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[Kreatures] UI character   
Geat_Masta

Geat_Masta
United States  


  3/16/2017  1

I need help brainstorming ideas!

My basic idea is a character something like midna from twilight princess--why I chose midna as an example--, a character that isn't directly under the control of the player but helps the player out. You would interact with it somehow to get chemical history graphs, and so on.

The basic flow would be like this:

Having a creature activate the robot would have it come up and tell you what it can do and demonstrate it. Like a tutorial BUT the demonstration doesn't work.

This prompts the robot to bring up a window of the scripts that should do the things, and finding that they aren't right: parts are missing, misspellings, legacy commands, etc.

So you have to go all around town looking for little scraps of information that will tell you how to fix the robot's scripts. This functions as the adventure mode, UI tutorial, and modding tutorial.

Alternately, maybe something like a fairy, that refers to the scripts as 'spells.'

Ideas?


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Nirax

Nirax
Sweden  

 visit Nirax's website: DeviantArt
  3/16/2017  1

What about a robot-fairy? XD
But to be serious, I'm more towards sci-fi and would personally favour a robot. Maybe it could be shee inspiered, independing on what it is.

I shall ponder about it a bit, but it sounds like a fun idea off the bat. I figure it's not a crucial thing and it should be worth the effort to create it, it may be something that should be added last, so to say.

Maybe "parts" could be rewarded through competing diffrent tasks too. The can also be hinted, like you suggested. Some hints could come from the "Helper" as well (which may be puzzles by using riddles or have the text gliched up, depending on what kind of being the helper is). A bit like the "archivements"-thing that a lot of modern games love so much...

(It could be things breeding/hatching a number of eggs, splice creatures, reach a certain generation, have a creature reach old lifestage, have a creature eat a bug, stuff...)

 
Brynn

Brynn



  3/16/2017

The capability of the fairy (maybe "Adelaide"? it has the word "aid" in it, idk) could also serve as a miniature achievement system. gamers love them achievements.

Perhaps one of the later tutorials the helper shows you is how to edit how it looks, so that players can actually make it Midna if they so choose. Unless the "tutorials" and "scripts" it teaches you is strictly in-game puedocode...
Regardless, I think out of the box, it should be a very simple thing. A small representation of a Kreature, or the Progenitor species, for example...it could also be something as basic as a floating orb/will-o-wisp.

(oh gosh, what if it was a disembodied hand. WHAT A TWEEST.)

 
Doringo
Lodestar

Doringo
United Kingdom  

 visit Doringo's website: Doringo's Dominion
  3/16/2017

I think more of an AI instead of a fairy which executes programs and such, but functionally pretty much the same as what you mentioned.

"One, two! One, two! and through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.
"

 
Nirax

Nirax
Sweden  

 visit Nirax's website: DeviantArt
  3/16/2017  1

Ooh, how about a hologram thing? That way it would be a mix between tech and "anything you'd like". It would also support possible customizing, if being a built-in mechanic like Brynn suggested. It could look like a fairy but still make sense sci-fi wise, a small program gadget (possibly the shee) left behind.

(But I also support it being a hand. You won't know until you've finished all achivements. Then you'll learn you've just released an evil hand clone of yourself into the world XD)

 
C-Rex
Norn King

C-Rex
United Kingdom  

 visit C-Rex's website: The Norn Nebula
  3/16/2017

The hologram idea sounds good. Perhaps we could have a doozer? Those guys haven't been in any Creature games since C2.

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Geat_Masta

Geat_Masta
United States  


  3/16/2017

I'd like it to be able to walk around the world as if it was a creature, but also teleport around, so it stays near the screen. Maybe be represented as a creature without a brain, and have a script based AI instead.

What do you mean hologram? like rendered transparent with scanlines?


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Nirax

Nirax
Sweden  

 visit Nirax's website: DeviantArt
  3/16/2017

To me, a hologram could just be something the helper is referred as. It's a computer program that has a visual appearance but isn't physically there.

It wouldn't have to look like these classic "blue scan lines things" but appear as perfectly rendered as any real object. It could appear as a robot, fairy, wisp or doozer while you'd know that it's acually just something a computer, or AI, is presenting itself as to you.

