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Chemical Reaction Failure   
Lurhstaap

Lurhstaap
United States  

 visit Lurhstaap's website: Addicted To CAOS
  4/4/2016

In response to a suggestion by Dragoler, I set up the Abyss Dragons to get all three nutrients from eating animal prey, using the 'Ate an Animal' stimulus and two chemical reactions. It works like this:

Ate an Animal reduces all three types of hunger equally, and produces an amount of chemical 196 identical to the amount of hunger reduction. Chemical 196 is then supposed to instantly decay into Protein and chemical 197, which in turn is supposed to decay into Starch and Fat.

For a long time it worked fine, or seemed to at least. This might have been going on the whole time and I only noticed it recently when my testers finally began surviving well into their possible lifespan instead of constantly dying young due to unrelated issues. This isn't killing them, they seem to be getting enough nutrition regardless (they aren't starving to death, that is) so maybe I shouldn't worry about it, but it's darned weird and it's bugging me.

Basically, at some point along the line (I'm not sure exactly when, somewhere in adolescence or youth I think) the chemical reaction for 197 stops working. The reaction turning 196 into 197 and Protein continues to work just as it ought their whole lives, but for some inexplicable reason, 197 fails to decay. And its half-life doesn't seem to apply either, even though I made it fairly short. The levels of 197 just hold steady, rising every time the Norn eats and the reaction for 196 runs again, until its system is just maxed out with non-reacting, functionless 197.

What the heck is going on here? Did I do something wrong? The reaction works fine when they first hatch - I can watch it happen on the Biochemistry Kit - but somewhere along the line 197 just stops cooperating.


Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
Dragoler
Wrong Banshee

Dragoler


 visit Dragoler's website: TWB Development Thread
  4/4/2016

Which organ did you put the reaction in? Some organs don't function until they are triggered to. Also have you checked to see that the organ hasn't somehow died off?

Creator of the TWB/TCB genome base.

 
Lurhstaap

Lurhstaap


 visit Lurhstaap's website: Addicted To CAOS
  4/4/2016

Both reactions are in the same organ, called the Carbuncle (reference to a mythical organ or stone dragons had embedded in their bodies or foreheads in some mythologies). I'm using it to store a lot of their genes, including their chase-grab instincts for hunting and the 'tickled by same sex' stimulus. As far as I can tell, none of those functions fail, only that one reaction. And if the organ died wouldn't the first reaction stop working too? That's the part that's confusing me so much - if BOTH reactions were failing consistently it'd be easier to figure out, but it's always just the second one.

Also, because that organ contains so much stuff that's important to their identity as a breed, I put the Vulnerability slider at 0, so it shouldn't be dying anyway. I have managed to get them at a place where they're not getting wildly obese or typically running too-high or too-low 110, too, so I don't -think- they're taking too much temperature-related damage anymore. They're routinely surviving out to five hours or more now. In the current group the oldest are approaching eight hours, in fact, so they're actually, finally, starting to push out to their maximum possible lifespan.

Which also makes me wonder, to tell the truth, if the Biochem Kit isn't just bugging out, and if the reaction IS actually happening in the Norns but just appearing not to because the kit is bugged. Has anyone ever noticed such a thing? Is there another program or way I could use to test that?

On the other hand, how would I know if the organ was not working until being triggered? What settings cause that to be true?


Conclude with killer catchphrase.
(Lurhstaap)
"This is not knowledge -
this is information!"
New Model Army, "Courage"

 
evolnemesis
Code Monkey

evolnemesis



  4/4/2016  1

The X-Ray is great for graphing chemicals and also for watching organ health.

If you have a problem with it, the most likely cause is that with any recent versions of windows, the 'xray.catalogue' file the agent needs to work often gets created in a 'Docking Station/Catalogue' folder in a user documents or local settings folder when the agent is first injected.

That file needs to be copied from wherever it got created into the 'Catalogue' folder inside your game's program folder to get the X-Ray to work.


"For small creatures such as we, the vastness is bearable only through love."
"We are a way for the cosmos to know itself." - Carl Sagan

 


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