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Neon Norns?   
savannahs11

savannahs11
United States  

 visit savannahs11's website: Dragon Station
  6/11/2017

I'm kind of interested in gengineering some creatures like this one, but I can't figure out how. Would anyone mind telling me?

It's a Creatures roleplay!
 
Grendel_Man
Sanely Insane

Grendel_Man
United States  
Manager


 visit Grendel_Man's website: The Realm
  6/11/2017

You need to have at least nine pigment bleed genes all set to the same lifestage and with their rotation and swap set to 0.

You can get different variants on that effect if you just set rotation or swap to 0, but one of them does need to be 0 for the effect to happen.


Note: The underscore in my username is supposed to be a space - it's "Grendel Man," not "Grendel_Man."
~ The Realm ~
Grendel Man's Creatures Blog


 
ylukyun
Axe Maniac Diva

ylukyun

Manager


 visit ylukyun's website: Engineering
  6/11/2017

If you're getting stuck, you might also benefit from downloading some neon creatures and examining their genomes. :)
 
savannahs11

savannahs11
United States  

 visit savannahs11's website: Dragon Station
  6/11/2017

Thanks, Grendel_Man! I now have some unnecessarily elusive knowledge, and, by complete accident, a spooky ghost.

It's a Creatures roleplay!
 
ylukyun
Axe Maniac Diva

ylukyun

Manager


 visit ylukyun's website: Engineering
  6/11/2017

What values did you use to get the ghost?
 
savannahs11

savannahs11
United States  

 visit savannahs11's website: Dragon Station
  6/11/2017  1

I was messing with the pigment genes (not pigment bleed) beforehand, and all of them were set to 255. Combined with that abomination of an effect, the resulting creature was pure white. Then, I gave it Pearl Mermaid legs and a Ghostly Norn tail. Now that I think about it, I'm kind of wondering why neon even happens in the first place.

It's a Creatures roleplay!
 
Geat_Masta

Geat_Masta
United States  


  6/11/2017

The swap genes only effect red/blue, but we can see from the ghost that the green channel is extremely high, and downloading the picture of the norn first posted, and opening it in photoshop, shows it's green channel has far more color to it than a normal hebe norn's.

This suggests that these effects are probably due to an overflow/underflow error.

With the spoopy ghost: Clear example of an underflow error, to see how this works you need to know how computers are storing numbers, basically, negative numbers are stored as the opposite bits of positive numbers, less 1. E.g.

+25 = 0b0000_0000_0001_1001
- 25 = 0b1111_1111_1110_0101

Also of note: the colors are being stored as 8 bits of red, 8 bits of green, and 8 bits of blue. Meaning that trying to store that -25 in blue, will result in blue being set to 1110_0101, but there isn't room for the other bits, so they get written into green as 1111_1111 gets written into green. A similar effect is probably happening where red is writing into the blue channel of the preceeding pixel.

So an underflow error easily explains what's happening with the ghost, and how he ended up so spoopy.

This suggests that an overflow error is responsible for the other one also, this is very much the same, except that instead of a negative number, it's a very large positive number.

 
Lurhstaap

Lurhstaap
United States  

 visit Lurhstaap's website: Addicted To CAOS
  6/11/2017

Oh THAT'S what you meant by Neon. No wonder I couldn't figure out WTF you meant. XD I've never ever seen that happen in one of my games. Not the first time.

But you know what, there IS a tutorial out there for how to do it. It's just in German and on a now-archived website. I saw it once and couldn't figure out WTF it was talking about. XD Ironic.



Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Papriko
Peppery One

Papriko
Germany  


  6/14/2017

You can also have combinations of 0 and 255, like all swaps on 0 and all rotations 255 or vice versa.

Lets play plants! Photosynthesis... Photosynthesis... Photosynthesis...
 


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creatures caves is your #1 resource for the creatures artificial life game series: creatures, creatures 2, creatures 3, docking station, and the upcoming creatures family.

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