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Creatures Village to C3/DS Project !   1 | 2
Congested

Congested
United States  


  10/30/2014  4

Hey guys! I'm in the process of shrinking down the Creatures Village sprites to fit perfectly with the C3 and DS Norns, but I'm definitely going to need some help making the breeds.

I will do ALL of the sprites for the breeds if someone does one the following:

-Make an egg agent for the breed.
-Does the gen/gno for the breed.
-Connect the hair and ears to the head sprites? (If nobody wants to do this, then I guess I'll have to do it myself.)
-Does the att. files
-Put the sprites in-game
-Makes all of the bmp files 24-bit (They're not by default, and won't work otherwise.)
-Testing the Breeds to make sure that there aren't any errors.


I think that's it? I'm not quite sure, but if you know anything else they will need, please list it so I can add them.

Multiple people would greatly be appreciated. Really.

I will send you the sprites for the Male Okapi Norns first, since I already have all of those done. And will continue until we get all of the breeds in-game (just as long as I get people to help). :)


i cri everytiem
 
Trell
Wee Scrivener

Trell


 visit Trell's website: TrellyOllyOxenFree
  10/30/2014

I can help with testing, and maybe ideas for the genetics themselves, but I'm otherwise useless. You have no idea how happy this project makes me though! What slots are the breeds to take up?

Trell
"Holy crap in a casket!"

 
ettinmaniac

ettinmaniac



  10/30/2014

I'll make the egg agent and test... what do you want in the gen/gno?
 
Congested

Congested



  10/30/2014

@SkellyDawn Would you please help with ideas for the genetics? I'm not very creative. XD

@ettinmaniac And great! You'll have to refer to SkellyDawn if she wants to give ideas for the genetics, I'm not very creative. XD


i cri everytiem
 
Trell
Wee Scrivener

Trell


 visit Trell's website: TrellyOllyOxenFree
  10/30/2014

Oh boy! Okapi Norns first then, eh?

I'd say make them less likely to be crowded for sure. More fearful than your average creature, sort of like a Treehugger. Way less likely to push gadgets, more likely to push bugs and things. Sensitive to fear toxin/sleep toxin, but slightly resistant to belladonna. If possible, make them not feel homesick when pregnant, like the Bondis. What do you think?


Trell
"Holy crap in a casket!"

 
Congested

Congested



  10/30/2014  1

Wow. You. Are. AMAZING~. I love it! Great job dear. e ue

i cri everytiem
 
Trell
Wee Scrivener

Trell


 visit Trell's website: TrellyOllyOxenFree
  10/30/2014

Thank you! Plenty more ideas where that came from! It's good to be able to put them to use. :)

Trell
"Holy crap in a casket!"

 
ettinmaniac

ettinmaniac



  10/30/2014

I could do the Okapi genome... and probably like 2 others if SkellyDawn comes up with the ideas. Not more than that, there are too many breeds.

Are you doing Cave Norns/Grendel as well?

One more question... do you want agents for all the breeds seperate, or to have them all in one agent file?

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  10/30/2014  2

While it's a little early to be thinking about it, something you'll eventually need to consider is what breed slot to put the converted norns in. Personally I suggest putting them in the same slots as the full-size CAtoDS norns just to save on slot space.

~ The Realm ~
Risen Angel's Creatures Blog


 
Congested

Congested



  10/30/2014

@ettinmaniac Would you please do the Okapi Genome :D? And whichever option is best for you (separate or together) there's no real difference to me.
And yes, I will be doing the cave norns, too.

@Wolf Man Yes, I think putting them in the same slot's as the full sized CAtoDS norns would be best, considering that they're practically the same thing, only C3 sized. XD


i cri everytiem
 
KittyTikara

KittyTikara


 visit KittyTikara's website: The Mobula Ray
  10/30/2014  1

I'm glad your doing the Okapi Norns first! I've always wanted to use them in a genetic breed, but the original ones are way to big. I'm willing to test them for you, if you want?

The Mobula Ray - My Creatures blog
 
Congested

Congested



  10/30/2014

Many testers will be well appreciated! And I've always wanted Okapi Norns for C3, so that's why I decided to do them first.