 
Bifrost

Bifrost
Norway  


  3/16/2017  1

Could we toss GAIA, Midna, Hover Doc and a fairy into a splicer? I love the name Adelaide.

She could be a bot with an optical illusion mechanism, that you can find additional skins for. And she might have a stationary computer hub where she updates her scripts. By discovering script discs all over the world, you can grant her new features, such as gene sampling, splicing, monitoring various stuff, egg collecting, and all the jazz we want to be able to do.

 
Geat_Masta

Geat_Masta
United States  


  3/16/2017  1

The midna thing was about the characterization, hence the video, I paraphrase:

"At the start of her character arc: Midna doesn't actually care about the people she's helping you save, she is only helping you out so you'll do things for her. This gives a very unique edge to the game, because link and Midna have no trust in each other, and outright despise that they need each other."

To me this made Midna a more identifiable character than most video game AI companions; who I can barely characterize at all.

I could have powerup agents where the creature activation script is hard coded in, hence it can't be activated through script, and when activated it changes a built in function from doing nothing to doing something.


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Bifrost

Bifrost
Norway  


  3/16/2017

Adelaide was the Daoine spacecraft's diagnostics tool and computer manifestation. Through a script error, she's responsible for the crash landing, and somehow, undisclosed to the player, also for the disappearance of the Daoine. Her main goal is to reunite with her masters, which she can't accomplish without a small herd of lagoraptors, for some tba reason.
 
Ghosthande
Prodigal Sock

Ghosthande
United States  
Manager


 visit Ghosthande's website: Breeders Beware
  3/17/2017

So it only has basic functionality but you can find "powerups" essentially to give it more features? I like that idea.

I had a robot that was going to serve a similar purpose, though I never got around to doing anything with the project. It was going to be for a claymation-looking game, hence the matte texture; swapping out the texture for a metal-looking one would be easy.

I really like the idea of a hologram, though. Maybe she(?) could even have a little hologram emitter that floats over her head, so you where the hologram is coming from.



 
Bifrost

Bifrost
Norway  


  3/17/2017

Can we turn it slightly more in the direction of this:

meeting this:

?

 
Geat_Masta

Geat_Masta
United States  


  3/17/2017

I always liked the design of the robots in ratchet and clank.

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Kule

Kule



  3/17/2017  1

Excuse the bad quality phone pic but maybe something like this? It's a concept from an old scrapped project where the player would find the central eye (core) and it would gradually upgrade with extra limbs and intelligence.


 
Bifrost

Bifrost
Norway  


  3/20/2017  1

Perhaps the first time you meet Adelaide, it's her hologram projection. A part of the initial quest will be to find her physical body.
 
Jesseth
The Mossy Shee

Jesseth
United Kingdom  

 visit Jesseth's website: My tumblr
  3/20/2017  1

I always felt that the hoverdoc was a really underused/underappreciated design in DS! Maybe a souped up/adjusted version of them with a different attached menu? I feel like there could be some fun to summoning your helper by having an item you plop down and activate, a la the little closed hoverdoc. The way it occasionally taps its tail while in closed mode is cute as heck too.





The Mossy Shee & Co
 
Norn_master

Norn_master
United States  


  3/22/2017

I don't care for the C3/DS way. Dragging your Norn into a room to get a medical scan, and get better. I prefer kits. I do like this concept tho. He could be an all in one kit thing, but only if you gather all of his parts. You help him reassemble himself, and in return he can scan, heal, inject, monitor.

Keeping with the LOZ concept, perhaps after being assembled, he would make you an offer to do something affecting the environment in the world in exchange for something else in the environment that you have a lot of. Keeping the world in balence, and restoring nature to it's optimal state. Something that you should have the ability to grow. ( Example: I notice you are running low on lemon trees in the world. I will replicate some more in exchange for 4 mushrooms )



One can find the right answer, if one asks the right question.
 
Geat_Masta

Geat_Masta
United States  


  3/22/2017

@Norn_master creatures and resource management seem like they go together, probably why it was tried in C3 with the biofuel, and in creatures online, but in reality they don't. The concept of resource management is basically incompatible with any game as moddable as creatures.

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Kule

Kule



  3/22/2017  1

I'm also against the 1:1 interaction with norns and being able to easily manipulate them by hand. C1 was more like an advanced ant farm experiment where the emphasis was on observation and learning.
 


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