The early/mid-90s are a time when if antialiasing was available at all, it was a much bigger task than it is now, IIRC.
TBH though I don't see a big enough difference that I think it really matters much.
Thanks for the 90's trivia. I remember reading one of Steve Grand's diary entries and he was having a good moan about the sprite artists taking far too long.. I'm sure they had a blast using 90's imaging software.
I just wonder: Why is one tail longer than the other Norn males ?
Because I was being lazy and didn't swap out an old sprite.
The norn with the larger tail is using an older body sprite which I do like the design of but when you take into account the other ages it doesn't flow correctly. It goes from long and pointy as a baby to smaller and rounder as a child so I decided to remake it chubby and shorter.
Dang, they're coming along so well!
I think the anti-aliasing is helpful, because it adds a bit of shadow to some parts of the body, eg. under the chin... it adds some nice definition that makes the little guy easier to see.
Maybe try blending the two together? If you set the anti-aliased set to (say) 50% opacity, you'll have darker edges, but not actual black. Some of the official C1 breeds do have pretty dark areas--I mean just look at the Purple Mountain Norns, even some of the tan areas on them (like their heels) have dark purple borders. So I don't think the added definition would make them stand out in a bad way.
Great idea about blending them! Feeling a bit shocked with myself for not thinking of that!
I don't know how to manipulate anti-aliasing when going from RGB to the 256 indexed colours so I've just taken both aliased and anti-aliased and used a layer mask to blend anti-aliased so it's only around the shadowed area. Just tested with the head so far but it seems to give a decent look and avoids the 'cell shading' of full anti-aliasing.
Banana norn is using the blended head sprite
I've also finally settled on a name. I had a few floating about but I'm going with 'Restoral Norns'.