And UPDATE: I'm starting on the Okapi Females now.


i cri everytiem
 
Trell
Wee Scrivener

Trell


 visit Trell's website: TrellyOllyOxenFree
  10/31/2014  1

Great idea Grendel Man, then people can choose if they want the full size or the small size CA Norns.

Cave Norn genome... They definitely need instincts to eat critters. My suggestion would be critters rather than food, to give them more 'primitive' diets, so to speak. Slightly shorter lifespans, like the Hardman Norns. Probably have them a little more solitary than the average Norn, more likely to get homesick. Maybe they get homesick for Grendel home smell? Also they should be more resistant to hits and falls and whatnot, but more susceptible to toxins.


Trell
"Holy crap in a casket!"

 
Arnout

Arnout



  10/31/2014

This is amazing! I would be interested in testing them if I can be of any use to you. Just tell me what I need to do and when. ^^
 
Doringo
Lodestar

Doringo


 visit Doringo's website: Abacus & Ettinus
  11/1/2014

It should be noted that CV norns age significantly faster than C3 norns

Also if you really wanted to go for accuracy, cave norn would technically be a grendel despite the norn sprites. (Don't make him act like a grendel though)

Speaking of which, do you plan to make the alien? (ettin)

 
Congested

Congested



  11/1/2014

I didn't even know that there was an alien. 0_0

And If there's any way to make them age /normally/ I would highly appreciate if someone could do that for me. :D


i cri everytiem
 
Congested

Congested



  11/1/2014

UPDATE: I won't be continuing with the sprites until we have everyone that we need to actually make the breeds. We still need:

-Someone to make the .att's
-Someone to connect the ears and hair to the head [I could do this if nobody ever applies]
-Someone to put the sprites in game with .c16
-Someone to make all of the .bmp files 24-bit


And when ettinmaniac gets tired of doing the gen/gno's then we'll need an extra person for that, too. So until then, I guess I'll be taking a break (just so I know that I'm not doing all of this for nothing.)


i cri everytiem
 
Congested

Congested



  11/6/2014

Come on someone! XD There's gotta be someone out there that knows how to do all this stuff...

i cri everytiem
 
3kul

3kul



  11/10/2014

Hope you don't mind input from a lurker like myself but this whole idea seems right up Norngirl's alley. As I recall she's actually done quite a lot of similar stuff with CA norns - it's all still up on her "temporary" website. It is not exactly the same as your project as she never shrank the sprites down (so they'd look massive compared to C3/DS norns), but it still may be useful to look through.

She doesn't seem very active here anymore but she is still active on her DeviantArt page so you could get in touch with her there if you need to.

 
Congested

Congested



  11/16/2014

I figured that someone would mention Norngirl~ I would love to have her help me, but I can't seem to get ahold of her...

i cri everytiem
 
KC11

KC11


 visit KC11's website: DragonClawWritings (Tumblr)
  11/16/2014

I'd be happy to take up genetics. But what do you mean by converting the files to 24-bit?

Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
Congested

Congested



  11/22/2014

I mean that the BMP files aren't the right color bit. So they need to be changed so that they're 24-bit color instead.

i cri everytiem
 
KC11

KC11


 visit KC11's website: DragonClawWritings (Tumblr)
  11/22/2014

Alright. I actually think I'll be able to do that. Only problem is I do not currently have a computer, but after Thanksgiving at the latest I should.

I can do the gen/gno files, testing, and maybe the egg agent

It'd probably be better, assuming you want my help, if we exchanged emails or something. I don't always remember to check here.


Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
Congested

Congested



  11/22/2014

Alright hon. Thanks for your help. 8D We're getting there. Slowly but surely. I'll PM you my e-mail.

i cri everytiem
 
KC11

KC11


 visit KC11's website: DragonClawWritings (Tumblr)
  11/22/2014

Tots sweet. This is a project I've always wanted to see.

Out of curiosity, are we going to be keeping the hair separate from the head in this one (where hair can be passed down independently of the head in sprite files)? I'm curious as to how that will work genetically with other breeds if they'll finally be the same size


Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
the1whoscreams

the1whoscreams



  11/22/2014

Good idea,but unless the CV norns are breeding with other CV norns,it's going to look weird as heck,because most breeds already have hair in the head sprite.
 
