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Looking for feedback - images inside   
Kule

Kule



  5/29/2017

New thread for a specific issue I need opinions on.

I'm currently in the polishing stage with my breed and originally I created the sprites as anti-aliased. This smooths out the edges but also has the side effect of turning alpha pixels dark and giving a sort of cell shaded outline look.

Anti-aliased sprites aren't all bad and in my opinion it helps define the norns against the background and they pop out a bit more. Where it become a slight problem though is with cross breeding since the original creature labs breeds have hard pixel edges and blend in with the background better.

I'm umming and ahhing to myself with which to go for as neither aliased or anti-aliased are bad, they're just slightly better or worse at different things.

anti-aliased = better defined

aliased = better cross breed results
- closer to look of original breeds

I'm personally starting to lean closer to redoing the sprites as aliased but before starting the work I would like a consensus from fresh eyes please!









 
Intyalle

Intyalle
New Zealand  

 visit Intyalle's website: Nadia Eat Hand
  5/29/2017

Personally, I tend to be inclined to aliased. I'm not fond of the black border. That said, I can see why you'd want it with those little guys, particularly around the thigh pattern. Unless that's a gender difference?

They look cute, though :)


Also known as bab_5_freak from the old Gameware forums.
 
Malkin

Malkin
Australia  
Manager


 visit Malkin's website: Malkin's page at CWiki
  5/29/2017

This would be clearer to see if another baby norn of the official breeds was nearby - what kind of graphics rendering do they do?


My TCR Norns
 
Kule

Kule



  5/29/2017

Yeah realised I should have included a default breed for comparison. Screenshots are actually a pretty poor way of presenting the difference. If anyone is interested and has C1 installed I can upload my test files.

My feelings currently is anti-aliased would be a better option if I was dictating the games style. But as I'm not and it's a retro game, the aliased sprites mesh better. I'm guessing at the time when the artist made the original sprites anti aliasing wasn't possible but I don't know.

 
Lurhstaap

Lurhstaap
United States  

 visit Lurhstaap's website: Addicted To CAOS
  5/29/2017

The early/mid-90s are a time when if antialiasing was available at all, it was a much bigger task than it is now, IIRC.

TBH though I don't see a big enough difference that I think it really matters much.


Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Norngirl

Norngirl
Sweden  

 visit Norngirl's website: Norngirl's Temporary Storage
  5/29/2017

I think it would be easier to tell apart if non antialias and the one with antialias had same pose for easy comperation.

What I can see,the body,arms,legs look good without the blacks around it - the head look both good,but if you want to keep the antialias,you only need to clean away just a few blacks and it will be good (if you ask me).

I just wonder: Why is one tail longer than the other Norn males ?




 
Ghosthande
Prodigal Sock

Ghosthande
United States  

 visit Ghosthande's website: Breeders Beware
  5/29/2017

Dang, they're coming along so well! :D

I think the anti-aliasing is helpful, because it adds a bit of shadow to some parts of the body, eg. under the chin... it adds some nice definition that makes the little guy easier to see.

Maybe try blending the two together? If you set the anti-aliased set to (say) 50% opacity, you'll have darker edges, but not actual black. Some of the official C1 breeds do have pretty dark areas--I mean just look at the Purple Mountain Norns, even some of the tan areas on them (like their heels) have dark purple borders. So I don't think the added definition would make them stand out in a bad way.



 
Kule

Kule



  5/30/2017

Lurhstaap wrote:
The early/mid-90s are a time when if antialiasing was available at all, it was a much bigger task than it is now, IIRC.

TBH though I don't see a big enough difference that I think it really matters much.



Thanks for the 90's trivia. I remember reading one of Steve Grand's diary entries and he was having a good moan about the sprite artists taking far too long.. I'm sure they had a blast using 90's imaging software.


Norngirl wrote:
...
I just wonder: Why is one tail longer than the other Norn males ?



Because I was being lazy and didn't swap out an old sprite. :)
The norn with the larger tail is using an older body sprite which I do like the design of but when you take into account the other ages it doesn't flow correctly. It goes from long and pointy as a baby to smaller and rounder as a child so I decided to remake it chubby and shorter.


Ghosthande wrote:
Dang, they're coming along so well! :D

I think the anti-aliasing is helpful, because it adds a bit of shadow to some parts of the body, eg. under the chin... it adds some nice definition that makes the little guy easier to see.

Maybe try blending the two together? If you set the anti-aliased set to (say) 50% opacity, you'll have darker edges, but not actual black. Some of the official C1 breeds do have pretty dark areas--I mean just look at the Purple Mountain Norns, even some of the tan areas on them (like their heels) have dark purple borders. So I don't think the added definition would make them stand out in a bad way.



