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Fragile Norns   1 | 2 | 3
scoota94

scoota94
United Kingdom  


  1/25/2010

These norns will be a new breed. They will require LOL! (lots of love) to survive! :o This idea was inspired by Springrain who is helping to come up with a name for them and with their features ;)

400 posts!!! When did that happen?


Don't be worried about who is right, Just follow you heart...
 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  1/25/2010

Interesting. :) How will these norns behave?

My TCR Norns
 
scoota94

scoota94



  1/26/2010

Well the planning is still being done but I think these norns will be dependant on the hand. They will need constant attention to survive! They might be like Socrates and not get reward or punishment themselves! They are also more sensitive to bad chemicals. They will also look at the hand very often and if the hand is not seen it may murmur its name... Awww :)

Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/26/2010

That's so sweet. <3 Let's definitely add that last feature!

Hmm, with them being dependent on the Hand, it would form a nice challenge for some people to breed them into tougher creatures but for others it would be nice to keep the population small and get to know your creatures a bit more.

However, it might be good to make sure they don't become so distracted by the hand they forget to eat and things. Being dependent is one thing but being helpless is another. Lol.

Maybe we can also make them more sensitive to being hurt (beat up by Grendels, slapped by the hand, or other Norns) and to being ill, (gets ill more easily and needs help to recover). Not to the point where they're dieing all over the place but just to the point where they'll need to be monitored and the hand has to dart from Norn to Norn to take care of them. Well, I'm a complete molly coddler, so I'd like that! XD

Edit: Okay okay, I have some ideas for names. They probably sound a bit silly right now but I thought it would be good to do brainstorming. Here's what I have so far:

Crystaldendrons! XD

Prisma Rhoderines

Blue Crown Rhododendras (lol)

Crinkle Rhododendras (they're types of the flower itself except called 'Rhododendrons' instead)

GlassPetal Norns

Rainbow Glass Flowers

Fragment Rhodeiras

Rhodeira Norns!

Ehehe, so what do you think? Can we use any of these or should we go back to the drawing board?




I'm back after 11 years. Holy dooley!
 
scoota94

scoota94



  1/27/2010

Wow lots of names and they are all very good! :) Perhaps we should pick 4 or so of our favourites then start a poll to see what people think?

Also with the norn looking at the hand maybe constantly causing distraction how about we introduce a chemical that goes up when the hand is nowhere to be seen and when the norn looks at the hand the chemical will fall. When the chemical gets to a certain level the norn will move on to look at other things? And with weakened immune systems the norn could maybe produce antibodies more slowly than other norns so they are ill for longer requiring more care? Should we also give them a temperature prefrence? Maybe really warm? Will we make it for C1 C2 or C3? Please note that I don't have C3 so It may present problems... If for C1 hot temperature being prefered might be good since the house is really warm :) Also we could make the sprites coloured similarly to a flower if we name the norn after one... So tons of ideas :)


Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/28/2010

Wow, tons of ideas is right! O.o Hang on while I try and reply to them all. *laughs*

Alright, so for the names, we are both thinking alike, as you'll see in my PM. ^.^; It is tricky to choose.

Here are my four picks after some consideration:

Prisma Rhoderines

Fragment Rhodeiras

GlassPetal Norns

Rhodeira Norns

Okay, the chemical idea sounds like it could work. Shall we use one of those empty slots in the chemical list to make it? Or we could overwrite another chemical but that may be more difficult. I'm not entirely sure how that works.

Producing anitbodies more slowly sounds good. Maybe also less amounts could be produced each time than a normal Norn. If that is possible.

The temperature preference I think would suit them is not too hot (they might wilt! Lol) and neither too cold. A comfortable, stable temperature such as mild autumn or spring weather. Those are my thoughts, anyway. :)

Well, I think it may be easier to make it for Creatures 1. But in Creatures 2 you have a bigger world to explore and the colours of Norns are brighter. I'm really tempted to ask that we do it in Creatures 2 but most of those Norns are so incredibly fussy already that it might be best to make such Norns in C1.

Making the sprites flower colours is the same thing as I was thinking to begin with! Light, pastel and pale tints to go with their natures.

We may also need to make an emergency medical cure for them if we're going to make them really weak. I know C3 and DS have those kinds of cures but I'm not sure about C1 and 2.


I'm back after 11 years. Holy dooley!
 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  1/28/2010

It might be worthwhile to make them really conservative?

My TCR Norns
 
SpringRain

SpringRain



  1/28/2010

Yes, yes, making them conservative breeders sounds great, Malkin. :D

I find that it tends to get you more involved with your Norns if you have to spend a lot of time with each individual one and there are only a small amount to 'get to know'.

