns out I had just bred a population of left-walkers. Poor things. Too bad I didn't save any of them >:
I guess this sort of thing (Norns with an excessive amount of genes) happens when they mate with an incompatible Norn, making the game unable to match genes properly to see which ones get replaced, essentially just shoving both genomes together like two decks of cards.
The downside of haploid, non-allele genetics, I guess.
I'm just trying to naturally breed together a 'SeaButterfly' - by using the butterfly norns and the aquanorns. I guess I must still be using amanora's genome, somehow, for the butterflies, and that's what's causing the problems.
'Right' is the default verb for norns, so a norn that is unable to make decisions will go rigjht perpetually.
It's the C3/DS equivalent of C1 paralyzed norns.
By the way, I don't care if anyone steals my ideas for their own work, as long as you don't try to stop me from making my own stuff. Many ideas I mention are things I don't have the time or skill to actually do.
By the way, I don't care if anyone steals my ideas for their own work, as long as you don't try to stop me from making my own stuff. Many ideas I mention are things I don't have the time or skill to actually do.
Okay, now that the shy over one of my blog posts was actually mentioned by someone who isn't me has worn off I can get around to posting here. lol. I didn't even see this thread in my original search results before net access went poof. It wasn't until poking around here the next night that I finally saw it. Since then I went looking for where in the world I had found what I mostly based that theory on and didn't find it until yesterday. The delay on throwing it out here was the threat of faceplanting into my keyboard in mid-sentence. Here it is.
Unless I did it wrong somehow the link should load correctly. It's an old CDN article titled "GEN File Format." Either click the appropriate section title in the table of contents or just scroll down to "The Gene Hierarchy" and there you pretty much have it. Given the observed limitations on the brains in the previous Creatures titles and what I've observed with my own meddling I'd say that the accuracy in that article section is pretty solid. I hope this helps at least somewhat in explaining something about those mutations.
From the depths of Deep Lurkspace I emerge... And suddenly can't remember what it is I came up for.
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.