Great idea about blending them! Feeling a bit shocked with myself for not thinking of that!

I don't know how to manipulate anti-aliasing when going from RGB to the 256 indexed colours so I've just taken both aliased and anti-aliased and used a layer mask to blend anti-aliased so it's only around the shadowed area. Just tested with the head so far but it seems to give a decent look and avoids the 'cell shading' of full anti-aliasing.

Banana norn is using the blended head sprite


I've also finally settled on a name. I had a few floating about but I'm going with 'Restoral Norns'.

 
Linda

Linda
Germany  

 visit Linda's website: My deviantArt gallery
  5/30/2017

Oh my, these look gorgeous! :D
I think I would prefer the aliased version, simply because it blends more smoothly with the background and with other breeds. ^u^

 
Lurhstaap

Lurhstaap
United States  

 visit Lurhstaap's website: Addicted To CAOS
  5/30/2017

They really are very attractive. Enough to tempt me into actually cracking open the real C1 instead of running C1toDS. What's the concept? They remind me of mantises a little bit.

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Kule

Kule



  5/30/2017

Lurhstaap wrote:
They really are very attractive. Enough to tempt me into actually cracking open the real C1 instead of running C1toDS. What's the concept? They remind me of mantises a little bit.



I don't want to go too deep into the concept as I'm hoping to make some surprises with genetics but basically they're biomass vessels that absorb energy as they grow and release it when they die. It will make more sense when people see the senile age in game.

I'm also hopefully going to port a higher quality version to C3/DS. I don't know what the colour limitations are but all the sprites have been made at 600dpi so the quality is pretty clean. I think it should translate ok but might need a few shading adjustments to match the different art style. I haven't looked into it yet to be honest.

 
Lurhstaap

Lurhstaap
United States  

 visit Lurhstaap's website: Addicted To CAOS
  5/30/2017

Ah, cool! A high-concept breed and everything! I'm very much looking forward to it. :)

Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
ham5ter

ham5ter
Germany  

 visit ham5ter's website: Creatures.Ham5ter.de
  5/30/2017

+1 for aliased

moep!

 
ylukyun
Axe Maniac Diva

ylukyun

Manager


 visit ylukyun's website: Engineering
  5/31/2017

I think the aliased version looks much better, even on its own. The crossbreeding issue seals the deal for me. Definitely aliased.
 
Laura
Lady Tea

Laura
United Kingdom  
Administrator


 visit Laura's website: CC Chat
  5/31/2017

Another point for the aliased camp - due to the crossbreeding issue, like ylukyun mentioned, and also just because I think the aliased sprites do look better without that darker outline, personally. Both look beautiful though, nice and unique. :)
 
NornBabbles

NornBabbles



  5/31/2017

+1 aliased
: )

 
Mioonktoo

Mioonktoo
United States  

 visit Mioonktoo's website: Creatures From Lurkspace
  5/31/2017

Another rock for the aliased pile.

From the depths of Deep Lurkspace I emerge... And suddenly can't remember what it is I came up for.
 
Uzag

Uzag
Sweden  

 visit Uzag's website: DeviantArt
  6/3/2017

These fellows looks amazing, they're very pretty, of high-quality and fits in perfectly. Fun concept too, they sure has a unique look! :)

I think favor the aliased version. I see the issue of it being less defined but I think it's worth it as it will blend in better with the rest of the game's sprites. Nevertheless, the diffrence isn't massive and they'd be great which ever you choose to go with. Ghosthande's suggestion of doing a balanced blend is an option too.

 
Kule

Kule



  6/9/2017  3

I have an update but first I want to say thank you to everyone that provided feedback, it's helped a lot and I've come to what I think is a good solution.


I've previously attempted to write this (multiple times) and ended up rambling so I'm going to try and keep it to the point this time.

I will be taking a break from working on these, not by choice but because a lot has changed in the ten months since I began this endeavour. In a sudden shift in my life I have recently bought a property and will be working on fixing it up for at least the next month before my apartment contract expires.

The restoral norns are very dear to my heart and they will be finished but for now I have to go for awhile. I hope when I return it will be with new life for this amazing series of games.

Have a great summer everyone!

See you soon :)

 
Malkin

Malkin
Australia  
Manager


 visit Malkin's website: Malkin's page at CWiki
  6/9/2017

Congratulations on your new place! Good luck with the work ahead.

My TCR Norns
 


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