It looks like helping them to breed and have a child would become something more meaningful and fun too. (Not that normal Norns having a child is meaningless, I just mean that it's more involved than the usual quick rate at which many creatures breed if they need some help from the hand :D ).

Plus it would be good not to flood the world with lots and lots of Norns all needing the hand's attention at once.


I'm back after 11 years. Holy dooley!
 
scoota94

scoota94



  1/28/2010

Yes I agree on the conservative breeding :) Though do you think we should tweak it a bit? I also would like to add a feature that helps mothers look after their children! This is almost impossible in C1 but in C2 it is easily done :) Basically, a mother, if she detects that her child is nearby and she is getting hit (attacked by grendel?) she will be more likely to attack... I think the stable temperature is good and having an emergency medical cure would be easy :) We just make a chemical in the norn so it gets glycogen and antigens go down. As for the names of this breed, I find the ones springrain has chosen are all good! Will I make a poll?:)

So far so good!


Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/29/2010

Mm, I think tweaking it would be fine. Having the parents look after the children sounds sweet. Ah, so in that case, should we make the breed for C2? We could always make it for C1 after we finish the one for C2.

Okay, the medical cure being easy is a blessing, because I am sure they are going to need it! XD

How will we do that though? In C1 we could use the injection kit (that screen with all the different selections and the syringe) and in C2 they have the same thing but with a lot more chemicals.

Yes, let's make a poll! Do you want me or you to make it?


I'm back after 11 years. Holy dooley!
 
scoota94

scoota94



  1/29/2010

You can make the poll since you came up with the names ;) We can make it for C2 first then C1 afterwards. In C1 we could just make the cough medicine or the pain killer reduce antigens and in C2 we could make a completely new chemical or just use an exsisting one :)

Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/29/2010

Alright! *skips off to make a poll* :D

That sounds fine by me. Both of the games could do with some more breeds and agents.

Maybe we can release them in a special event (such as the one celebrating C1 and 2 that you mentioned in another thread). Though, I suppose that depends on how long it takes us to finish them.

Making a new chemical in the C2 injection kit sounds like more fun.






I'm back after 11 years. Holy dooley!
 
scoota94

scoota94



  1/29/2010

It is relatively easily to make a new chemical, but if people want to view this chemical in science kits etc then they will need to update their chem list with the one we create :) What should we call the chemical? Also I had plans for a chemical called love which is basically the norns lifeline :) The chemical rises when it socialises with the hand and other norn but falls if the hand is not their etc :)

Don't be worried about who is right, Just follow you heart...
 
Gumbo

Gumbo



  1/29/2010

define socialising, i dont want to be constantly talking to my norns :P


in the spring you gotta let the flowers fully blossom

 
scoota94

scoota94



  1/29/2010

Well tickling them, just being there ;) You don't need to talk to them but it works as well!

Don't be worried about who is right, Just follow you heart...
 
ylukyun
Patient Pirate

ylukyun

Manager



  1/29/2010

I believe you can also create custom chemical COMBINATIONS in C2 if you edit a certain file. Perhaps the cure could be more than one chemical.

edit: it censored my post XD
edit 2: what is this? i don't even..

 
scoota94

scoota94



  1/29/2010

^Huh Im confused by the edits what happened?

Don't be worried about who is right, Just follow you heart...
 
ylukyun
Patient Pirate

ylukyun

Manager



  1/29/2010

Okay well there is a word, which means a combination of liquids and/or other substances, usually in the sense of an alcoholic drink. Inside that word is another word which this forum considers a swear, and blocks :p
 
Malkin

Malkin

Manager


 visit Malkin's website: Malkin's page at CWiki
  1/30/2010

Ah, you hit the 'tiel filter. Concoctions seems to work for me?

My TCR Norns
 
ylukyun
Patient Pirate

ylukyun

Manager



  1/30/2010

Ok, I will use that one from now on.
 
scoota94

scoota94



  1/30/2010

Ok I get it now :)

Seems like a good idea!


Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/30/2010

So we can make one chemical that actually is a concoction of many chemicals? That would be handy.

I know ATP and a few other things in C2 were really useful so maybe we can put some in with the antibodies and such.

Also, the poll is made. I wonder if we'll have any voters. ^_^

The chemical called Love sounds good. Why don't we call the emergency cure 'Blessing'? It'd suit them nicely!


I'm back after 11 years. Holy dooley!
 
scoota94

scoota94



  1/30/2010

aww ^~^ Thats a great name for a chemical! Yes ATP is the most important chemical in creatures!

Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/31/2010

Alright then, let's call the emergency cure 'Blessing' and the other one 'Love'. That's so adorable. *squee!*

Ah, so we had probably better use some ATP as well. Something to bring them back alive if they faint. (In C2 I remember you have a chance to save them sometimes while they are passed out. I wish that was incorporated into the other games so that you could have the chance with C1 and C3/DS Creatures. Once they pass out, that's it. ;-; ).

Hmm....so we have all these ideas. And we have some ideas about how we're going to do these ideas. But what's the next step? How do we start this project so it becomes something more than words on a page? :D *excited*

I downloaded the C1 Genetics Kit now, so will we need to both use that to make them? Or one person works on sprites and another on genetics?


I'm back after 11 years. Holy dooley!
 
scoota94

scoota94



  1/31/2010

Yes well I have compiled a list of things to do:

1-Writing down all the features neatly
2-Using the genetics kit to alter said genes and make new ones ect.
3-Plan and create sprites

The first one is easily done since all ideas are on this page! As with the second and third one, we could either have one person doing one thing or we can share each stage, e.g. We could both plan and help eachother make sprites. With the genetics it is quite difficult to share that stage but maybe one of us could create some genes, send the genome to the other, and the other tests it. If the other person comes across problems or thinks the genes could be improved then they report to the other to discuss... Did you get all that? :)


Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/31/2010

Brilliant! I'm glad someone knows what they're doing. XD

(I noticed last night that I only mentioned the C1 genetics kit. If we're making them for C2 first, then of course we'll be using the C2 kit. My mistake.)

Yes, writing all the features and stuff in a neat list would be good so we don't forget to add something in.

Also, sharing each stage sounds like much better teamwork so I'd be happy to do it that way if that's alright with you.

I think you might know a lot more about the workings of the genetics than me, so perhaps, if you would like to work on that, I'll be the tester for the genomes. If I find any problems with them or think they might need adding to, then I'll send you a mail and tell you what's going on and we can sort it out from there.

Planning and creating the sprites will be fun! I have a few ideas for how they might look already. Such as making the ears look like large silky petals. :3

So, I think I got all that. Let me know if I misunderstood anything. ^_^


I'm back after 11 years. Holy dooley!
 
scoota94

scoota94



  1/31/2010

I like your idea about the ears ^_^ Definately writing that down! Unfortunately I can't do much just now since I'm on the iPod :(

So far this is what we have got:

1-Conservative breeding
This ensures that there is not too much Norns to take care of! So this means a longer pregnancy recovery period and longer fertilty cycle in females. We could also make females capable of having only 3 children or something similar.

2-Two new chemicals, one for an emergency cure (blessing), and another one which changes depending on loving events like tickles, talking, etc (love). The latter chemical is like a lifeline and is best not to go down too low. If it gets very high the creature will ignore the hand for a while and move on to other things. If too low the creature will murmur the hands name.

3-Immune systems are weaker and the norns are more sensitive to pain.

4-Mothers are more protective?

5-Sprites resemble flowers

Idea no.4 is not too important but I want to know what you think :)

@springrain: anything you want to add or subtract?Maybe change? Also I don't mind which game we make it for first but C1 would be easier :)


Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/31/2010

Wow, you can access Creatures Caves with an iPod? I had no idea.

Making them have a breeding limit also sounds great. Three children max is a good idea since it keeps them more in 'families'. .^_^.

Aww! Is all I can say to the love chemical. <3

Yes, more sensitive to pain and gets ill more easily and for longer. So if there's another creature beating them up, the hand might need to come to the rescue.

The fathers could be protective too. I don't see why not. :D I think it's a really good idea to have them protecting their children but, if they leap in to a fight and begin to fight against a Grendel, they're going to need to be rescued since we will have made them rather fragile little things to begin with. At the very least, they'll need to recover after a fight and be checked over for injury/illnesses.

C1 is easier? Okay let's start with that. I've never made a breed before so starting easy sounds good. *nervous laughter* XD



I'm back after 11 years. Holy dooley!
 
scoota94

scoota94



  1/31/2010

Great! Will we do the genetics first then the sprites? Of course, if you have ideas (which you probably do :)) then feel free to sketch and upload! Tomorrow I will start work on the breeding first then you can test it :) Do you have any ideas for the breeding to add in?

Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/31/2010

Well, I know I sent it in a PM already but I should probably make sure to keep all ideas in this topic as well so, my sprite ideas so far:

Fragile Norns Sprite Ideas

Their large ears look like rhododendron petals or flower petals. They are silky and soft looking with pretty, light colours.

They have lightly coloured skin and fur and their eyes are pale colours but very clear and shiny.

