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The Banshee Ark   
Uzag

Uzag
Sweden  

 visit Uzag's website: DeviantArt
  9/11/2017  9


A small presentation of our project! We intend to post little tidbits and previews of our progress here, showing that we're still active and well. Note though that what we show here is a work in progress, so things may look or function differently in the end. We don't even know if it will be called "The Banshee Ark", haha.

The basic idea is an ark, similar to the one in C3, except it was owned by the banshee. However, we've pictured it as a station rather than a ship. It has been abandoned for long, allowing the tech to get worn and plants to roam freely. There's a slight focus on grendels but it will suit ettins and norns as well.

We want this project to be a replacement, or an addition if you want a huge area to roam, to C3. It's a large assignment consisting of a hub and a series of metarooms connected to it, with a total of 6 rooms of various sizes planned. There will be some larger tool-gadgets, such as an airlock and a splicer, but also a lot of smaller ones like vendors and toys. There's loads of new flora and fauna but also a few classic ones imported from Albia. We also want there to be at least one genetic breed.

We currently intend to release things gradually to keep us all continuously entertained. This all may sound ambitious but we have been on it for several months already! Several parts are close to being ready for release, still it's too early to say when this will happen (ones never know if you'll run into... issues). Either way, the point is that the project healthy and we're far into the progress.

[nevilgrin] The Crew [nevilgrin]
Pilla: Leader & Coding
Arnout: Coding
CeruleanSilver: Genetics
CosmicSynthetics: Spriting & Background
Doringo: Audio
Jesseth: Spriting & Background
Uzag: Background & Spriting

(Seeing that the "C4-project" has begun to cook, we are aware that there are some unintentional similarities going on. Of course we don't mind; we'll do nothing but encourage the C4-concept! Maybe some of us may even get to join in once we're done here? But we felt that we may as well put this on the table so none get disgruntled about this mere coincidence in the end [ngrin])

 
Doringo
Lodestar

Doringo
United Kingdom  

 visit Doringo's website: Doringo's Dominion
  9/11/2017

Uzag wrote:

YOU?? We especially could use a hand when it comes to music and sound!



I'm very experienced when it comes to .mng files. Mushroom caverns even had custom music! I believe I have some unused sounds lying around too, and I am experienced with software such as Reaper and Audacity. I'd like to help out on the project for the music, maybe even some of the sound effects too.


"The Shapers are the oldest, most respected, most secretive and most powerful of the magical sects. The Shapers have the power to magically create life."
 
C-Rex
Norn King

C-Rex
United Kingdom  

 visit C-Rex's website: The Norn Nebula
  9/11/2017

I have made music, some of which you can find on my Bandcamp here. However, I have no idea on how .mng files work though.

My Portfolio

Check out my Creatures Stream

 
Layla

Layla
United States  


  9/11/2017

I haven't the slightest clue how to make .mng files but I can certainly make music and sounds!

I serve none but to rock.
 
Uzag

Uzag
Sweden  

 visit Uzag's website: DeviantArt
  9/11/2017

Thank you! I'll leave it to Pilla to get in contact with you guys ^^

We also got our first image added! I put this one in the starter post, but comming pictures will be posted as replies, I think.

 
KittyTikara
Scary Dunsparce

KittyTikara
United States  
Moderator


 visit KittyTikara's website: The Mobula Ray
  9/11/2017

I'm glad the project is still going! If you need another coder, I could code something. Though between Pilla and Arnout, you probably have everything covered.

The Mobula Ray - My Creatures blog
 
Pilla

Pilla
Belgium  

 visit Pilla's website: Pilla's DS Agents
  9/13/2017  1



Most of the code is almost ready, just needs some (lots?) of bugfixing here and there...

Uzag is working hard to finish/touch up the rest of the backgrounds and the agents that still need sprites. :)

Oh and catalogues. Blargh. It seems nobody likes writing catalogues. I definitely don't. So if you are a writer and feel like you could whip up catalogue files for 100 things.... Be sure to shoot us a message. :K

Edit- Arnout volunteered to do the catalogues!

 
Layla

Layla
United States  


  9/13/2017

I could help with some item descriptions, but I don't actually know how to put the catalogue files together.

I serve none but to rock.
 
Pilla

Pilla
Belgium  

 visit Pilla's website: Pilla's DS Agents
  9/13/2017

I really prefer to just throw the code at someone and make them figure out themselves how to get a description for every item in a catalogue file XD

Listing the items themselves is so much work already. :P

 
NornBreeder

NornBreeder
United States  


  9/14/2017

This looks great. Can't wait to explore the whole thing.
 
Malkin

Malkin
Australia  
Manager


 visit Malkin's website: Malkin's page at CWiki
  9/17/2017

Amazing work!

My TCR Norns
 
gemverse

gemverse
United States  


  9/18/2017

ooh! i love this! i'm looking forward to seeing this finished!

the only real strong skill i have to offer is my art (and possibly my writing). i have some coding experience (javascript) but i'm always open to learn something new!


casual creatures player, huge pokemon fan
---
please use they or he pronouns for me : )

 
Malkin

Malkin
Australia  
Manager


 visit Malkin's website: Malkin's page at CWiki
  9/18/2017

Oh and catalogues. Blargh. It seems nobody likes writing catalogues. I definitely don't. So if you are a writer and feel like you could whip up catalogue files for 100 things.... Be sure to shoot us a message. :K



Isn't it possible to create a single catalogue file for a whole metaroom?


My TCR Norns
 
Arnout

Arnout
Netherlands  


  9/19/2017  1

Malkin wrote:

Isn't it possible to create a single catalogue file for a whole metaroom?


You can put as many agent help descriptions in a single catalogue file as you wish. (DS) Agent Help.catalogue contains all base game descriptions, for instance. :)

If I am not mistaken, we're keeping agent descriptions in different files so that each metaroom can be injected seperately. Some of the agents appear in multiple metarooms, so we want to be sure that nothing clashes. (The C3/DS engine is pretty strict about catalogues.) Pilla would have to confirm that though. :P

 
Pilla

Pilla
Belgium  

 visit Pilla's website: Pilla's DS Agents
  9/19/2017  3



Well, at least this is what I think. If you have differently named catalogues with the same tags, it clashes. But if you have any better ways to fix that, feel free to shout out. ;)

So yeah, one catalogue per item it gotta be!

Also, a picture to stay in the pirate mood. Heehee.

 
Malkin

Malkin
Australia  
Manager


 visit Malkin's website: Malkin's page at CWiki
  9/19/2017

How are the files being managed? One folder for every agent, inside a folder for each metaroom?

My TCR Norns
 


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