creatures caves welcome, guest
downloads   gallery   dev   community   creatchi   forum   mycaves
bookmarks | search | post new topic
Development Forum
old
C1 - Norns stuck after being MVTO'd   
GimmeCat

GimmeCat
United Kingdom  


  7/15/2017

I'm trying to create a cob that teleports norns to an object's location. The problem is that C1 doesn't seem to snap them into the room like the other games do, and they end up just sort of stuck in place, unable to move.

I thought at first it was because I wasn't teleporting them to the floor's exact Y value, but I'm pretty sure I got it right this time, and they're still stuck there.

In this image, the red tomato object is the placeholder target. The two light cream (female) norns are stuck on it.




scrp 2 3 40 9
doif carr eq 0
setv var1 wdth
divv var1 2
addv var1 posl
setv var2 posb
enum 4 1 0
doif cage le 2
inst
setv var3 var1
addv var3 1000
doif posl gt var3
mvto var1 var2
endi
setv var3 var1
subv var3 1000
doif posl lt var3
mvto var1 var2
endi
endi
next
endi
endm


I'm not as familiar with C1 CAOS as I am with C2, so I may be missing a necessary step. Anyone know what I'm doing wrong?

 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  7/15/2017

Have you used the kitchen teleporter to check your y value? The grendel scarer uses MCRT.

My TCR Norns
 
GimmeCat

GimmeCat



  7/15/2017

I started off using MCRT but it didn't seem to be working. After some more fiddling (and switching back to MCRT), I'm seeing positive results:


scrp 2 3 40 9
doif carr eq 0
setv var1 wdth
divv var1 2
addv var1 posl
setv var2 posb
enum 4 1 0
doif cage le 2
inst
setv var3 var1
addv var3 1000
setv var4 var2
addv var4 100
doif posl gt var3
mcrt var1 var2
endi
doif posb gt var4
mcrt var1 var2
endi
setv var3 var1
subv var3 1000
setv var4 var2
subv var4 100
doif posl lt var3
mcrt var1 var2
endi
doif posb lt var4
mcrt var1 var2
endi
endi
next
endi
endm


They're actually snapping to the floors now! :) Only one problem remains, and it's with that carr check at the top- it's being ignored for some reason. Maybe the logic is wrong, or the hand doesn't count as 'carrying' an object... I'll have to fiddle with it more.

(Also, not quite sure where to place that inst. I know it's good to have it in there, as states can change pretty quickly when objects are picked up and norns are moving around. Maybe I should stick it right at the top, under the script definition...?)

 
GimmeCat

GimmeCat



  7/15/2017  1

Solved it. :D

Changed the carry check to a movs instead, like so: doif movs eq 0

Also made it a toggle action.

So, once I've finished this cob and made a nice sprite for it, it's going to be a wolfing run/breeding experiment helper. You place it in an area and activate it, and it will periodically check through all norns of a certain age. If they aren't nearby, it teleports them to itself.

So you could place it, for example, by the learning machine to keep all babies up there until they've grown up. No need for forcefields; if they stray too far, they'll come right back.

I've got three versions currently. One for infants, one for kids, and one for adults. And since I'm primarily a C2 dev, I'll probably end up porting it over to that, as well.

 
MuppetBoy

MuppetBoy


 visit MuppetBoy's website: Geatville
  4/29/2020

I may be too late to help, but I had this problem when adding rooms, I found this soloution:

enum 4 0 0
slim
next

The "slim" command limits the target norn to the nearest room.

The script sample above simply selects all norns and applies it to them.

Good luck!

 


downloads
cobs
adoptions
creaturelink
metarooms
breeds
 
gallery
art
wallpaper
screenshots
graphics
promos
sprites
dev
hack shack
script reservations
dev resources
active projects
dev forum
 
community
links
advice
chat
polls
resources
creatchi
 
forum
bookmarks
general
news
help
development
strangeo
survivor
mycaves
log in
register
lost pw
1 online
C-Rex
creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

contact    help    privacy policy    terms & conditions    rules    donate    wiki