KC11

KC11


 visit KC11's website: DragonClawWritings (Tumblr)
  11/23/2014

It might actually look more natural, since it'll just go over the other hair.

That's actually another project idea I had I mind though- modifying the base breeds to separate the hair from the head. Will be pretty time consuming if I do it though


Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
ylukyun
Patient Pirate

ylukyun

Manager



  11/23/2014

Would they end up looking something like this Norn? He doesn't have any hair, but he seems to be missing quite a bit of his head as well.
 
Congested

Congested



  11/23/2014

Hmmm, I was thinking about having the hair connected to the head, but now that I look at it, it seems like a good idea, just as long as it doesn't look...strange. LOL

i cri everytiem
 
Trell
Wee Scrivener

Trell


 visit Trell's website: TrellyOllyOxenFree
  11/23/2014

I would just stick the hair on their heads, personally. Then they'd breed well with others.

Trell
"Holy crap in a casket!"

 
Congested

Congested



  11/23/2014

I would do a poll, but I'm not sure how. LOL

i cri everytiem
 
KC11

KC11


 visit KC11's website: DragonClawWritings (Tumblr)
  11/23/2014

Congested wrote:
Hmmm, I was thinking about having the hair connected to the head, but now that I look at it, it seems like a good idea, just as long as it doesn't look...strange. LOL



If you separate the sprite files, as long as you don't include separate hair genetics in the gen files, the heads should come out still looking the same and interbreeding will not be affected any differently. I believe that's the way norngirl did it.

Admittedly I'm not completely sure, all I know is that I've played with dement/norngirl's original CA2DS Norns, and hair could only be passed independently of head when I went in and messed with the genetics


Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
Congested

Congested



  11/23/2014

Trying....to understand...first paragraph... ;;;; ____;;;

i cri everytiem
 
KC11

KC11


 visit KC11's website: DragonClawWritings (Tumblr)
  11/23/2014

Once I get my computer back I'll take a lot at norngirl's original files to see if I am correct.

But basically, in the creature .gen file, there are a series of appearance gens. In the vast majority of Norns, there are 5: head, body, arms, legs, tail. The mixing and matching of these gens through interbreeding is how you get things like a Bengal norn with an aqua born tail or the like. Basically, when the appearance gen says "get appearance for creature's TAIL from sprite file NORN H" the system will look in the sprite file for "NORN H: TAIL" and get the appearance and animations for the tail there.

However, in the appearance genes, there is a sixth unused option: Hair. Technically all Norns have hair files: they're just blank. If you load up the sprite maker you have, look under a random norn's appearance file that starts with a 0: that's the hair file. The hair in creatures is connected to their head directly, so there is no need for it.

However, in CA2DS Norns, the hair sprite file is used. By default, however, the hair gen file is not used. Somehow the system still know the right hair to connect with the head sprite anyway. And so the Norns pass down their hair as normal. However, I've gone into the gene files and specifically added a hair gen, resulting in crossbreeds where a pippin can have alba ponytails for example.

Now again, I'm not completely sure this is how it works. I know the CA2DS Norns came with a special agent to connect the hair and ears to the head properly, but I'd always assumed that was because the creatures were just so darn big. I'll check the sprite files to make sure.

Ultimately though, this is your project, and whatever makes it easiest for you, you should do (although imo, it might be easier to keep the hair files, that way you don't have to seek out someone willing to spend all that time reconnecting them to just the right place)


Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 
RisenAngel
Sanely Insane

RisenAngel

Manager


 visit RisenAngel's website: The Realm
  11/23/2014

Personally, I'd merge the hairs/ears and the heads; making a separate "hair" image tends to cause issues for surrounding breeds that don't have hair images. Since none of the official breeds had hair and neither do most third party breeds (Norngirl's/Dement's CVtoDS breeds are the only exception if I remember correctly), they'll use the hair of the breed that does and wind up looking very odd since that hair wasn't meant for them.

That being said, it is a fixable issue, and if you're willing to take the risk then go for it.


~ The Realm ~
Risen Angel's Creatures Blog


 
KC11

KC11


 visit KC11's website: DragonClawWritings (Tumblr)
  12/1/2014

Hey, not sure if you got my email, but I am available now to take a stab at the project

Do not upset the ugly worm, lest it be a dragon in disguise. (>oo)>

 

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