There could be dew drops on their coats.

They would have a small flower blossom on the end of their tails.

They would come in colours such as pale green, pink, white, yellow, purple, blue and violet.

Extra genetics (?) idea: They would drown very easily in too much water. (Like the rhododendron bush which has had too much rain and some of the flowers drop off, leaving the bush looking messy).

Okay, I'd be happy to do some sketches today. If you want to do some as well, then that'd be great. Just so we can get a general idea of what each of us is thinking and combine the best features together. It doesn't have to be a fantastic work of art, just some sketches. ^.^

Mm...I don't know. I suppose the genetics would be most important as it will distinguish how the Norns actually behave and such.

Oh yes! I had an idea to make their eggs pretty: make them look like flower buds all wrapped up. ^_^ Or just with the nice colours of the parents with some tiny little speckles on the paler colour.


I'm back after 11 years. Holy dooley!
 
scoota94

scoota94



  1/31/2010

The drowning easily in water is not hard to do :) Since there are no ways to drown in C1 how about we make it so the Norns should drink too much?

The egg idea is good! It is possble to make certain creatures lay certain eggs right? Also when the egg hatches could we make it look like a bud that just opened up? Not sure if its possible just yet but will look into it :)


Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/31/2010

Ohh...right, I forgot about that in C1! *slaps forehead* Maybe we should reserve that particular feature for C2 as I don't think it would be very nice for them to drink themselves to death. *shivers*

I think so...I'm not entirely sure about the eggs thing. I know others have made pretty egg sprites to use in the C3 and DS games but I can't remember if they need to overwrite the original sprites (in which case people may need to make a back up copy of the originals).

Yes, I had that same idea but I wasn't sure if it was possible or not so I didn't suggest it. I know with Ghosthande's eggs in KT they hatch really nicely. You can see all the cracks growing over the egg before it hatches. So there must be a way to make them appear to hatch.

Edit: More ideas coming through!

They’d be a bit smaller than normal Norns. The babies would be really tiny.

Their eggs would be like furled flower buds or have the pale colour of the parents with some little speckles in a darker shade of the lighter colour over them. Or pale pink with green speckles, etc. If possible, we could also make the egg look like a flower bud opening when it hatches.

The flowers on their bodies would start out as little buds and slowly open as the Norn grows into each life stage, becoming fully opened at the youth or adult stages and then withering in older ages.


I'm back after 11 years. Holy dooley!
 
scoota94

scoota94



  1/31/2010

Yay! Its mosly possible! Should we ask Ghosthande about it? Also I guess your right about the drink thing (my Norns drink and drink for ages! Especially with alcohol!) :)

Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/31/2010

Sorry for taking a while to reply. I was saving a copy of our ideas in case something happens. With such things it is always a good idea to make a back up copy in case things go horribly horribly wrong. Lol.

Yes, I'm sure Ghosthande would know a lot about that kind of thing. She's made a whole breed on her own and even a metaroom! And agents too!

Oh...that drinking to death would give me nightmares. Lol. It's a little too creepy. Hey, but I have a new idea with that: they get drunk REALLY easily. XD


I'm back after 11 years. Holy dooley!
 
scoota94

scoota94



  1/31/2010

Yes the easily drunk thing is good! It helps encourage hands to be responsible with letting Norns near alcohol!

This could be a good thing to put in the readme file when we finish the breed:

DO NOT use these Norns for wolfling runs! They require a lot of love and attention! So keep an eye out (and hide the hooch ;))

Will one of us PM Ghosthande? And could we make a fanfic?

P.S. Sensible idea to backup ;)


Don't be worried about who is right, Just follow you heart...
 
SpringRain

SpringRain



  1/31/2010

Pfah! I always try to hide the alcohol from them in C1 and the sneaky little things always find some I missed. XD Then they stumble around Albia all tipsy and try to do strange things. <3

We're going to have to put all the 'manky' in that pond near the waterfall and hope no Norns with telekinetic abilities come near it.

Lol scoota, that sounds great. Let's definitely include it in the readme.

Okay, let's PM her. Me or you? If we both do so, she might be a bit overwhelmed.

Sure, that sounds lovely. Like their back story? What kind of fanfic are you thinking of? I've always wanted to write one where humans discover the worlds of Creatures and the Norns and make friends with them. ^_^

(Ehehe...I remember reading this RP a long time ago that these people were writing. It was really good and then their forums went splat. But luckily one girl had secretly been making a back up of all their posts and so in that way their story got rescued. It reminded me to do the same with important documents.)



I'm back after 11 years. Holy dooley!
 

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