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what are you working on?   
xan

xan
United States  


  2/28/2018  5

Realized a dev forum of all places doesn't have this kind of topic o-o seemed like a conspicuous absence.

Share what you're working on! even if you don't intend to complete it. Images are cool too.

one thing i'm working on right now started out as a dummy gadget to break up large stacks of agents (like how the egg finder will stack a jillion eggs all in the same place), then turned into a magic words joke extension, then turned out to be an effective if haphazard way to move piles around...


 
fuzzlet

fuzzlet


 visit fuzzlet's website: Norn Tree
  2/28/2018

Pfft, that's amazing! While I haven't actually started my next project yet, I intend to make a version of Fallow norms with more deerlike behaviour.
 
Linda

Linda
Germany  

 visit Linda's website: My deviantArt gallery
  3/1/2018  1

Oh my god, that GIF is amazing :D
I'm casually working on a small metaroom project - already finished the background, mapping, overlays and fav place icon, now I need to fill it with agents and make the transportation devices work.
Once I'm done with a bunch of sprites for the objects, I'll probably ask some more coders for help. :)
The background image is uploaded to my deviantArt: http://fav.me/dc2inpo

 
skerit

skerit
Belgium  

 visit skerit's website: Skerit
  3/1/2018  4

I'm still working on my C2 wolfling run monitor, though I am getting sidetracked a bit: I'm currently adding a peer-to-peer warp implementation.

Because C2 players deserve to exchange Norns, too! :)

 
Alkalide

Alkalide
United States  

 visit Alkalide's website: Alkagen Creatures
  3/1/2018  1

I'm starting work on a new norn breed, which I'm calling Alkali norns. The name's not just based on my username, but because I'm basing a number of their behaviors and certain aspects of their appearance on the alkali metals from the periodic table of elements.

I'll also be including a number of other additions to their genome which I think will make them seem more... animalistic, I guess?

 
Zurinsel13

Zurinsel13
Austria  

 visit Zurinsel13's website: Random maybe
  3/6/2018

Drawing scribbles of Agents and Breed ideas during uni lectures, like Fish cake, Zora Norn that look more like BOTW, Sheep Ettin, etc :)

"Vision is the art of seeing what is invisible to others"
-Jonathan Swift

 
Pilla
Fuzzy Dragonhat

Pilla
Belgium  

 visit Pilla's website: Pilla's DS Agents
  3/6/2018  7



Yeaaah I still need to add some more wildlife, (patch) plants and just general stuff. :P


Visit my Creatures blog/website - Pilla's DS Agents
Join us on Discord - Caos Coding Cave
Visit/contribute to the Creatures Wiki

 
Merboy

Merboy
United States  


  3/12/2018

That looks really awesome, Pilla!!! Keep at it!!!

The Lantern Light.com
 
GirlySatan
Devil COBbler

GirlySatan
United States  

 visit GirlySatan's website: GirlySatan's Adventures
  3/13/2018

I been fighting depression with working on my creatures world. I dunno if anyone wants to try it out because I have it but haven't gotten much feedback on bugs.

Devilishly Yours,
GirlySatan [devil]

 
ylukyun
Chaotic Chimera

ylukyun

Manager


 visit ylukyun's website: Engineering
  3/13/2018  1

I'll try it, GirlySatan. Is it up for download somewhere?
 
Merboy

Merboy
United States  


  3/13/2018  1

*gives GirlySatan a big, big hug* You are awesome and very loved.

The Lantern Light.com
 
JackBogert

JackBogert



  3/24/2018  3

Hello, I have been a creatures fan since I was a young kid, In recent days I have been revisiting c3/ds aiming to create a metaroom.
So far I have just followed the tutorial to create a super basic plant in caos to start getting the hang of the scripting language for this game.



also working on making a 3dmodel to use as the room graphics.

Metaroom image.


I'm thinking it would be fun to resize the dome and make a snow layer so it covers the different environments different Norn breeds would reside in.

I was thinking to make mini versions of the dome as specialized environments for toxic Norns or CA less rooms for Geats, I'm not soo well versed on what exactly is happening with Geats erasing CA's from rooms so that would prob end up being last.

I'm also aiming to add lots of trees/bushes ect using blender's tree generator expansion.

 
Merboy

Merboy
United States  


  3/28/2018  1

Oooo it looks fantastic! Keep at it! And I know that may be, to use your words, just a "basic plant" but that's exactly how you should begin. Start small and grow from there. You're well on your way. And who knows? You could be the grand architect of one of the Community's best metarooms ever! Keep it up!!!

The Lantern Light.com
 
JackBogert

JackBogert



  4/1/2018  2

Thanks for the reply Merboy.

Still messing with the room image.


 
Sanglorian

Sanglorian



  4/28/2018  1

I've been working on and off to create vector images of norn-like creatures called Lifs, which I've shared on the open source art site OpenGameArt.org:




I think vector art is a good pick for a game that involves breeding, mutation, evolution, etc.

 
Elegnaim

Elegnaim



  4/28/2018  1

Adding a Vision Lobe to C2.

Usually in C2, norns only get input about what they see from the Source Lobe, which only registers stuff that's moving near them really, and not what they *actually* have a line of sight to.

Adding this involves two parts:

1. Creating a new 40-neuron lobe which corresponds to stuff in the Attention lobe.
2. Adding scripts to update this lobe.

For the latter, I wanted to add a time script to the norns themselves but this isn't working, so what I have right now is an invisible object somewhere in the world that triggers a new event on the norns every 10 seconds which refreshes their vision lobe.

 


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